我尝试在iPhone中存储来自NSUserDefault
的图片(UIImagePickerController
)。
这种方式存储图像:
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
UIImage *originalImage=[info objectForKey:UIImagePickerControllerOriginalImage];
NSData * imageData = UIImagePNGRepresentation(originalImage);
NSUserDefaults *user = [NSUserDefaults standardUserDefaults];
[user setValue:imageData forKey:@"pictureData"];
}
这种检索图像的方式:
NSUserDefaults *user = [NSUserDefaults standardUserDefaults];
UIImage *myImage = [UIImage imageWithData:[user valueForKey:@"pictureData"]];
[btn2 setImage:myImage forState:UIControlStateNormal];
当我从NSUserDefaults
检索图像到设置UIButton
时,最后显示的图像,但方向从下向右变化,如何解决此问题?请帮帮我
答案 0 :(得分:2)
UIImage
有一个属性imageOrientation
,指示UIImageView
和其他UIImage
消费者旋转原始图像数据。这个标志很有可能被保存到上传的jpeg图像中的exif数据中,但是用来查看它的程序并没有尊重那个标志。
要轮播UIImage
以便在上传时正确显示,您可以使用以下类别:
<强>的UIImage + fixOrientation.h 强>
@interface UIImage (fixOrientation)
- (UIImage *)fixOrientation;
@end
<强>的UIImage + fixOrientation.m 强>
@implementation UIImage (fixOrientation)
- (UIImage *)fixOrientation {
// No-op if the orientation is already correct
if (self.imageOrientation == UIImageOrientationUp) return self;
// We need to calculate the proper transformation to make the image upright.
// We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
CGAffineTransform transform = CGAffineTransformIdentity;
switch (self.imageOrientation) {
case UIImageOrientationDown:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, self.size.height);
transform = CGAffineTransformRotate(transform, M_PI);
break;
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformRotate(transform, M_PI_2);
break;
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, 0, self.size.height);
transform = CGAffineTransformRotate(transform, -M_PI_2);
break;
case UIImageOrientationUp:
case UIImageOrientationUpMirrored:
break;
}
switch (self.imageOrientation) {
case UIImageOrientationUpMirrored:
case UIImageOrientationDownMirrored:
transform = CGAffineTransformTranslate(transform, self.size.width, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationLeftMirrored:
case UIImageOrientationRightMirrored:
transform = CGAffineTransformTranslate(transform, self.size.height, 0);
transform = CGAffineTransformScale(transform, -1, 1);
break;
case UIImageOrientationUp:
case UIImageOrientationDown:
case UIImageOrientationLeft:
case UIImageOrientationRight:
break;
}
// Now we draw the underlying CGImage into a new context, applying the transform
// calculated above.
CGContextRef ctx = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
CGImageGetBitsPerComponent(self.CGImage), 0,
CGImageGetColorSpace(self.CGImage),
CGImageGetBitmapInfo(self.CGImage));
CGContextConcatCTM(ctx, transform);
switch (self.imageOrientation) {
case UIImageOrientationLeft:
case UIImageOrientationLeftMirrored:
case UIImageOrientationRight:
case UIImageOrientationRightMirrored:
// Grr...
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.height,self.size.width), self.CGImage);
break;
default:
CGContextDrawImage(ctx, CGRectMake(0,0,self.size.width,self.size.height), self.CGImage);
break;
}
// And now we just create a new UIImage from the drawing context
CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
UIImage *img = [UIImage imageWithCGImage:cgimg];
CGContextRelease(ctx);
CGImageRelease(cgimg);
return img;
}
@end
答案 1 :(得分:1)
使用UIImageJPEGRepresentation
以这种方式将图像存储到NSUserDefaults
:
NSData * imageData = UIImageJPEGRepresentation(originalImage, 90);
NSUserDefaults *user = [NSUserDefaults standardUserDefaults];
[user setValue:imageData forKey:@"pictureData"];