初学者在iPhone上常见的多线程错误

时间:2009-08-31 11:56:21

标签: iphone multithreading uikit uiactivityindicatorview

我刚刚在我的应用程序中引入了多线程,以获得一个愚蠢的UIActivityIndi​​catorView。好吧,活动指示器工作正常 - 但现在我的应用程序有时会崩溃,有时它不会 - 在其他条件控制的情况下......我需要弄清楚这一点,但不知道从哪里开始寻找......

那么,初学者在iPhone上使用多线程经常犯的常见错误是什么?请具体说明您的答案。谢谢你的时间。

更新:我添加了有问题的来源以供参考。

//--------------------Where the multithreading starts------------------------


-(IBAction)processEdits:(id)sender
{
        //Try to disable the UI to prevent user from launching duplicate threads
    [self.view setUserInteractionEnabled:NO];

        //Initialize indicator (delcared in .h)
    myIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(155, 230, 20, 20)];
    myIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhite;
    [self.view addSubview:myIndicator];
    [self.view bringSubviewToFront:myIndicator];
    [myIndicator startAnimating];


    //Prepare and set properties of the NEXT modal view controller to switch to
    controller = [[EndViewController alloc] initWithNibName:@"EndViewController" bundle:nil];

    controller.delegate = self;

    [self performSelectorInBackground:@selector(threadWork:) withObject:nil];


}



//-----------------------------THE THREAD WORK--------------------------------


-(IBAction)threadWork:(id)sender{

    NSAutoreleasePool * pool;
    NSString *          status;

    pool = [[NSAutoreleasePool alloc] init];
    assert(pool != nil);


        //The image processing work that takes time
    controller.photoImage = [self buildPhoto];

    //Stop the UIActivityIndicatorView and launch next modal view
    [self performSelectorOnMainThread:@selector(stopSpinner:)withObject:nil waitUntilDone:NO];

    [pool drain];


}




//-------------------Most of the WORKLOAD called in above thread ------------------------



-(UIImage*)buildPhoto
{
    /* 
       This is the work performed in the background thread. Process photos that the user has edited and arrange them into a UIView to be finally flattened out into a new UIImage. Problem: UI usually changes for some reason during this work.
       */

    UIView* photoContainerView = [[UIView alloc] initWithFrame:CGRectMake(0,0,975,1300)];
    photoContainerView.backgroundColor = [UIColor whiteColor];
    UIImage* purikuraFlattened;
    int spacerX = 10;
    int spacerY = 10;

    switch (myPattern) {

        case 0:

            photoContainerView.frame = CGRectMake(0, 0, 320, 427);
            layoutSingle = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x,photoContainerView.frame.origin.y,320,427)];
            [photoContainerView addSubview:layoutSingle];
            layoutSingle.image = editPhotoData1;

            break;


        case 1:

            layoutAimg1 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX, photoContainerView.frame.origin.y+spacerY, 427, 320)];
            layoutAimg2 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX+427, photoContainerView.frame.origin.y+spacerY, 427, 320)];
            layoutAimg3 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX, photoContainerView.frame.origin.y+spacerY+320, 427, 320)];
            layoutAimg4 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX+427, photoContainerView.frame.origin.y+spacerY+320, 427, 320)];
            layoutAimg5 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX, photoContainerView.frame.origin.y+spacerY+(320*2), 427, 320)];
            layoutAimg6 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX+427, photoContainerView.frame.origin.y+spacerY+(320*2), 427, 320)];
            layoutAimg7 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX, photoContainerView.frame.origin.y+spacerY+(320*3), 427, 320)];
            layoutAimg8 = [[UIImageView alloc] initWithFrame:CGRectMake(photoContainerView.frame.origin.x+spacerX+427, photoContainerView.frame.origin.y+spacerY+(320*3), 427, 320)];

            [photoContainerView addSubview:layoutAimg1];
            [photoContainerView addSubview:layoutAimg2];
            [photoContainerView addSubview:layoutAimg3];
            [photoContainerView addSubview:layoutAimg4];
            [photoContainerView addSubview:layoutAimg5];
            [photoContainerView addSubview:layoutAimg6];
            [photoContainerView addSubview:layoutAimg7];
            [photoContainerView addSubview:layoutAimg8];


            if(myShots == 1){

            rotPhoto1 = [self rotateImage:editPhotoData1.size:editPhotoData1];

                layoutAimg1.image = rotPhoto1;
                layoutAimg2.image = rotPhoto1;
                layoutAimg3.image = rotPhoto1;
                layoutAimg4.image = rotPhoto1;
                layoutAimg5.image = rotPhoto1;
                layoutAimg6.image = rotPhoto1;
                layoutAimg7.image = rotPhoto1;
                layoutAimg8.image = rotPhoto1;



            }else if(myShots == 2){


            rotPhoto1 = [self rotateImage:editPhotoData1.size: editPhotoData1];
            rotPhoto2 = [self rotateImage:editPhotoData2.size: editPhotoData2];

                layoutAimg1.image = rotPhoto1;
                layoutAimg2.image = rotPhoto2;
                layoutAimg3.image = rotPhoto2;
                layoutAimg4.image = rotPhoto1;
                layoutAimg5.image = rotPhoto1;
                layoutAimg6.image = rotPhoto2;
                layoutAimg7.image = rotPhoto2;
                layoutAimg8.image = rotPhoto1;


            }else if(myShots == 4){

                rotPhoto1 = [self rotateImage:editPhotoData1.size: editPhotoData1];
                rotPhoto2 = [self rotateImage:editPhotoData2.size: editPhotoData2];
                rotPhoto3 = [self rotateImage:editPhotoData3.size: editPhotoData3];
                rotPhoto4 = [self rotateImage:editPhotoData4.size: editPhotoData4];

                layoutAimg1.image = rotPhoto1;
                layoutAimg2.image = rotPhoto2;
                layoutAimg3.image = rotPhoto3;
                layoutAimg4.image = rotPhoto4;
                layoutAimg5.image = rotPhoto1;
                layoutAimg6.image = rotPhoto2;
                layoutAimg7.image = rotPhoto3;
                layoutAimg8.image = rotPhoto4;


            }
            break;

      }


    UIGraphicsBeginImageContext(photoContainerView.bounds.size);
    [purikuraContainerView.layer renderInContext:UIGraphicsGetCurrentContext()];
    photoFlattened = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext(); 


    NSEnumerator *enumerator = [[photoContainerView subviews] objectEnumerator];
    id object;

    while ((object = [enumerator nextObject])) {

        [object removeFromSuperview];

    }


    [photoContainerView release];

    photoContainerView = nil;

    if(rotPhoto1 != nil){
    [rotPhoto1 release];
        rotPhoto1 = nil;
    }
    if(rotPhoto2 != nil){
    [rotPhoto2 release];
    rotPhoto2 = nil;
    }
    if(rotPhoto3 != nil){
    [rotPhoto3 release];
    rotPhoto3 = nil;
    }
    if(rotPhoto4 != nil){
    [rotPhoto4 release];
    rotPhoto4 = nil;
    }

    if(rotPhotoSm1 != nil){
    [rotPhotoSm1 release];
    rotPhotoSm1 = nil;
    }
    if(rotPhotoSm2 != nil){
    [rotPhotoSm2 release];
    rotPhotoSm2 = nil;
    }
    if(rotPhotoSm3 != nil){
    [rotPhotoSm3 release];
    rotPhotoSm3 = nil;
    }
    if(rotPhotoSm4 != nil){
    [rotPhotoSm4 release];
    rotPhotoSm4 = nil;
    }

    return photoFlattened;

}



//-----------------------------STOP THE UIACTIVITYINDICATORVIEW---------------------



-(IBAction)stopSpinner:(id)sender
{

    [self.view setUserInteractionEnabled:YES];
    [myIndicator stopAnimating];
    [myIndicator release];
    myIndicator = nil;

    if(myPattern == 0){
        NSLog(@"SINGLE-SHOT MODE");
        controller.isSingleShot = TRUE;

    }else{

        NSLog(@"MULTI-SHOT MODE");
        controller.isSingleShot = FALSE;

    }

    controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
    [self presentModalViewController:controller animated:YES];

    [controller release];

    [allStamps removeAllObjects];
    [imageFrames removeAllObjects];


    switch (myShots) {
        case 1:
            [editPhotoData1 release];
            break;

        case 2:
            [editPhotoData1 release];
            [editPhotoData2 release];
            break;

        case 4:
            [editPhotoData1 release];
            [editPhotoData2 release];
            [editPhotoData3 release];
            [editPhotoData4 release];
            break;

    }

        /* This is the edited photo that has been onscreen. Processing is now done so it is okay to release it. The UI should be updated and now have a blank, black background instead of the image.
*/
        editedPhoto.image = nil;
    [editedPhoto release];
    editedPhoto = nil;


}

2 个答案:

答案 0 :(得分:15)

这个问题在Cocoa多线程上有一些很好的资源:"Where can I find a good tutorial on iPhone/Objective c multithreading?"

我还强烈建议阅读新的Concurrency Programming Guide但是,忽略块和调度队列,因为Grand Central Dispatch尚未在iPhone OS上提供 iOS 4.0只添加了块和GCD ),因为它强有力地使用NSOperationNSOperationQueue等结构作为手动创建线程的替代方案。有关手动创建的线程的信息,请参阅Threading Programming Guide

正如RC所提到的,使用多线程Cocoa应用程序崩溃的最大单一来源是同时访问共享资源。 @synchronized指令不是最快的pointed out by Colin Wheeler,因此您可能希望使用NSLock来保护对共享资源的访问权限。但是,任何类型的锁定都可能很昂贵,这就是为什么我一直在将我的应用程序迁移到使用单宽NSOperationQueues来访问这些资源。性能的提升非常显着。

Cocoa和多线程的另一个问题是来自用户界面更新。 Cocoa中的所有UI更新必须在主线程上完成,否则可能导致不稳定。如果您有后台线程执行计算,请确保在-performSelectorOnMainThread:withObject:waitUntilDone:方法调用中包装任何方法更新UI。

答案 1 :(得分:5)

在使用线程时,初学者(使用任何语言)最常见的错误可能是允许访问可变共享资源而不需要保护/互斥。你保护资源,如:

@synchronized(sharedData)
{
   // modify sharedData safely
}

您需要限制线程之间共享的数据量,如果必须共享,则首选不可变对象以减少同步引起的争用。

管理线程是另一个可能出现问题的地方。这是一个特定于iPhone中线程使用的文档参考。

http://developer.apple.com/iphone/library/documentation/cocoa/Conceptual/Multithreading/CreatingThreads/CreatingThreads.html

在没有提供代码的情况下,任何人都猜测你的应用程序出了什么问题,但我首先要确保你正确地管理线程的创建和终止,并特别注意线程尝试的任何共享资源。访问。