我有一个USB控制器,我已将其映射为键盘上的箭头键,在游戏程序之外(例如,您可以将其用作键盘上的普通箭头键)。我是使用程序ControlMK完成的。我的Pygame程序不会将控制器识别为键盘。当我尝试使用操纵杆模块时,程序无法正常工作。
这是我的代码:
import pygame, sys, time, random
from pygame.locals import *
# set up pygame
try:
pygame.init()
pygame.display.init()
pygame.mixer.init(size=8, buffer=2048)
pygame.mixer.get_init
except:
print "error in init\n"
white=(255,255,255)
screen=pygame.display.set_mode((800,600), pygame.RESIZABLE)
class Loadsound:
def __init__(self, name, key, sound_file):
self.name = name
self.name=key
self.sound = pygame.mixer.Sound(sound_file)
sound_left=[]
sound_left.append(Loadsound("left","K_LEFT", "left.wav"))
sound_right=[]
sound_right.append(Loadsound("right","K_RIGHT", "right.wav"))
sound_up=[]
sound_up.append(Loadsound("up","K_UP","up.wav"))
sound_down=[]
sound_down.append(Loadsound("down","K_DOWN","down.wav"))
while True:
for i in pygame.event.get():
if i.type==QUIT:
exit()
pressed=pygame.key.get_pressed()
if pressed[K_LEFT]:
for left in sound_left:
left.sound.play()
elif pressed[K_RIGHT]:
for right in sound_right:
right.sound.play()
elif pressed[K_UP]:
for up in sound_up:
up.sound.play()
elif pressed[K_DOWN]:
for down in sound_down:
down.sound.play()
感谢您的帮助!
编辑:
我一直在尝试使用操纵杆模块。这是我从以下代码中获取示例代码的地方:
http://www.pygame.org/wiki/Joystick_analyzer
我编辑了我的代码以包含其中的一部分,但它仍然不起作用。这是我编辑的代码:
import pygame, sys, time, random
from pygame.locals import *
from pygame import *
# set up pygame
try:
pygame.init()
pygame.display.init()
pygame.mixer.init(size=8, buffer=2048)
pygame.mixer.get_init
except:
print "error in init\n"
white=(255,255,255)
screen=pygame.display.set_mode((800,600), pygame.RESIZABLE)
class Loadsound:
def __init__(self, name, key, sound_file):
self.name = name
self.name=key
self.sound = pygame.mixer.Sound(sound_file)
sound_left=[]
sound_left.append(Loadsound("left","K_LEFT", "left.wav"))
sound_right=[]
sound_right.append(Loadsound("right","K_RIGHT", "right.wav"))
sound_up=[]
sound_up.append(Loadsound("up","K_UP","up.wav"))
sound_down=[]
sound_down.append(Loadsound("down","K_DOWN","down.wav"))
def __init__(self):
pygame.joystick.init()
self.my_joystick = None
self.joystick_names = []
for i in range(0, pygame.joystick.get_count()):
self.joystick_names.append(pygame.joystick.Joystick(i).get_name())
print self.joystick_names
if (len(self.joystick_names) > 0):
self.my_joystick = pygame.joystick.Joystick(0)
self.my_joystick.init()
#max_joy = max(self.my_joystick.get_numaxes(), self.my_joystick.get_numbuttons(), self.my_joystick.get_numhats()
while True:
for i in pygame.event.get():
pygame.event.pump()
if i.type==QUIT:
exit()
#pygame.joystick.Joystick(0)
#Joystick.init()
pressed=pygame.key.get_pressed()
#pressed_j=Joystick.get_hat()
def check_hat(self, p_hat):
if (self.my_joystick):
if (p_hat,self.my_joystick.get_numhats()):
return self.my_joystick.get_hat(p_hat)
return (0, 0)
if check_hat==(-1,0):
#if pressed[K_LEFT]:
for left in sound_left:
left.sound.play()
elif pressed[K_RIGHT]:
for right in sound_right:
right.sound.play()
elif pressed[K_UP]:
for up in sound_up:
up.sound.play()
elif pressed[K_DOWN]:
for down in sound_down:
down.sound.play()
为清楚起见,我的代码在使用键盘时可以正常工作。但是,它不会转换为映射到相同键的控制器。
答案 0 :(得分:1)
你需要使用Pygame的Joystick module,或类似的东西,它有方法,如:Joystick.get_init()
,它告诉操纵杆是否在Pygame中初始化,Joystick.get_axis(axis_number)
返回操纵杆在给定轴axis_number
上的位置,如浮点数。 ControlMK很可能将操纵杆映射到太高级别的键输入以与Pygame交互,尽管可能有某种方法可以改变它,但它的文档似乎有限。
答案 1 :(得分:1)
试试这个:
import pygame
pygame.init()
print "Joystics: ", pygame.joystick.get_count()
my_joystick = pygame.joystick.Joystick(0)
my_joystick.init()
clock = pygame.time.Clock()
while 1:
for event in pygame.event.get():
print my_joystick.get_axis(0), my_joystick.get_axis(1)
clock.tick(40)
pygame.quit ()