使用RaphaelJS与两个动画同步时间

时间:2012-11-24 06:33:35

标签: javascript path drawing raphael graphael

使用RaphaelJS,我修改了几个脚本来创建我想要组合的两个动画:

  1. 首先,将虚线绘制到坐标http://jsfiddle.net/jbirthler/CvhKx/2/

    var canvas = Raphael('canvas_container', 322, 273);
    var set = canvas.set(canvas.circle(110, 265, 7), canvas.circle(110, 7, 7), canvas.circle(7, 151, 7)).attr({
        stroke: "none",
        fill: "#666" });
    
    var pathstr = "M 109 255 l 0 -245 l -103 141 l 265 0";
    var path = dashline(canvas, pathstr, 4000, {
        stroke: '#828282',
        'stroke-dasharray': "--",
        'stroke-linecap': "butt",
        'stroke-width': 1,
        'fill-opacity': 0 }, 1000);
    
    function dashline(canvas, pathstr, duration, attr) {
    
        var guide_path = canvas.path(pathstr).attr({
            stroke: "none",
            fill: "none"
        });
        var path = canvas.path(guide_path.getSubpath(0, 1)).attr(attr);
        var total_length = guide_path.getTotalLength(guide_path);
        var start_time = new Date().getTime();
        var interval_length = 20;
    
        var interval_id = setInterval(function() {
            var elapsed_time = new Date().getTime() - start_time;
            var this_length = elapsed_time / duration * total_length;
            var subpathstr = guide_path.getSubpath(0, this_length);
            attr.path = subpathstr;
            path.animate(attr, interval_length);
        }, interval_length);
        return path;
    }​;​
    

    并且,当到达坐标http://jsfiddle.net/jbirthler/KqjHh/1/

    时,放宽路径并为圈子设置动画
    var canvas = Raphael("holder", 322, 273);
    var set = canvas.set(canvas.circle(110, 265, 7),canvas.circle(110, 7, 7), canvas.circle(7, 151, 7)).attr({stroke:"none", fill: "#666"});
    var c = canvas.circle(110, 265, 10).attr({stroke: "#ddd", "stroke-width": 4});
    var fade = function (id) {
        return function () {
            set[id].attr({fill: "#fff", r: 12}).animate({fill: "#77bf00", r: 8}, 500);
        };
    };
    
    var run = animateCirc();
    
    function animateCirc() {
        var easex = ">",
            easey = ">";
        c.stop().animate({
            "0%":  {cy: 265, easing: easey, callback: fade(0)},
            "40%": {cy: 7, easing: easey, callback: fade(1)},
            "60%": {cy: 151, easing: easey, callback: fade(2)},
            "100%": {cy: 151, easing: easey, callback: fade(3)}
        }, 3000).animate({
            "0%":  {cx: 110, easing: easex},
            "40%": {cx: 110, easing: easex},
            "60%": {cx: 7, easing: easex},
            "100%": {cx: 300, easing: easex}
        }, 3000);
        return run;                
    };​
    
  2. 我希望在虚线路径到达坐标时让圆圈具有动画效果。如果我能得到使用缓动的虚线路径,那将是一个加分,但大多数情况下,我只是想将两者合二为一。

    我能够比我能编写自己的脚本更好地阅读javascript但是如果有人对如何分解虚线脚本和代码所采取的步骤有任何见解,那将非常有益我

    我关于堆栈溢出的第一篇文章(是的,关于时间)希望我足够具体!

2 个答案:

答案 0 :(得分:2)

我自己从未使用拉斐尔,但这是我发现的解决方案:

您的第一个动画在4(4000毫秒)秒内运行,您可以在此块中看到:

var path = dashline(canvas, pathstr, 4000, {
    stroke: '#828282',
    'stroke-dasharray': "--",
    'stroke-linecap': "butt",
    'stroke-width': 1,
    'fill-opacity': 0
}, 1000);

下一步是识别渲染圈子的块,在这里你可以给它3秒钟,这可以通过将最后一个参数更改为4000来解决。接下来,你会注意到百分比。这些应该包括转换计算,将毫秒(4000)转换为每个动画点的百分比。

我看了动画点,但结尾代码看起来像这样:

function animateCirc() {
    var easex = ">",
        easey = ">";
    c.stop().animate({
        "0%":  {cy: 265, easing: easey, callback: fade(0)},
        "35%": {cy: 7, easing: easey, callback: fade(1)},
        "60%": {cy: 151, easing: easey, callback: fade(2)},
        "100%": {cy: 151, easing: easey, callback: fade(3)}
    }, 4000).animate({
        "0%":  {cx: 110, easing: easex},
        "35%": {cx: 110, easing: easex},
        "60%": {cx: 7, easing: easex},
        "100%": {cx: 300, easing: easex}
    }, 4000);
    return run;                
};

您可以看到更新的(但不是100%同步)版本here

var canvas = Raphael('canvas_container', 322, 273);
var set = canvas.set(canvas.circle(110, 265, 7), canvas.circle(110, 7, 7), canvas.circle(7, 151, 7)).attr({
    stroke: "none",
    fill: "#666"
});

var c = canvas.circle(110, 265, 10).attr({stroke: "#999", "stroke-width": 0});
var fade = function (id) {
    return function () {
        set[id].attr({fill: "#fff", r: 12}).animate({fill: "#77bf00", r: 8}, 500);
    };
};

var pathstr = "M 109 255 l 0 -245 l -103 141 l 265 0";
var path = dashline(canvas, pathstr, 4000, {
    stroke: '#828282',
    'stroke-dasharray': "--",
    'stroke-linecap': "butt",
    'stroke-width': 1,
    'fill-opacity': 0
}, 1000);

function dashline(canvas, pathstr, duration, attr) {
    var guide_path = canvas.path(pathstr).attr({
        stroke: "none",
        fill: "none"
    });
    var path = canvas.path(guide_path.getSubpath(0, 1)).attr(attr);
    var total_length = guide_path.getTotalLength(guide_path);
    var start_time = new Date().getTime();
    var interval_length = 20;

    var interval_id = setInterval(function() {
        var elapsed_time = new Date().getTime() - start_time;
        var this_length = elapsed_time / duration * total_length;
        var subpathstr = guide_path.getSubpath(0, this_length);
        attr.path = subpathstr;
        path.animate(attr, interval_length);

    }, interval_length);
    return path;
}
var run = animateCirc();

function animateCirc() {
    var easex = ">",
        easey = ">";
    c.stop().animate({
        "0%":  {cy: 265, easing: easey, callback: fade(0)},
        "35%": {cy: 7, easing: easey, callback: fade(1)},
        "60%": {cy: 151, easing: easey, callback: fade(2)},
        "100%": {cy: 151, easing: easey, callback: fade(3)}
    }, 4000).animate({
        "0%":  {cx: 110, easing: easex},
        "35%": {cx: 110, easing: easex},
        "60%": {cx: 7, easing: easex},
        "100%": {cx: 300, easing: easex}
    }, 4000);
    return run;                
};

请注意,您可以使用Raphael,Easel,Kinetic或任何类型的Canvas / SVG渲染工具。

希望这有帮助!

答案 1 :(得分:1)

@ adamRenny's answer是简单的,非常简单的修改(他打败了我,我在提交他的时候仍在写我的答案)。但它似乎并不涉及真正的排队。必须手动计算时序以完全同步动画。但是,我在下面的回答将彻底更改代码。可能会或可能不会。

要做的第一件事是将虚线路径分成线(在您的情况下分成3个单独的线段)并在队列中设置它们的动画。可能会对单个(组合)路径进行排队,但我还没有尝试过。

为了简化这个过程,我提取了所有路径坐标,因为它们也被圆圈使用。这样我们就可以在循环中绘制所有元素。

var canvas = Raphael('canvas_container', 322, 273),
    // here are the coordinates
    points = [ [110,265], [110,7], [7,151], [300,151] ],
    mCircle = canvas.circle(points[0][0],points[0][1],10).attr({stroke: "#999", "stroke-width": 4}),
    path = [],
    circles = [];

// draw the dots and (starting point of) lines
// note the lines are of 0 length so it's invisible, we only mark its starting point
for (var i = 0; i < points.length - 1; i++) {
    circles[i] = canvas.circle(points[i][0],points[i][1],7).attr({stroke: "none", fill: "#666"});
    path[i] = canvas.path('M'+points[i][0]+' '+points[i][1]).attr({
        stroke: '#828282',
        'stroke-dasharray': "--",
        'stroke-linecap': "butt",
        'stroke-width': 1,
        'fill-opacity': 0
    });

请注意,循环计数为points.length - 1,因为最后一个坐标仅由移动圆使用,此时我们不会绘制任何内容。

然后我创建一个 factory 函数来生成每组动画

// function to generate each set of animation
var fn = function(index) {
    var cPath = path[index], cCircle = circles[index],
        x1 = points[index][0], 
        x2 = points[index+1][0], 
        y1 = points[index][1], 
        y2 = points[index+1][1];

    return function(cb) {
        cPath.animate({path:'M'+x1+' '+y1+' L'+x2+' '+y2},500,'easeOut');
        mCircle.animate({cx:x2,cy:y2},500,'easeOut');
        cCircle.attr({fill: "#fff", r: 12}).animate({fill: "#77bf00", r: 8}, 500, cb);
    };
};

这是最难部分。管理动画队列。您实际上可以使用其他库,如jQuery Deferred。然而,经过几个小时的绝望,我决定编写自己的(非常简单的)队列系统。

// my custom Queue class
var Queue = function() {
    this.actionCount = 0;
    this.actions = [];

    var self = this;
    self._cb = function() {
        if (++self.actionCount != self.actions.length) self.run();
    };
};
Queue.prototype.run = function() {
    this.actions[this.actionCount](this._cb);
};
Queue.prototype.add = function(fn) {
    this.actions.push(fn);
};

在循环中,我们可以将每组生成的动画注册到队列中。并在循环结束后运行队列

for (var i = 0; i < points.length - 1; i++) {
    circles[i] = canvas.circle(points[i][0],points[i][1],7).attr({stroke: "none", fill: "#666"});
    path[i] = canvas.path(/*...*/);

    queue.add(fn(i));
}
queue.run();

以下是jsFiddle

注意事项

  • 虚线路径动画得到缓解:p
  • 添加更多动画点非常简单,只需将其添加到points数组中,其余内容自动完成 - jsFiddle
  • 您应该可以从fn功能
  • 调整动画
  • 队列类非常简单,没有任何检查和未经测试的生产。我创建它的唯一目的是回答这个帖子。适用标准的预防措施
  • 这是我第一次与Raphael合作,欢迎更正
  • 循环不传递JSLint,因为我调用了一个创建另一个函数的 factory 函数。这在循环中似乎是一件坏事
  • 当我在回答之前创建jsFiddle时,这里的代码比jsFiddle更好地评论