https://github.com/nicklockwood/iCarousel/issues/278
我将使用iCarousel线性显示图像。 这些图像将动态获取。 假设有2个图像。 但是当我更新iCarousel时,背景中还有2张图像,如下图所示。
调试代码时,我发现在调用 reloadData 函数后调用了viewForItemAtIndex函数2次。
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
因此iCarousel中有4张图片。
如何防止被叫2次?
请尽快帮我解决这个问题。
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
UIImageView *puzzlePhoto = nil;
UIImageView *puzzleBG = nil;
UILabel *label = nil;
if (view == nil)
{
view = [[UIImageView alloc] init];
view.frame = CGRectMake(0, 0, 128, 112);
view.backgroundColor = [UIColor clearColor];
view.layer.doubleSided = NO;
puzzlePhoto = [[UIImageView alloc] initWithFrame:CGRectMake(46, 48, 40, 40)];
//! get friend's photo
FForesight *foresightCurrent = (carousel == self.icGameOnwhoAREus) ? [controller.gameManager.m_arrayStartedForesights objectAtIndex:index] : [controller.gameManager.m_arrayEndedForesights objectAtIndex:index];
UIImage *imgPuzzle = [foresightCurrent getPuzzleImage];
if (imgPuzzle)
puzzlePhoto.image = imgPuzzle;
else
puzzlePhoto.image = [UIImage imageNamed:@"puzzle background_small.png"];
puzzleBG = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 128, 112)];
if (((foresightCurrent.m_intStage & FForesightStage_First) && !foresightCurrent.m_FCreatedByFriend) ||
((foresightCurrent.m_intStage & FForesightStage_Second) && foresightCurrent.m_FCreatedByFriend))
puzzleBG.image = [UIImage imageNamed:@"multi_game_one_item_bg_me.png"];
else
puzzleBG.image = [UIImage imageNamed:@"multi_game_one_item_bg.png"];
//! get friend name
FUser *userFriend = foresightCurrent.m_userFriend;
label = [[UILabel alloc] initWithFrame:CGRectMake(32, 32, 68, 16)];
label.text = userFriend.m_strName;
label.textAlignment = NSTextAlignmentCenter;
label.font = [UIFont boldSystemFontOfSize:10];
label.backgroundColor = [UIColor clearColor];
label.textColor = [UIColor colorWithRed:205.0f/256 green:55.0f/256 blue:2.0f/255 alpha:1];
[view addSubview:puzzlePhoto];
[view addSubview:puzzleBG];
[view addSubview:label];
}
return view;
}
答案 0 :(得分:1)
问题几乎可以肯定是由于视图被错误地回收。视图重复使用不同的索引,您不应该在视图创建代码中设置特定于索引的属性。以下是设置项目视图的正确方法:
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
UIImageView *puzzlePhoto = nil;
UIImageView *puzzleBG = nil;
UILabel *label = nil;
const NSInteger puzzlePhotoTag = 1;
const NSInteger puzzleBGTag = 2;
const NSInteger labelTag = 3;
if (view == nil)
{
//*************************************************
//do setup that is the same for every item view here
//*************************************************
view = [[UIImageView alloc] init];
view.frame = CGRectMake(0, 0, 128, 112);
view.backgroundColor = [UIColor clearColor];
view.layer.doubleSided = NO;
puzzlePhoto = [[UIImageView alloc] initWithFrame:CGRectMake(46, 48, 40, 40)];
puzzlePhoto.tag = puzzlePhotoTag;
[view addSubview:puzzlePhoto];
puzzleBG = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 128, 112)];
puzzleBG.tag = puzzleBGTag;
[view addSubview:puzzleBG];
label = [[UILabel alloc] initWithFrame:CGRectMake(32, 32, 68, 16)];
label.textAlignment = NSTextAlignmentCenter;
label.font = [UIFont boldSystemFontOfSize:10];
label.backgroundColor = [UIColor clearColor];
label.textColor = [UIColor colorWithRed:205.0f/256 green:55.0f/256 blue:2.0f/255 alpha:1];
label.tag = labelTag;
[view addSubview:label];
}
else
{
//get references to subviews
puzzlePhoto = (UIImageView *)[view viewWithTag:puzzlePhotoTag];
puzzleBG = (UIImageView *)[view viewWithTag:puzzleBGTag];
label = (UILabel *)[view viewWithTag:labelTag];
}
//*************************************************
//do setup that is different depending on index here
//*************************************************
//! get friend's photo
FForesight *foresightCurrent = (carousel == self.icGameOnwhoAREus) ? [controller.gameManager.m_arrayStartedForesights objectAtIndex:index] : [controller.gameManager.m_arrayEndedForesights objectAtIndex:index];
UIImage *imgPuzzle = [foresightCurrent getPuzzleImage];
if (imgPuzzle)
puzzlePhoto.image = imgPuzzle;
else
puzzlePhoto.image = [UIImage imageNamed:@"puzzle background_small.png"];
if (((foresightCurrent.m_intStage & FForesightStage_First) && !foresightCurrent.m_FCreatedByFriend) || ((foresightCurrent.m_intStage & FForesightStage_Second) && foresightCurrent.m_FCreatedByFriend))
puzzleBG.image = [UIImage imageNamed:@"multi_game_one_item_bg_me.png"];
else
puzzleBG.image = [UIImage imageNamed:@"multi_game_one_item_bg.png"];
//! get friend name
FUser *userFriend = foresightCurrent.m_userFriend;
label.text = userFriend.m_strName;
return view;
}
至于滚动惯性问题,如果您在应用此修复程序后仍然看到它,请在github页面上提交单独的错误报告。
答案 1 :(得分:0)
我通过在mainThread上执行reloadData来解决这个问题
[carousel performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:YES];