有人可以与我分享为什么我收到此错误?基本上这是一个我想要模拟基本植物生长的程序。我想这样做,花瓣都存放在一个圆圈阵列中。
Stem myStem;
Circle circles;
float scaleFactor=0.5;
void setup() {
size(floor(400*scaleFactor), floor(800*scaleFactor));
myStem = new Stem(200,800);
}
void draw() {
background(150);
smooth();
Circle circles[];
circles = new Circle[5];
circles[0] = new Circle(0, -40, 50, 50);
circles[1] = new Circle(0, -40, 50, 50);
circles[2] = new Circle(0, -40, 50, 50);
circles[3] = new Circle(0, -40, 50, 50);
circles[4] = new Circle(0, -40, 50, 50);
for (int i = 0; i < circles.length; i++) {
circles = ellipse(circles[i].c1, circles[i].c2, circles[i].c3, circles[i].c4);
rotate(radians(72));
circles[i] = Circle;
}
myStem.drawStem();
}
class Stem {
int initalloX=200;
int initalloY=800;
Stem(int tempInitalloX, int tempInitalloY) {
initalloX = tempInitalloX;
initalloY = tempInitalloY;
}
void drawStem() {
background(#0DBADB);
scale(scaleFactor, scaleFactor);
stroke (12, 149, 11);
fill (12, 149, 11);
strokeWeight(10);
line(initalloX, initalloY, initalloX, ((frameCount>250)?initalloY-500:initalloY-(2*frameCount)));
//stem1
if (frameCount>101) {
noStroke();
translate(initalloX, initalloY-200);
scale(min((float)(frameCount-100)/100, 1), min((float)(frameCount-100)/100, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(1/min((float)(frameCount-100)/100, 1), 1/min((float)(frameCount-100)/100, 1));
translate(-initalloX, -(initalloY-200));
}
//stem2
if (frameCount>151) {
noStroke();
translate(initalloX, initalloY-300);
scale(-min((float)(frameCount-150)/150, 1), min((float)(frameCount-150)/150, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(-1/min((float)(frameCount-150)/150, 1), 1/min((float)(frameCount-150)/150, 1));
translate(-initalloX, -(initalloY-300));
}
}
}
class Circle {
int c1 = 0;
int c2 = -40;
int c3 = 50;
int c4 = 50;
Circle(int tc1, int tc2, int tc3, int tc4) {
c1 = tc1;
c2 = tc2;
c3 = tc3;
c4 = tc4;
}
}
提前致谢...非常感谢所有帮助。
答案 0 :(得分:1)
我想要宣布一个数组,我想到了一些新东西。
至于出了什么问题,看起来你正在使用一个名为“circle”的Circle变量,并将它与一个Circles数组混淆,并将其称为圆圈,这可能导致各种各样的问题。这可能是你应该专注于修复的。
答案 1 :(得分:1)
...猜测
班级中有两种圆圈定义
Circle circles
Circle[] circles
答案 2 :(得分:1)
我认为circles[i] = Circle;
是错误。您不能将Type(Circle类)分配给变量(即Object或类的实例)
答案 3 :(得分:1)
除了已经指出的所有内容之外,请注意ellipse()是一个void方法,因此它不会返回任何内容。这样一条线就好
circle = ellipse(x,y,z,z)
没有任何意义。您可能想使用存储在ciclcle [i]中的值来绘制省略号,所以只需调用即可
ellipse(circles[i].c1, circles[i].c2, circles[i].c3, circles[i].c4);
不需要分配它。此外,我不明白为什么创建5个相等的圆圈。如果您的圈子对象只是存储数据,为什么要存储相同的数据五次?电话:
for (int i = 0; i < circles.length; i++) {
ellipse(0, -40, 50, 50);
rotate(radians(72));
}
会产生同样的效果。
除了在绘制结束时调用background()(通过myStem.drawStem())将隐藏之前绘制的所有内容。 然而,不需要重新创建数组并每秒重新分配值60次,您可以将其移动到设置。
我对您的代码进行了这些更改。它现在将编译。仍然“花瓣”在原点绘制,并且需要处理它们的填充/描边,但至少它正在运行:) 你可能想在你的圆圈类中制作一个显示方法...更像我指向你制作的另一篇文章。干杯!
Stem myStem;
//Circle circles; // double declaration
Circle circles[]; // keeping the array one only
float scaleFactor=0.5;
void setup() {
size(floor(400*scaleFactor), floor(800*scaleFactor));
myStem = new Stem(200,800);
//mpoved this to setup, no need to recreate each frame
circles = new Circle[5];
circles[0] = new Circle(0, -40, 50, 50);
circles[1] = new Circle(0, -40, 50, 50);
circles[2] = new Circle(0, -40, 50, 50);
circles[3] = new Circle(0, -40, 50, 50);
circles[4] = new Circle(0, -40, 50, 50);
// also smooth only needs to be called once
// unless ther is a noSmooth() somewhere
smooth();
}
void draw() {
// moved this here
background(#0DBADB);
for (int i = 0; i < circles.length; i++) {
ellipse(circles[i].c1, circles[i].c2, circles[i].c3, circles[i].c4);
// note you may use this instead
//ellipse(0, -40, 50, 50);
rotate(radians(72));
}
myStem.drawStem();
}
class Stem {
int initalloX=200;
int initalloY=800;
Stem(int tempInitalloX, int tempInitalloY) {
initalloX = tempInitalloX;
initalloY = tempInitalloY;
}
void drawStem() {
//background(#0DBADB); // this was hiding all other draws
scale(scaleFactor, scaleFactor);
stroke (12, 149, 11);
fill (12, 149, 11);
strokeWeight(10);
line(initalloX, initalloY, initalloX, ((frameCount>250)?initalloY-500:initalloY-(2*frameCount)));
//stem1
if (frameCount>101) {
noStroke();
translate(initalloX, initalloY-200);
scale(min((float)(frameCount-100)/100, 1), min((float)(frameCount-100)/100, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(1/min((float)(frameCount-100)/100, 1), 1/min((float)(frameCount-100)/100, 1));
translate(-initalloX, -(initalloY-200));
}
//stem2
if (frameCount>151) {
noStroke();
translate(initalloX, initalloY-300);
scale(-min((float)(frameCount-150)/150, 1), min((float)(frameCount-150)/150, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(-1/min((float)(frameCount-150)/150, 1), 1/min((float)(frameCount-150)/150, 1));
translate(-initalloX, -(initalloY-300));
}
}
}
class Circle {
int c1 = 0;
int c2 = -40;
int c3 = 50;
int c4 = 50;
Circle(int tc1, int tc2, int tc3, int tc4) {
c1 = tc1;
c2 = tc2;
c3 = tc3;
c4 = tc4;
}
}