我在使用Cocos2d 2.0版本时遇到了大麻烦=(
问题:在启动应用程序后,我的gamecene不会出现在屏幕上,有一个地狱黑屏,无论我做什么。
从我的代码中延伸一段时间。
如果你们帮助我= D,我会很感激 谢谢!
//AppDelegate from cocos2d basic template, I change this line
[director_ pushScene:[GameScene node]];
//my GameScene class implementation
- (id)init
{
if(self != nil)
{
BackgroundLayer *backgroundLayer = [BackgroundLayer node];
[self addChild:backgroundLayer z:0];
}
return self;
}
//then, my BackgroundLayer class implementation
- (id)init
{
if(self != nil)
{
CCSprite *backgroundImage = [CCSprite spriteWithFile:@"backgroundiPhone.png"];
CGSize screenSize = [[CCDirector sharedDirector] winSize];
[backgroundImage setPosition:CGPointMake(screenSize.width / 2, screenSize.height / 2)];
//yea the image is in the project, maybe if I add some color at the sprite to be sure?
[self addChild:backgroundImage z:0 tag:0];
}
return self;
}
答案 0 :(得分:1)
为什么不在init
方法中调用父init
个?将此行添加到init方法的开头。
self = [super init];