如何仅针对特定对象类型扩展对象类型?我不希望使用object.color()与另一个库发生冲突。 目前,我正在使用:
function random_int(start,end) {
return Math.floor(Math.random()*(end-start+1)+start);
}
var balls = function balls (context) {
this.canvas = context.canvas;
this.context = context;
}
Object.prototype.ball = function ball() { }
balls.prototype.add = function () {
this.context.fillStyle = '#ABC123';
this.radius = 15;
this.x = random_int(this.radius+1,this.canvas.width-this.radius-1);
this.y = random_int(this.radius+1,this.canvas.height-this.radius-1);
return this;
}
Object.prototype.draw = function () {
this.context.beginPath();
this.context.arc(this.x, this.y, this.radius, 0, (Math.PI/180)*360, false);
this.context.fill();
this.context.closePath();
}
balls.prototype.redraw = function () {
this.context.save();
this.context.setTransform(1, 0, 0, 1, 0, 0);
this.context.clearRect(0, 0, canvas.width, canvas.height);
this.context.restore();
this.draw();
}
Object.prototype.color = function (col) {
this.context.fillStyle = col;
}
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
context.canvas.width = window.innerWidth*0.9;
context.canvas.height = window.innerHeight*0.9;
var Balls = new balls(context);
for (var i = 0; i<10;i++) {
var b = Balls.add();
b.color("#"+((1<<24)*Math.random()|0).toString(16));
b.draw();
}
jsfiddle:http://jsfiddle.net/hNy3r/1/
使用两个课程,因为我打算稍后在Balls课程中循环播放每个球。
答案 0 :(得分:0)
如果您不想要冲突,为什么不使用自己的范围,为什么需要扩展Object?
$(document).ready(function () {
function random_int(start,end) {
return Math.floor(Math.random()*(end-start+1)+start);
}
var balls = function balls (context) {
this.canvas = context.canvas;
this.context = context;
this.ball = function () { return this; }
this.add = function () {
this.context.fillStyle = '#ABC123';
this.radius = 15;
this.x = random_int(this.radius+1,this.canvas.width-this.radius-1);
this.y = random_int(this.radius+1,this.canvas.height-this.radius-1);
return this;
}
this.draw = function () {
this.context.beginPath();
this.context.arc(this.x, this.y, this.radius, 0, (Math.PI/180)*360, false);
this.context.fill();
this.context.closePath();
}
this.redraw = function () {
this.context.save();
this.context.setTransform(1, 0, 0, 1, 0, 0);
this.context.clearRect(0, 0, canvas.width, canvas.height);
this.context.restore();
this.draw();
}
this.color = function (col) {
this.context.fillStyle = col;
}
}
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
context.canvas.width = window.innerWidth*0.9;
context.canvas.height = window.innerHeight*0.9;
var Balls = new balls(context);
for (var i = 0; i<10;i++) {
var b = Balls.add();
b.color("#"+((1<<24)*Math.random()|0).toString(16));
b.draw();
}
});
答案 1 :(得分:0)
结束这样做:
function random_int(start, end) {
return Math.floor(Math.random() * (end - start + 1) + start);
}
var balls = function balls(context) {
this.context = context;
this.add = function () {
return new ball(context);
}
}
Object.prototype.ball = function ball(context) {
this.context = context;
this.canvas = context.canvas;
this.context.fillStyle = '#ABC123';
this.radius = 15;
this.x = random_int(this.radius + 1, this.canvas.width - this.radius - 1);
this.y = random_int(this.radius + 1, this.canvas.height - this.radius - 1);
this.draw = function () {
this.context.beginPath();
this.context.arc(this.x, this.y, this.radius, 0, (Math.PI / 180) * 360, false);
this.context.fill();
this.context.closePath();
}
this.redraw = function () {
this.context.save();
this.context.setTransform(1, 0, 0, 1, 0, 0);
this.context.clearRect(0, 0, canvas.width, canvas.height);
this.context.restore();
this.draw();
}
this.color = function (col) {
this.context.fillStyle = col;
}
return this;
}
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
context.canvas.width = window.innerWidth * 0.9;
context.canvas.height = window.innerHeight * 0.9;
var Balls = new balls(context);
for (var i = 0; i < 10; i++) {
var b = Balls.add();
b.color("#" + ((1 << 24) * Math.random() | 0).toString(16));
b.draw();
}
从new ball()
balls