我正在为一个应用程序提供音频代码,该应用程序将同时播放多个音频流。我对所有不同的选项感到有点困惑,有些具体的事情我不太明白。
我正在使用IAudioClient调用来获取和设置卷。这是获取多个流的卷的最佳方法吗?
看来我必须调用IAudioClient :: Initialize。此功能需要WAVEFORMATEX结构。是否有除音量设置中使用的通道数以外的参数?此外,似乎Initialize只能使用一次,并且音量设置和读取会多次发生。我应该保存对IAudioClient的引用并每次都使用它,还是每次获取或设置卷时都可以释放它?
如何区分在同一设备(端点)上播放的两个流?
这是设置音量的代码(通常检查以确保每次调用成功消除以节省空间):
hr = CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&DeviceEnumerator));
hr = DeviceEnumerator->GetDevice((wchar_t *)currentPlaybackDevice.id, &pPlaybackDevice);
hr = pPlaybackDevice->Activate(__uuidof(IAudioClient), CLSCTX_INPROC_SERVER, NULL, reinterpret_cast<void **>(&pPlaybackClient));
hr = pPlaybackClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, 0, 0, &pWaveFormat, 0);
hr = pPlaybackClient->GetService(__uuidof(IAudioStreamVolume), (void **)&pStreamVolume);
hr = pStreamVolume->GetChannelCount(&channels);
for(UINT32 i = 0; i < channels; i++)
chanVolumes[i] = playbackLevel;
hr = pStreamVolume->SetAllVolumes(channels, chanVolumes);
答案 0 :(得分:0)
频道数与音量无关。 T调整获取接口IAudioStreamVolume
,IChannelAudioVolume
所需的音量。见MSDN writes:
IAudioStreamVolume接口使客户端能够控制和 监听音频流中所有频道的音量级别。 客户端获取对IAudioStreamVolume接口的引用 通过使用调用IAudioClient :: GetService方法的流对象 参数riid设置为REFIID IID_IAudioStreamVolume。
以下是适合您的代码段。它以更大的音量播放合成的正弦波几秒钟,然后继续更新音量以保持静音播放。
#define _USE_MATH_DEFINES
#include <math.h>
#include <mmdeviceapi.h>
#include <audioclient.h>
#define _A ATLASSERT
#define __C ATLENSURE_SUCCEEDED
#define __D ATLENSURE_THROW
int _tmain(int argc, _TCHAR* argv[])
{
__C(CoInitialize(NULL));
CComPtr<IMMDeviceEnumerator> pMmDeviceEnumerator;
__C(pMmDeviceEnumerator.CoCreateInstance(__uuidof(MMDeviceEnumerator)));
CComPtr<IMMDevice> pMmDevice;
__C(pMmDeviceEnumerator->GetDefaultAudioEndpoint(eRender, eMultimedia, &pMmDevice));
CComPtr<IAudioClient> pAudioClient;
__C(pMmDevice->Activate(__uuidof(IAudioClient), CLSCTX_ALL, NULL, (VOID**) &pAudioClient));
CComHeapPtr<WAVEFORMATEX> pWaveFormatEx;
__C(pAudioClient->GetMixFormat(&pWaveFormatEx));
static const REFERENCE_TIME g_nBufferTime = 60 * 1000 * 10000i64; // 1 minute
__C(pAudioClient->Initialize(AUDCLNT_SHAREMODE_SHARED, 0, g_nBufferTime, 0, pWaveFormatEx, NULL));
#pragma region Data
CComPtr<IAudioRenderClient> pAudioRenderClient;
__C(pAudioClient->GetService(__uuidof(IAudioRenderClient), (VOID**) &pAudioRenderClient));
UINT32 nSampleCount = (UINT32) (g_nBufferTime / (1000 * 10000i64) * pWaveFormatEx->nSamplesPerSec) / 2;
_A(pWaveFormatEx->wFormatTag == WAVE_FORMAT_EXTENSIBLE);
const WAVEFORMATEXTENSIBLE* pWaveFormatExtensible = (const WAVEFORMATEXTENSIBLE*) (const WAVEFORMATEX*) pWaveFormatEx;
_A(pWaveFormatExtensible->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT);
// ASSU: Mixing format is IEEE Float PCM
BYTE* pnData = NULL;
__C(pAudioRenderClient->GetBuffer(nSampleCount, &pnData));
FLOAT* pfFloatData = (FLOAT*) pnData;
for(UINT32 nSampleIndex = 0; nSampleIndex < nSampleCount; nSampleIndex++)
for(WORD nChannelIndex = 0; nChannelIndex < pWaveFormatEx->nChannels; nChannelIndex++)
pfFloatData[nSampleIndex * pWaveFormatEx->nChannels + nChannelIndex] = sin(1000.0f * nSampleIndex / pWaveFormatEx->nSamplesPerSec * 2 * M_PI);
__C(pAudioRenderClient->ReleaseBuffer(nSampleCount, 0));
#pragma endregion
CComPtr<ISimpleAudioVolume> pSimpleAudioVolume;
__C(pAudioClient->GetService(__uuidof(ISimpleAudioVolume), (VOID**) &pSimpleAudioVolume));
__C(pSimpleAudioVolume->SetMasterVolume(0.50f, NULL));
_tprintf(_T("Playing Loud\n"));
__C(pAudioClient->Start());
Sleep(5 * 1000);
_tprintf(_T("Playing Quiet\n"));
__C(pSimpleAudioVolume->SetMasterVolume(0.10f, NULL));
Sleep(15 * 1000);
// NOTE: We don't care for termination crash
return 0;
}