我想在ios非越狱设备中模拟系统范围内的触摸事件。当然这个应用程序不适用于appstore。
经过长时间的瞪眼,我做了类似的事情。-(void) SimulateTouchEvent
{
float x = ((arc4random()%RAND_MAX)/(RAND_MAX*1.0))*(320.0-1.0)+1.0;
float y = ((arc4random()%RAND_MAX)/(RAND_MAX*1.0))*(480.0-1.0)+1.0;
static int click = 0;
void *lib = dlopen(GSSERVPATH, RTLD_LAZY);
uint64_t (*GSCurrentEventTimestamp)() = (uint64_t(*)())dlsym(lib, "GSCurrentEventTimestamp");
mach_port_t (*GSGetPurpleApplicationPort)() = (mach_port_t(*)())dlsym(lib, "GSGetPurpleApplicationPort");
// void GSSendEvent(const GSEventRecord* record, mach_port_t port);
void (*GSSendEvent)(const GSEventRecord* record, mach_port_t port) = (void(*)(const GSEventRecord* record, mach_port_t port)) dlsym(lib, "GSSendEvent");
//void GSSendSystemEvent(const GSEventRecord* record);
void (*GSSendSystemEvent)(const GSEventRecord* record) = (void(*)(const GSEventRecord* record)) dlsym(lib, "GSSendSystemEvent");
static int prev_click = 5;
CGPoint location = {x, y};
// structure of touch GSEvent
struct GSTouchEvent
{
GSEventRecord record;
GSHandInfo handInfo;
} * event = (struct GSTouchEvent*) &touchEvent;
bzero(touchEvent, sizeof(touchEvent));
// set up GSEvent
event->record.type = kGSEventHand;
event->record.windowLocation = location;
event->record.timestamp = GSCurrentEventTimestamp();
event->record.infoSize = sizeof(GSHandInfo) + sizeof(GSEventRecord /*GSPathInfo*/);
event->handInfo.type = (GSHandInfoType)click; //getHandInfoType(prev_click, click);
event->handInfo._0x44 = 0x1;
event->handInfo._0x48 = 0x1;
event->handInfo.pathInfosCount = 1;
bzero(&event->handInfo.pathInfos[0], sizeof(GSPathInfo));
event->handInfo.pathInfos[0].pathIndex = 2; //1;
event->handInfo.pathInfos[0].pathIdentity = 2;
event->handInfo.pathInfos[0].pathProximity = click ? 0x02 /*0x03*/ : 0x01 /*0x00*/;
event->handInfo.pathInfos[0].pathLocation = location;
// send GSEvent
//sendGSEvent( (GSEventRecord*) event, location);
//mach_port_t pPort = GSGetPurpleApplicationPort();
//GSSendEvent((GSEventRecord*) event, pPort);
GSSendSystemEvent(&event->record);
prev_click ^= click;
click ^= prev_click;
prev_click ^= click;
}
我无法看到任何所需的输出。请指导我在这里做错了什么。
我尝试添加KennyTM给出的框架,但显示架构问题。如此动态联系。
我如何通过此链接Simulating System Wide Touch Events on iOS查看George Aguirre的回复。但不清楚他是否在没有越狱设备的情况下实现这一目标。
可以越狱设备吗?
感谢您的帮助。