运行包含以下类的项目时出现运行时错误:
Shape
- 摘要
Polygon :public Shape
- 摘要
Triangle :public Polygon
- 正常班级
我创建了一个vector<Shape*> shapes
,当我在我的代码中尝试时:
shapes[i] = new Triangle(****);
我遇到了运行时错误
它是否与双重继承有关,还是我的代码中存在问题?
因为我也去了课Circle :public Shape
并且在做
shapes[i] = new Circle(*****);
一切正常..
修改
正如大多数人猜测的那样vector<Shape*> shapes;
。
我不会走出医生的边界
我已将其更改为.push_back(new Circle())
,但它仍然只是崩溃了。
我得到的运行时错误没有显示任何错误代码,只是关闭了exe文件。
Shape绝对是抽象的,因为我的所有方法都是纯虚拟
所以多边形。
我已经创建了自己的构造函数(在Shape和Polygon中),但它们什么都不做,只是空白范围以防止默认构造函数出现问题。
Shape.h
#include "Point.h"
class Shape
{
public:
Shape();
//Methods
virtual double get_Perimeter() = 0; //Returns shape's perimeter
virtual double get_Area() = 0; //Returns shape's area
virtual void move(point p) = 0; //Moves the shape
};
Shape.cpp
#include "Shape.h"
shape :: Shape()
{
}
Polygon.h
#include "Point.h"
#include "Shape.h"
#include <vector>
using namespace std;
class Polygon :public Shape
{
protected:
//Fields
vector<point> points; //Vector of the polygon's points
public:
//Constructors
Polygon();
//Methods
virtual int getNumOfPoints() = 0; //Returns number of points
virtual vector<double> get_Sides() = 0; //Returns vector of side's length
virtual vector<point> get_Points() = 0; //Returns vector of points
virtual double get_Perimeter() = 0; //Returns shape's perimeter
virtual double get_Area() = 0; //Returns shape's area
virtual void move(point p) = 0; //Moves the shape
};
Polygon.h
#include "polygon.h"
polygon :: polygon()
{
}
Point.h
class point
{
protected:
//Fields
double x; //the X value of point
double y; //the Y value of point
public:
//Constructors
point(double x, double y); //Creates new point with given params
point(const point &other); //Creates new point with other point's params
//Methods
double get_X() const; //Returns X field
double get_Y() const; //Returns Y field
void move(int dx, int dy); //Adds given params to current params
void move(point p); //Adds p's params to current params
};
的main.cpp
vector<shape*> shapes;
//Creating new tirangle
point* p1 = new point(1,1);
point* p2 = new point(5,1);
point* p3 = new point(3,4);
shapes.push_back(new triangle(*p1,*p2,*p3));
Triangle.h
#include "point.h"
#include "polygon.h"
#include <vector>
using namespace std;
class triangle :public polygon
{
public:
//Constructors
triangle(point p1, point p2, point p3); //Creates new triangle with given params
triangle(const triangle &other); //Copies other's params to new triangle
//Methods
point get_P1() const; //Returns p1
point get_P2() const; //Returns p2
point get_P3() const; //Returns p3
int getNumOfPoints(); //Returns number of points
vector<double> get_Sides(); //Returns vector of side's length
vector<point> get_Points(); //Returns vector of points
double get_Perimeter(); //Returns shape's perimeter
double get_Area(); //Returns shape's area
void move(point p); //Moves the shape
};
Triangle.cpp
#include "triangle.h"
#include <cmath>
//Constructors
triangle :: triangle(point p1, point p2, point p3)
{
points[0] = p1;
points[1] = p2;
points[2] = p3;
}
triangle :: triangle(const triangle &other)
{
points[0] = other.get_P1();
points[1] = other.get_P2();
points[2] = other.get_P3();
}
//Methods
point triangle :: get_P1() const
{
return points[0];
}
point triangle :: get_P2() const
{
return points[1];
}
point triangle :: get_P3() const
{
return points[2];
}
int triangle :: getNumOfPoints()
{
return points.size();
}
vector<double> triangle :: get_Sides()
{
vector<double> sides;
sides[0] = sqrt(pow(points[0].get_X()-points[1].get_X(),2)+pow(points[0].get_Y()-points[1].get_Y(),2));
sides[1] = sqrt(pow(points[1].get_X()-points[2].get_X(),2)+pow(points[1].get_Y()-points[2].get_Y(),2));
sides[2] = sqrt(pow(points[2].get_X()-points[0].get_X(),2)+pow(points[2].get_Y()-points[0].get_Y(),2));
return sides;
}
vector<point> triangle :: get_Points()
{
return points;
}
double triangle :: get_Perimeter()
{
vector<double> sides = this->get_Sides();
return sides[0]+sides[1]+sides[2];
}
double triangle ::get_Area() //By Heron's Formula
{
vector<double> sides = this->get_Sides();
double area = this->get_Perimeter()/2;
double tmp = area;
for(int i=0;i<3;i++)
area*=(tmp-sides[i]);
return sqrt(area);
}
void triangle :: move(point p)
{
for(int i=0;i<3;i++)
{
points[i].move(p);
}
}
答案 0 :(得分:3)
矢量只能存储相同类型的对象。你需要的是一个拥有指针的容器:
#include <vector>
#include <memory>
std::vector<std::unique_ptr<Shape>> shapes;
shapes.emplace_back(new Triangle);
shapes.emplace_back(new Circle);
答案 1 :(得分:0)
基本上是克里斯所说的。 只是在类似情况下可能相关的附加说明。
如果您的Shape
课程不是抽象的,并且您使用了
std::vector<Shape> shapes;
然后这个
shapes[i] = Circle(***);
会有效,但你的对象会被切成碎片!这意味着,进一步派生类中的所有信息都将丢失。这是一个值得记住的重要事实!
答案 2 :(得分:0)
问题是triangle
:
triangle :: triangle(point p1, point p2, point p3)
{
points[0] = p1;
points[1] = p2;
points[2] = p3;
}
这会尝试写入空向量的元素;如果向量足够大,则只能使用[]
来访问向量元素。您应该使用push_back()
来增长向量:
points.push_back(p1);
points.push_back(p2);
points.push_back(p3);
或者,如果您可以使用C ++ 11,请从初始化列表中分配:
points = {p1, p2, p3};
同样适用于复制构造函数;虽然没有必要声明复制构造函数,因为隐式生成的构造函数将正确复制点向量。
稍微偏离主题,如果你使用一个原始指针容器来管理对象生命周期,要非常小心:在不删除对象,泄漏内存的情况下,很容易意外删除指针。我建议使用智能指针。
还有另一个潜在的问题:Shape
没有虚拟析构函数,这意味着你无法删除向量中的任何形状;这样做可能会导致崩溃。你应该一个:
virtual ~Shape() {}