种子随机分析:字典中没有给定的密钥

时间:2012-11-14 18:33:18

标签: c# random dictionary numbers analytics

我正在关注Visual C#2010 Express中随机数生成的教程作为控制台应用程序并遇到了问题。

代码与我正在观看的教程相匹配,据我所知,有5个概述。

这个想法是它将采用内置的随机种子函数并用它生成100个值。程序将存储随机数(双精度)作为DICTIONARY的KEY和int VALUE以显示重复数。该系统将打印有关重复,平均值和分布的分析数据。

//PROGRAM SCOPE
private const int Count = 100;
// MAIN CLASS SCOPE
var standardRnd = new Random(20);
var list = new Dictionary<double,int>();

//In a for loop till Count-1
  var rand = standardRnd.NextDouble();

            if (!list.ContainsKey(rand))
                list.Add(rand, 1);
            else
            {
                list[rand]++;
                duplicate++;
            }

当我运行该程序时,控制台将激活,但我不会在屏幕上打印任何内容。大约一秒钟之后它将抛出异常并突出显示此代码段。

 sum += rand * list[rand];

错误:字典中没有给定的密钥。

从逻辑上讲,这对我来说很有意义。你们看到有什么不对劲的吗?

感谢您提供任何帮助。

完整代码:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Random_RnD
{
class Program
{



    static void Main(string[] args)
    {

        var standardRnd = new Random(20);

        var min = 1.0;
        var max = 0.0;
        var valueCounter = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
        var list = new Dictionary<double,int>();
        var duplicate = 0;
        var iterations = 0;

        var timeStart = DateTime.Now;

        //Do Stuff
        for (int x = 0; x < Count; x++)
        {

            var rand = standardRnd.NextDouble();

            if (!list.ContainsKey(rand))
                list.Add(rand, 1);
            else
            {
                list[rand]++;
                duplicate++;
            }

            iterations++;

        }

        var timeStop = DateTime.Now;
        var elapseTime = TimeSpan.FromTicks((timeStop-timeStart).Ticks);

        //Analytics
        var sum = 0.0;

        foreach (var kvp in list)
        {
            var rand = kvp.Key;

            if (rand < min)
                min = rand;
            if(rand>max)
                rand = max;

            if (rand >= 0.0 && rand < 0.1)
                valueCounter[0]++;
            if (rand >= 0.1 && rand < 0.2)
                valueCounter[1]++;
            if (rand >= 0.2 && rand < 0.3)
                valueCounter[2]++;
            if (rand >= 0.3 && rand < 0.4)
                valueCounter[3]++;
            if (rand >= 0.4 && rand < 0.5)
                valueCounter[4]++;
            if (rand >= 0.5 && rand < 0.6)
                valueCounter[5]++;
            if (rand >= 0.6 && rand < 0.7)
                valueCounter[6]++;
            if (rand >= 0.7 && rand < 0.8)
                valueCounter[7]++;
            if (rand >= 0.8 && rand < 0.9)
                valueCounter[8]++;
            if (rand >= 0.9 && rand <= 1.0)
                valueCounter[9]++;

            sum += rand * list[rand];
        }



        Console.WriteLine("{0:###,###,###} Iteration took: {1:D2}min:{2:D2}sec:{3:D2}msec",
                         iterations, elapseTime.Minutes, elapseTime.Seconds, elapseTime.Milliseconds);

        Console.WriteLine("    {0}\n    {1}", min, max);

        Console.WriteLine("    0.0 to 0.1 = {0:###,###,###}", valueCounter[0]);
        Console.WriteLine("    0.1 to 0.2 = {0:###,###,###}", valueCounter[1]);
        Console.WriteLine("    0.2 to 0.3 = {0:###,###,###}", valueCounter[2]);
        Console.WriteLine("    0.3 to 0.4 = {0:###,###,###}", valueCounter[3]);
        Console.WriteLine("    0.4 to 0.5 = {0:###,###,###}", valueCounter[4]);
        Console.WriteLine("    0.5 to 0.6 = {0:###,###,###}", valueCounter[5]);
        Console.WriteLine("    0.6 to 0.7 = {0:###,###,###}", valueCounter[6]);
        Console.WriteLine("    0.7 to 0.8 = {0:###,###,###}", valueCounter[7]);
        Console.WriteLine("    0.8 to 0.9 = {0:###,###,###}", valueCounter[8]);
        Console.WriteLine("    0.9 to 1.0 = {0:###,###,###}", valueCounter[9]);

        var avg = sum / (double)iterations;

        Console.WriteLine("\nStatistics:");
        Console.WriteLine(" Mean = {0}", avg);
        Console.WriteLine(" Duplicates = {0}", duplicate);

        Console.ReadKey();



    }
}

}

1 个答案:

答案 0 :(得分:2)

问题在于:

if (rand>max)
    rand = max;

这为rand分配0。但是0并不保证在字典中。

您的意思是max = rand;


使用LINQ:

还可以更轻松地查找集合中的最小值和最大值
var keys = list.Keys;
double min = keys.Min();
double max = keys.Max();