如何计算bgcolor
属性?
当我使用以下HTML代码时......
<body bgcolor="#Deine Mutter hat eine Farbe und die ist grün."></body>
...我得到的是以下颜色。
顺便说一句:当我尝试在CSS中使用它时,它将不起作用并将应用标准颜色:
body{
color: #IchwillGOLD;
}
为什么?
答案 0 :(得分:17)
我对此的第一次尝试是对错误的一点尝试,虽然我发现了系统的一些有趣属性,但还不足以形成答案。接下来,我把注意力转向标准。我认为这是标准的原因是我在三种不同的浏览器上测试它们实际上都做了同样的事情。使用标准我发现了会发生什么:
De
通过这种方式,您会看到00FA00
Deine Mutter hat eine Farbe und die ist grün.
html5标准更准确地描述了这个过程,实际上在这里描述了几个案例:http://www.w3.org/TR/html5/common-microsyntaxes.html#colors在“解析遗留颜色值的规则”下
答案 1 :(得分:8)
正如我在评论中所述,HTMLParser将其添加为CSS属性, 正如Jasper已经回答的那样,它是按照规范进行的。
<强>实施强>
Webkit解析HTMLParser.cpp中的html,如果Parser是inBody,它会在HTMLBodyElement.cpp中将bgColor属性添加为CssColor
// Color parsing that matches HTML's "rules for parsing a legacy color value"
void HTMLElement::addHTMLColorToStyle(StylePropertySet* style, CSSPropertyID propertyID, const String& attributeValue)
{
// An empty string doesn't apply a color. (One containing only whitespace does, which is why this check occurs before stripping.)
if (attributeValue.isEmpty())
return;
String colorString = attributeValue.stripWhiteSpace();
// "transparent" doesn't apply a color either.
if (equalIgnoringCase(colorString, "transparent"))
return;
// If the string is a named CSS color or a 3/6-digit hex color, use that.
Color parsedColor(colorString);
if (!parsedColor.isValid())
parsedColor.setRGB(parseColorStringWithCrazyLegacyRules(colorString));
style->setProperty(propertyID, cssValuePool().createColorValue(parsedColor.rgb()));
}
你有很好的机会以这种方式结束:
static RGBA32 parseColorStringWithCrazyLegacyRules(const String& colorString)
我认为这是支持传统的颜色:body bgcolor = ff0000(Mozilla Gecko Test)。
Webkit/HTMLElement.cpp:parseColorStringWithCrazyLegacyRules代码:
static RGBA32 parseColorStringWithCrazyLegacyRules(const String& colorString)
{
// Per spec, only look at the first 128 digits of the string.
const size_t maxColorLength = 128;
// We'll pad the buffer with two extra 0s later, so reserve two more than the max.
Vector<char, maxColorLength+2> digitBuffer;
size_t i = 0;
// Skip a leading #.
if (colorString[0] == '#')
i = 1;
// Grab the first 128 characters, replacing non-hex characters with 0.
// Non-BMP characters are replaced with "00" due to them appearing as two "characters" in the String.
for (; i < colorString.length() && digitBuffer.size() < maxColorLength; i++) {
if (!isASCIIHexDigit(colorString[i]))
digitBuffer.append('0');
else
digitBuffer.append(colorString[i]);
}
if (!digitBuffer.size())
return Color::black;
// Pad the buffer out to at least the next multiple of three in size.
digitBuffer.append('0');
digitBuffer.append('0');
if (digitBuffer.size() < 6)
return makeRGB(toASCIIHexValue(digitBuffer[0]), toASCIIHexValue(digitBuffer[1]), toASCIIHexValue(digitBuffer[2]));
// Split the digits into three components, then search the last 8 digits of each component.
ASSERT(digitBuffer.size() >= 6);
size_t componentLength = digitBuffer.size() / 3;
size_t componentSearchWindowLength = min<size_t>(componentLength, 8);
size_t redIndex = componentLength - componentSearchWindowLength;
size_t greenIndex = componentLength * 2 - componentSearchWindowLength;
size_t blueIndex = componentLength * 3 - componentSearchWindowLength;
// Skip digits until one of them is non-zero,
// or we've only got two digits left in the component.
while (digitBuffer[redIndex] == '0' && digitBuffer[greenIndex] == '0'
&& digitBuffer[blueIndex] == '0' && (componentLength - redIndex) > 2) {
redIndex++;
greenIndex++;
blueIndex++;
}
ASSERT(redIndex + 1 < componentLength);
ASSERT(greenIndex >= componentLength);
ASSERT(greenIndex + 1 < componentLength * 2);
ASSERT(blueIndex >= componentLength * 2);
ASSERT(blueIndex + 1 < digitBuffer.size());
int redValue = toASCIIHexValue(digitBuffer[redIndex], digitBuffer[redIndex + 1]);
int greenValue = toASCIIHexValue(digitBuffer[greenIndex], digitBuffer[greenIndex + 1]);
int blueValue = toASCIIHexValue(digitBuffer[blueIndex], digitBuffer[blueIndex + 1]);
return makeRGB(redValue, greenValue, blueValue);
}