我需要做以下事情:
function Shape (width, height) {
var self = this;
self.width = width;
self.height = height;
self.calculateSurface = function () {
return (self.width * self.height);
};
};
function Circle (radius) {
//make sure width == height == radius.
};
Circle.prototype = new Shape;
Circle.prototype.constructor = Circle();
function Triangle (base, height) {
var self = this;
Shape.apply(self, arguments);
};
Triangle.prototype = new Shape;
Triangle.prototype.constructor = Triangle();
var circle = new Circle(5);
var triangle = new Triangle(5, 8);
alert(circle.calculateSurface());
alert(triangle.calculateSurface());
对基本原型方法的两次调用都必须返回调用者的区域,但不会覆盖该方法。
如何在没有覆盖的情况下使三角形和(半径*半径)* pi为圆形返回(宽度*高度)/ 2?
感谢您的时间和所有人!
修改
var output = document.getElementById('output');
function Shape(width, height) {
var self = this;
self.width = width;
self.height = height;
};
Shape.prototype.calculateSurface = function () {
return (this.width * this.height);
};
function Rectangle(width, height) {
Shape.apply(this, arguments);
};
Rectangle.prototype = new Shape;
Rectangle.prototype.constructor = Rectangle;
function Triangle(base, height) {
Shape.apply(this, arguments);
};
Triangle.prototype = new Shape;
Triangle.prototype.constructor = Triangle;
Triangle.prototype.calculateSurface = function () {
return ((this.width * this.height) / 2);
};
function Circle(radius) {
Shape.apply(this, arguments);
};
Circle.prototype = new Shape;
Circle.prototype.constructor = Circle;
Circle.prototype.calculateSurface = function () {
return((this.width * this.width) * Math.PI);
};
// testing
var outputStr = "";
var outputArr = [];
for (var i = 0; i < 30; i++) {
var rectangle = new Rectangle(i + 1, i + 2);
var triangle = new Triangle(i + 1, i + 2);
var circle = new Circle(i + 1);
outputArr[i] = rectangle;
outputStr += "Rectangle width: <b>" + rectangle.width + "</b> height: <b>" + rectangle.height + "</b> area: <b>" + rectangle.calculateSurface() + "</b><br />";
outputArr[i + 1] = triangle;
outputStr += "Triangle base: <b>" + triangle.width + "</b> height: <b>" + triangle.height + "</b> area: <b>" + triangle.calculateSurface() + "</b><br />";
outputArr[i + 2] = circle;
outputStr += "Circle radius: <b>" + rectangle.width + "</b> area: <b>" + circle.calculateSurface() + "</b><br /><br />";
};
output.innerHTML = outputStr;
它正常工作,我希望我理解正确。 再次感谢!
答案 0 :(得分:1)
首先,您不应该在实例上定义自定义类型(a.k.a。“class”)的方法(calculateSurface
),因此,不是:
self.calculateSurface = function () {
return (self.width * self.height);
};
但是:
Shape.prototype.calculateSurface = function () {
return (this.width * this.height);
};
然后你需要 shadow 原型链中更高的属性。因此,查找将首先查看Triangle.prototype
,然后仅查看Shape.prototype
- 使用它找到的第一个属性。
Triangle.prototype = new Shape;
// Note that you don't need to put parens after Triangle.
// You only set property to point at constructor function itself,
// not to the value constructor returns when invoked. (Also, constructor
// should be invoked with `new` operator, not just with parens).
Triangle.prototype.constructor = Triangle;
// now shadowing Shape.prototype.calculateSurface
Triangle.prototype.calculateSurface = function () {
// custom code here
}
同样适用于Circle
。