当我调用应该返回计算角度angleA,angleB,angleC的方法(在另一个类中)时,我得到结果NaN。我已经对我的所有计算进行了三次检查,因此必须要有一些关于我如何设置程序的内容。我做错了什么?
/* Write a Java program enabled to compute and show the following properties of a given triangle :
The individual length of all sides
The angles at all corners
The perimeter
The area
*/
public class Triangle
{
private double x1, x2, x3, y1, y2, y3;
double sideA, sideB, sideC;
private double angleA, angleB, angleC;
double longestSide, shortSide1, shortSide2;
private double perimeter, halfPerimeter, triangleArea;
private String stringLongestSide;
public Triangle(double x1, double y1, double x2, double y2, double x3, double y3)
{
this.x1 = x1;
this.y1 = y1;
this.x2 = x2;
this.y2 = y2;
this.x3 = x3;
this.y3 = y3;
}
public double getSideA()
{
return (Math.sqrt(Math.pow((x3-x2),2)+Math.pow((y3-y2),2)));
}
public double getSideB()
{
return (Math.sqrt(Math.pow((x3-x1),2)+Math.pow((y3-y1),2)));
}
public double getSideC()
{
return (Math.sqrt(Math.pow((x2-x1),2)+ Math.pow((y2-y1),2)));
}
//Begin by using the cosine rule to find the largest angle
public double getAngleA()
{
//which side is the longest?
longestSide = sideA;
shortSide1 = sideB;
shortSide2 = sideC;
if (longestSide < sideC)
{
longestSide = sideC;
shortSide1 = sideA;
shortSide2 = sideB;
}
else
if (longestSide < sideB)
{
longestSide = sideB;
shortSide1 = sideA;
shortSide2 = sideC;
}
return (Math.acos((Math.pow(shortSide1,2)+Math.pow(shortSide2,2)-Math.pow(longestSide,2))/(2*shortSide1*shortSide2)))*180/Math.PI;
}
//Use the sine rule to find one of the remaining angles
public double getAngleB()
{
return ((Math.asin((shortSide1*Math.sin((angleA*Math.PI/180))/longestSide)))*180/Math.PI);
}
//Use the 'sum of internal angles' rule to find the third angle
public double getAngleC()
{
return (180 - (angleA + angleB));
}
//Calculating the perimeter
public double getPerimeter()
{
return (sideA + sideB + sideC);
}
//Calculating the area of the triangle
public double getArea()
{
halfPerimeter = perimeter/2;
return (Math.sqrt(halfPerimeter*(halfPerimeter-sideA) * (halfPerimeter-sideB) * (halfPerimeter-sideC)));
}
}
调用方法的类:
/* ShellApplication
Rakel Bára Þorvaldsdóttir
*/
import java.util.Scanner;
import java.text.DecimalFormat;
public class Interaction
{
public static void main(String [] args) //required
{
//write your code here
double x1, x2, x3, y1, y2, y3;
double sideA, sideB, sideC;
double angleA, angleB, angleC;
double perimeter, area;
DecimalFormat coordinates = new DecimalFormat ("#");
DecimalFormat calculations = new DecimalFormat ("#.##");
System.out.println("Welcome!");
System.out.println("Please enter the coordinates of your triangle, the x-coordinate first each time and then the y-coordinate.\n\t------------------------\n");
String garbage;
Scanner scan = new Scanner( System.in );
System.out.print( "Enter the x-coordinate for the first point, and then press Enter: ");
while (! scan.hasNextInt())
{
garbage = scan.nextLine();
System.out.println("Please enter an integer.");
}
x1 = scan.nextDouble( );
System.out.print( "Enter the y-coordinate for the first point, and then press Enter: ");
while (! scan.hasNextInt()) //creating a while loop to ensure only integer numbers are accepted
{
garbage = scan.nextLine();
System.out.println("Please enter an integer.");
}
y1 = scan.nextDouble( );
System.out.print( "Thanks for entering the first point. Now on to the next! \n\t------------------------\n");
System.out.print( "Enter the x-coordinate for the second point, and then press Enter: ");
while (! scan.hasNextInt())
{
garbage = scan.nextLine();
System.out.println("Please enter an integer.");
}
x2 = scan.nextDouble( );
System.out.print( "Enter the y-coordinate for the second point, and then press Enter: ");
while (! scan.hasNextInt())
{
garbage = scan.nextLine();
System.out.println("Please enter an integer.");
}
y2 = scan.nextDouble( );
System.out.print( "Thanks for entering the second point. Just one more left! \n\t------------------------\n");
System.out.print( "Enter the x-coordinate for the third point, and then press Enter: ");
while (! scan.hasNextInt())
{
garbage = scan.nextLine();
System.out.println("Please enter an integer.");
}
x3 = scan.nextDouble( );
System.out.print( "Enter the y-coordinate for the third point, and then press Enter: ");
while (! scan.hasNextInt())
{
garbage = scan.nextLine();
System.out.println("Please enter an integer.");
}
y3 = scan.nextDouble( );
System.out.println( "You did it! Your triangle has the following coordinates: ");
System.out.println( "Point A: ("+coordinates.format(x1) +" , " +coordinates.format(y1) +")" + " , Point B: ("+coordinates.format(x2) +" , " +coordinates.format(y2) +")" + " , Point C: ("+coordinates.format(x3) +" , " +coordinates.format(y3) +")");
Triangle userTriangle = new Triangle(x1, y1, x2, y2, x3, y3);
sideA = userTriangle.getSideA();
sideB = userTriangle.getSideB();
sideC = userTriangle.getSideC();
angleA = userTriangle.getAngleA();
angleB = userTriangle.getAngleB();
angleC = userTriangle.getAngleC();
perimeter = userTriangle.getPerimeter();
area = userTriangle.getArea();
System.out.println( "-----------------");
System.out.println( "SideA is: " +calculations.format(sideA));
System.out.println( "SideB is: " +calculations.format(sideB));
System.out.println( "SideC is: " +calculations.format(sideC));
System.out.println( "-----------------");
System.out.println( "AngleA is: " +angleA);
System.out.println( "AngleB is: " +angleB);
System.out.println( "AngleC is: " +angleC);
System.out.println( "-----------------");
System.out.println( "Perimeter is: " +perimeter);
System.out.println( "Area is: " +area);
}
}
结果是:
AngleA是:NaN AngleB是:NaN
周长为:0.0 面积为:0.0
答案 0 :(得分:3)
在使用它们之前,某些变量未使用适当的值进行初始化。例如,sideA,sideB和sideC在你的getAngleA()方法中都是0.0。
如果你使用它们的默认值(对于类变量显然是0.0:双倍)然后尝试除以它,结果将是NaN(实际上是无穷大,但是如果你尝试使用无穷大计算,你会得到NaN为结果)。
当您从通话中调用getAngleA()时:
angleA = userTriangle.getAngleA();
打印出以下方法变量,它们都是0.0
方法getAngleA()中设置的变量:
longestSide = sideA;
shortSide1 = sideB;
shortSide2 = sideC;
设置后立即打印输出值:
System.out.println("longestSide = " + longestSide);
System.out.println("shortSide1 = " + shortSide1);
System.out.println("shortSide2 = " + shortSide2);
这是打印出来的: longestSide = 0.0 shortSide1 = 0.0 shortSide2 = 0.0
所以他们没有设置0.0以外的值。
答案 1 :(得分:2)
这是您在Trangle课程中必须做的更改。在每个Side获取方法而不是返回值时,您必须首先将值分配给sideA,sideB,sideC然后返回
public double getSideA()
{
sideA = (Math.sqrt(Math.pow((x3-x2),2)+Math.pow((y3-y2),2)));
return sideA;
}
public double getSideB()
{
sideB = (Math.sqrt(Math.pow((x3-x1),2)+Math.pow((y3-y1),2)));
return sideB;
}
public double getSideC()
{
sideC = (Math.sqrt(Math.pow((x2-x1),2)+ Math.pow((y2-y1),2)));
return sideC;
}
答案 2 :(得分:2)
要正确封装字段,您需要将所有类变量设置为私有访问,并使用getter和setter来设置和获取值。
为了扩展Sura的答案,你可以将这些方法添加到Triangle类中,并将sideA,sideB和sideC(以及所有其他类变量)设置为private
e.g。
public double getSideA()
{
return sideA;
}
public double getSideB()
{
return sideB;
}
public double getSideC()
{
return sideC;
}
public void setSideA()
{
sideA = (Math.sqrt(Math.pow((x3-x2),2)+Math.pow((y3-y2),2)));
}
public void setSideB()
{
sideB = (Math.sqrt(Math.pow((x3-x1),2)+Math.pow((y3-y1),2)));
}
public void setSideC()
{
sideC = (Math.sqrt(Math.pow((x2-x1),2)+ Math.pow((y2-y1),2)));
}
话虽如此 - 我猜你在Triangle的情况下你不想让人们在不改变你的初始输入值(你的x,y,z变量)的情况下更新你的测量值,在这种情况下我会完全省略setter并将Sura的3个侧边线添加到构造函数的底部,因此在初始化对象时设置它们。
sideA = (Math.sqrt(Math.pow((x3-x2),2)+Math.pow((y3-y2),2)));
sideB = (Math.sqrt(Math.pow((x3-x1),2)+Math.pow((y3-y1),2)));
sideC = (Math.sqrt(Math.pow((x2-x1),2)+ Math.pow((y2-y1),2)));
如果您希望人们能够更改三角形的尺寸,我建议只使用一个updateTriangle()方法,该方法再次为新值运行输入菜单,并再次包含这三行底部将您的边更新为新值。