我从原始分辨率图像调整图像大小,大约是8MP,我的输出分辨率大约是2MP。 有时,它显示iPhone4S设备的内存警告,我在内存警告中做了一些发布,但它有时会使我的程序崩溃,因为alassetlibrary使用问题。 这是我的问题,我希望在调整fullReoslutionImage的大小时防止内存警告。
我尝试了很多调整图像大小的方法。 我目前的方法是峰值内存使用量增加约44MB。它似乎太大了......对于整个系统来说,它将达到57 MB的峰值...... 我尝试了CGImageSourceCreateThumbnailAtIndex,但它引入了比我当前方法更多的内存增加。
这是我的解决方案,但它有时会引入记忆警告。你有其他方法吗? 你可以帮帮我吗?一些想法, 1.其他iOS API? 2.用于JPEG解码器的动态调整大小的本机库? 3. YUV422缩放器而不是RGBA。 4. .....我不知道......
UIImage *image=[self oriImageThumbnailAtIndex:asset];
CGInterpolationQuality interpolationQuality=kCGInterpolationMedium;
CGSize newSize=[self sizeDown:image.size];
image2 =makeResizedImageRotate(image, newSize, interpolationQuality,[defaultRep orientation]);
-(UIImage *) oriImageThumbnailAtIndex:(ALAsset *)asset
{
int times=0;
ALAssetRepresentation* assetRepresentation=asset.defaultRepresentation;
long long imageDataSize = [assetRepresentation size];
uint8_t* imageDataBytes = (uint8_t*) malloc(imageDataSize);
[assetRepresentation getBytes:imageDataBytes fromOffset:0 length:imageDataSize error:nil];
NSData *data = [NSData dataWithBytesNoCopy:imageDataBytes length:imageDataSize freeWhenDone:YES];
UIImage *image2=nil;
CGImageSourceRef src = CGImageSourceCreateWithData((__bridge CFDataRef) data, NULL);
CGImageRef thumbnail;
if (src)
{
float _maxSize=RESIZE_IMAGE_BIG_SIDE;
thumbnail = CGImageSourceCreateImageAtIndex(src, 0, NULL); // Create scaled image
image2 = [UIImage imageWithCGImage:thumbnail];
CGImageRelease(thumbnail);
}else{
NSLog(@"resizeImage:(ALAsset *)asset error!!!");
}
return image2;
}
UIImage* makeResizedImageRotate(UIImage *inimage,CGSize newSize,CGInterpolationQuality interpolationQuality,UIImageOrientation orient) {
CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
CGImageRef imageRef = inimage.CGImage;
// Compute the bytes per row of the new image
size_t bytesPerRow = CGImageGetBitsPerPixel(imageRef) / CGImageGetBitsPerComponent(imageRef) * newRect.size.width;
bytesPerRow = (bytesPerRow + 15) & ~15; // Make it 16-byte aligned
CGBitmapInfo cgbmpinfo=CGImageGetBitmapInfo(imageRef);
CGContextRef bitmap = CGBitmapContextCreate(NULL,
newRect.size.width,
newRect.size.height,
CGImageGetBitsPerComponent(imageRef),
bytesPerRow,
CGImageGetColorSpace(imageRef),
cgbmpinfo);
if(bitmap!=nil)
CGContextSetInterpolationQuality(bitmap, interpolationQuality);
else
NSLog(@"bitmap==nil");
// Draw into the context; this scales the image
CGContextDrawImage(bitmap, newRect, imageRef);
// Get the resized image from the context and a UIImage
CGImageRef resizedImageRef = CGBitmapContextCreateImage(bitmap);
UIImage *resizedImage = [UIImage imageWithCGImage:resizedImageRef];
CGContextRelease(bitmap);
CGImageRelease(resizedImageRef);
resizedImage=rotateImage( resizedImage, orient);
// Clean up
// [resizedImage autorelease]; will introduce BAD_ADDRESS
return resizedImage;
}
答案 0 :(得分:1)
当我使用第三方JPEG解码库(libjpeg-turbo)解码并在2048x2048 UIImage下调整它时,我发现它减少了很多。(甚至总内存也没有减少太多。)所以内存的流动经常发生是由于创建大于2Kx2K的UIImage。希望这会有所帮助。
答案 1 :(得分:0)
我正在使用以下代码
-(UIImage*) generateThumbnailFromImage:(UIImage*)mainImage
{
UIImage * thumbnail;
CGSize destinationSize = CGSizeMake(thumbnail image width,thumbnail image height);
UIGraphicsBeginImageContext(destinationSize);
[mainImage drawInRect:CGRectMake(0,0,destinationSize.width, destinationSize.height)];
thumbnail = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return thumbnail;
}
我从来没有遇到过内存警告这个尝试它如何与您的代码一起使用。