假设我们正在使用实体框架代码优先方法,并且我们有两个与两个一对多关系链接的对象(一个Person
可以拥有许多Car
s,但每辆车都有车主和“主要驾驶员”)。以下是两个实体:
public class Person {
#region Persisted fields
[Required]
public int PersonId { get; set; }
[Required]
public string FirstName { get; set; }
[Required]
public string Surname { get; set; }
#endregion
#region Navigation properties
public virtual ICollection<Car> CarsOwned { get; set; }
#endregion
}
public class Car {
#region Persisted fields
[Required]
public int CarId { get; set; }
[Required]
public string Make { get; set; }
[Required]
public string Manufacturer { get; set; }
[Required]
public string RegNo { get; set; }
[Required]
[ForeignKey("Owner")]
public int OwnerId { get; set; }
[Required]
[ForeignKey("MainDriver")]
public int MainDriverId { get; set; }
#endregion
#region Navigation properties
public virtual Person Owner { get; set; }
public virtual Person MainDriver { get; set; }
#endregion
}
如何判断实体框架应该使用哪两个外键(OwnerId
或MainDriverId
)来确定CarsOwned
集合?我刚尝试使用这两个实体自动创建数据库,并且由于某种原因我假设我想使用MainDriverId
作为CarsOwned
外键,显然我想使用{{1}外键。
答案 0 :(得分:11)
我怀疑你必须使用流畅的配置进行设置。
public class YourContext : DbContext
{
...
protected override OnModelCreating(DbModelBuilder modelBuilder)
{
modelBuilder.Entity<Car>()
.HasRequired(c => c.Owner)
.WithMany(p => p.CarsOwned)
.HasForeignKey(c => c.OwnerId)
.WillCascadeOnDelete(false);
// Otherwise you might get a "cascade causes cycles" error
modelBuilder.Entity<Car>()
.HasRequired(c => c.MainDriver)
.WithMany() // No reverse navigation property
.HasForeignKey(c => c.MainDriverId)
.WillCascadeOnDelete(false);
}
}