我有要旋转的圆圈。我正在使用SimpleOnGestureListener来处理手势,尤其是onScroll方法。
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2,
float distanceX, float distanceY) {
float lWidth = e1.getX() - centeralPointX;
float lHeight = e1.getY() - centeralPointY;
float lRadius = FloatMath.sqrt(lWidth * lWidth + lHeight * lHeight);
if ((lRadius <= bigCircleRadius) && (lRadius >= smallCircleRadius)) {
mLastAngle = (float) (Math.atan(lHeight / lWidth) * 180 / Math.PI)
+ step / 2;
float currWidth = e2.getX() - centeralPointX;
float currHeight = e2.getY() - centeralPointY;
mCurrentAngle = (float) (Math.atan(currHeight / currWidth) * 180 / Math.PI)
+ step / 2;
mAngle = mLastAngle - mCurrentAngle;
mLastAngle = mCurrentAngle;
// show angles
TextView lastANGLE, endANGLE, ANGLE;
lastANGLE = (TextView) findViewById(R.id.currentAngle);
lastANGLE.setText("last " + mLastAngle);
endANGLE = (TextView) findViewById(R.id.endAngle);
ANGLE = (TextView) findViewById(R.id.angle);
endANGLE.setText("current " + mCurrentAngle);
ANGLE.setText("ANGLE " + mAngle);
rotation = (float) (-mAngle - step / 2);
if (rotate != null && !rotate.hasEnded()) {
rotate.cancel();
rotate.reset();
}
rotate = RotateCircle(radius, radius);
words_layout.startAnimation(rotate);
return true;
} else
return false;
}
但它无法正常工作。我希望那个圆圈能够顺利旋转,但事实并非如此。 我怎样才能做到这一点?我试图使用onFling方法,但它在运动结束后旋转我的圆圈。但我需要在运动过程中旋转它。
答案 0 :(得分:1)
您可以尝试覆盖View.onTouchEvent(MotionEvent e)
,如下所示:
@Override
public boolean onTouchEvent(MotionEvent event) {
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
lastEventX = e.getX();
lastEventY = e.getY();
return true;
case MotionEvent.ACTION_MOVE:
// put your code to rotate here using lastEventX and lastEventY instead of e1.getX() and e1.getY()
return true;
}
return super.onTouchEvent(MotionEvent event);
}
答案 1 :(得分:1)
每次onScroll被触发时,不要一遍又一遍地调用相同的3个对象来调用findViewByID()。