所以我正在为我的java类创建一个刽子手游戏,但是我在用字母替换单词中的下划线时遇到了麻烦。我得到它打印出下划线中的单词,如:
for(int i = 0; i < GuessWord.length(); i++) {
if (guesses[GuessWord.charAt(i) - 'a']) {
mainword.append(words[i].charAt(i));
}
else {
mainword.append("_");
}
mainword.append(" ");
}
其余的是我的其余代码。我应该提到我在Netbeans IDE 7.2中工作,我使用JLayeredPane来显示所有内容,而不是System.out.print。谢谢!
import java.util.Random;
import java.util.Scanner;
import javax.swing.JOptionPane;
public class MainFrame extends javax.swing.JFrame {
public MainFrame() {
initComponents();
}
//declare variables
static String SecretWord = "";
static String Letters = "";
double Result = 0;
String SetMain = null;
StringBuilder mainword = new StringBuilder();
StringBuilder gletters = new StringBuilder();
boolean[] guesses = new boolean[26];
String[] words = {"technology", "computer", "camera", "graphic design", "digital", "media", "technician", "photography", "troubleshoot", "pixels", "application", "download"};
Random r = new Random();
int randvalue = r.nextInt(11);
String GuessWord = words[randvalue];
private void GoButtonActionPerformed(java.awt.event.ActionEvent evt) {
mainword.append(SecretWord);
//make word in underscore form
for(int i = 0; i < GuessWord.length(); i++) {
if (guesses[GuessWord.charAt(i) - 'a']) {
mainword.append(words[i].charAt(i));
}
else {
mainword.append("_");
}
mainword.append(" ");
}
//put in label
SetMain = mainword.toString();
WordLabel.setText(SetMain);
GuessButton.setEnabled(true);
GoButton.setEnabled(false);
}
private void GuessButtonActionPerformed(java.awt.event.ActionEvent evt) {
//declare variables
String strGuess = GuessText.getText();
String SetMain = null;
String GuessedLetters = null;
Result = 1;//(int)(Math.random() * 11) + 1;
int errors = 0;
int i = 0;
char guess2 = strGuess.charAt(i);
gletters.append(Letters);
//*******MAJOR PROBLEM AREA FOCUS HERE*******
do{
//replace underscore with guessed letter
for(i = 0; i < GuessWord.length(); i++) {
if (GuessWord.charAt(i) == guess2) {
mainword.replace(0,i,strGuess.toUpperCase());
}
else {
mainword.append("_");
}
mainword.append(" ");
}
//put in labels
SetMain = mainword.toString();
GuessedLetters = gletters.toString();
WordLabel.setText(SetMain);
GuessedLabel.setText(GuessedLetters);
GuessText.setText(null);
GuessText.requestFocusInWindow();
}//end of do
while(SetMain == null);
if (SetMain.equalsIgnoreCase(GuessWord)){
//show winning message to user and reset game
JOptionPane.showMessageDialog(null, "Congrats!");
GuessButton.setEnabled(false);
GoButton.setEnabled(true);
WordLabel.setText(null);
GuessedLabel.setText(null);
WinsLabel.setText("1");
}
//if too many errors show lost message
else if (errors >= 5){
JOptionPane.showMessageDialog(null, "You Lost!");
GuessButton.setEnabled(false);
GoButton.setEnabled(true);
WordLabel.setText(null);
GuessedLabel.setText(null);
LossesLabel.setText("1");
}
}//end of 1GAME
}
任何帮助都会很棒!请不要太复杂。我还在上面的代码中标记了我的主要问题区域。
答案 0 :(得分:0)
这是一种不同的方法。我们不会尝试用占位符替换未猜到的字母。在这里,我们记住了到目前为止已经猜到的所有字母(在一组中),并为每个回合重新创建了秘密字的“视图”。演示代码包含一个愚蠢的播放器,只是随机猜测字母表中的所有字母。
public static void main(final String[] args) {
String secretWord = "fibonacci";
Set<Character> guessedLetters = new HashSet<>();
// (1) create some test input (all letters randomized)
List<Character> chars = new ArrayList<>();
for (char c = 'a'; c <= 'z'; c++) {
chars.add(c);
}
Collections.shuffle(chars);
// (2) Let's guess
for (char guessedLetter : chars) {
// (3) memorize all letters that have been guessed
guessedLetters.add(guessedLetter);
// (4) print the display version of the secret word
boolean guessedCompletely = true;
System.out.print("My guess: [" + guessedLetter + "] -> ");
for (char letterOfSecretWord : secretWord.toCharArray()) {
if (guessedLetters.contains(letterOfSecretWord)) {
// (4a) - we already guessed this letter
System.out.print(letterOfSecretWord);
} else {
// (4b) - we haven't guessed it so far
guessedCompletely = false;
System.out.print('_');
}
}
System.out.println();
// (5) check, if the game is won
if (guessedCompletely) {
System.out.println("Yeah!");
break;
}
}
}
答案 1 :(得分:0)
我会尝试一种更简单的方法,您可以在其中保存一组字符,您可以根据输入进行更改。这是对这个想法的全面描述:
char guess[] = {'_', '_', '_', '_', '_', ' ', '_', '_', '_', '_', '_'};
// It's "Hello World" :)
if(input == answer.getCharAt(inputIndex))
guess[inputIndex] = answer.getCharAt(inputIndex);
//replace the underscore with the correct character
else
//Add it to a list of used characters, ignore it or do as you've been asked to
在您的情况下,通过调用guess
来创建此answer.toCharArray()
数组,其中answer
是具有正确单词的字符串。您将要使用replaceAll("[A-Za-z0-9]", "_")
将下划线中的所有字符替换为下划线(只记得保留原始答案)。第一个参数是一个正则表达式,意思是“从A到Z的所有字符组,从a到z以及从0到9”,你需要检查一些Regular Expressions以适应它们,相信我,你会比以后更早地使用它们。
然后,您只需要在每次正确完成猜测时将guess[i]
替换为answer.getCharAt(i)
,避免了逐字符构建字符串的繁琐工作。
这是对不同方法的简要描述,因为这是一个可以决定是否要尝试的分配,并且一般实现取决于您。我只想描述一个想法。