UIImage(CGImage)与内存映射原始数据

时间:2012-11-06 14:25:28

标签: ios uiimage memory-mapped-files cgimage

有没有办法在iOS上的磁盘上存储和加载原始图像数据,以节省解压缩的时间和内存,减少应用程序的脏内存占用?

Paul Haddad一直hinting to something like this,我知道这项技术用于efficient game texture loading with OpenGL

我的用例如果是用户提供的全屏壁纸,则始终显示在后台。目前我将其保存到PNG并在应用启动期间加载它。这会浪费内存和CPU来解压缩图像。我想保存图像,然后将其加载为内存映射文件。有没有办法在CoreGraphics / UIKit土地上实现这一目标?

1 个答案:

答案 0 :(得分:1)

我用它来实时保存视频缓冲区的片段

 -(void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer  fromConnection:(AVCaptureConnection *)connection
{

  CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
  CVPixelBufferLockBaseAddress(imageBuffer,0);
  bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
  void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);

  size_t sliceSize = bytesPerRow*sliceWidth*sizeof(char);
  int slicePos= bytesPerRow*sliceStart*sizeof(char);
  NSData *rawFrame = [NSData dataWithBytes:(void*)baseAddress+slicePos length:sliceSize];

  inputPath = [NSString stringWithFormat:@"%@%@%d", NSTemporaryDirectory(), @"slice",step];
  [[NSData dataWithData:rawFrame] writeToFile:inputPath atomically:NO];
}

然后我用

回读
-(void)readSlice
{
  //read slice i
  NSString *filePath = [NSString stringWithFormat:@"%@%@%d", NSTemporaryDirectory(), @"slice",i];            
  char* imgD= (char*)malloc(sliceSize);
  [[NSData dataWithContentsOfFile:filePath] getBytes:imgD];
  CGContextRef context = CGBitmapContextCreate(imgD, sliceHeight,sliceWidth, 8, bytesPerRad, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
  CGImageRef quartzImage = CGBitmapContextCreateImage(context);
  CGContextRelease(context);
  free(imgD);
  //do something with quartzImage
}