我已将Flashpunk游戏库嵌入到我的Flex / Air项目中,其中一些Flex组件呈现在FP之上。事情正确显示,Flex组件响应鼠标输入。然而,Flashpunk没有。我像这样嵌入它:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
resize="windowedapplication1_resizeHandler(event)"
initialize="init();"
applicationComplete="complete();"
showStatusBar="false"
mouseEnabled="false"
xmlns:local="*">
<fx:Declarations>
<!-- Place non-visual elements (e.g., services, value objects) here -->
</fx:Declarations>
<s:SpriteVisualElement id="flashpunk" depth="-2" mouseEnabled="true" mouseChildren="true">
</s:SpriteVisualElement>
<mx:MenuBar id="myMenubar" width="832" itemClick="menuHandler(event);" labelField="@label" depth="0">
<fx:XMLList xmlns="">
<item label="File">
<item label="New" id="new" />
<item label="Open" id="open"/>
<item label="Save" id="save"/>
<item label="Save As" id="saveas"/>
<item label="Quit" id="quit"/>
</item>
<item label="Edit">
<item label="Undo" id="undo"/>
<item label="Redo" id="redo"/>
<item label="Preferences" id="preferences"/>
</item>
<item label="Level">
<item label="New Scene" id="newroom"/>
<item label="Properties" id="properties"/>
</item>
<item label="Objects">
<item label="Clickable" id="clickable"/>
<item label="Character" id="character"/>
<item label="Door" id="door"/>
<item label="Treasure" id="treasure"/>
</item>
</fx:XMLList>
</mx:MenuBar>
<fx:Script>
<![CDATA[
import basicui.Global;
import basicui.NewUI;
import flash.display.NativeWindow;
import flash.display.StageScaleMode;
import flash.filesystem.File;
import mx.collections.*;
import mx.controls.Alert;
import mx.core.IUIComponent;
import mx.core.InteractionMode;
import mx.core.mx_internal;
import mx.effects.effectClasses.FadeInstance;
import mx.events.FlexNativeWindowBoundsEvent;
import mx.events.MenuEvent;
import mx.events.ResizeEvent;
import mx.utils.object_proxy;
import net.flashpunk.FP;
import net.flashpunk.Screen;
import org.osmf.elements.F4MElement;
import spark.components.Application;
import spark.components.supportClasses.InteractionState;
public var Maini:Main = new Main;
public static var windowsize:Point = new Point(640, 480);
private var started:Boolean = false;
private function init():void
{
flashpunk.addChild(Maini);
Global.main = this;
}
private function complete():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
//calculate system chrome
//nativeWindow.width = 640;
//nativeWindow.height = 480;
Global.chromew=nativeWindow.width-nativeWindow.stage.stageWidth;
Global.chromeh=nativeWindow.height-nativeWindow.stage.stageHeight;
Global.uibarh = 50;
//default windowsize
resizewindow(windowsize.x, windowsize.y);
started = true;
}
public function resizewindow(w:int, h:int):void
{
if (w < 640)
w = 640;
if (h < 480)
h = 480;
windowsize.x = w+Global.chromew;
windowsize.y = h+Global.chromeh+Global.uibarh;
nativeWindow.width = w+Global.chromew;
nativeWindow.height = h +Global.chromeh+Global.uibarh;
myMenubar.width = nativeWindow.width;
//resize flashpunk
FP.width = nativeWindow.width;
FP.height = nativeWindow.height;
FP.screen = new net.flashpunk.Screen;
FP.bounds.width = Number(FP.width);
FP.bounds.height = Number(FP.height);
}
private function menuHandler(evt:MenuEvent):void
{
// Don't open the Alert for a menu bar item that
// opens a popup submenu.
if (evt.item.@id == "new")
{
var a:NewUI = new NewUI;
a.begin(this);
addElement(a);
}
if (evt.item.@id == "open")
{
var filter:FileFilter = new FileFilter("Levels", "*.ael");
var file:File = new File;
file.browseForOpen("",[filter]);
file.addEventListener(Event.SELECT, fileselected);
}
if (evt.item.@id == "quit")
{
//close the program
//could ask if there is unsaved data...?
close();
}
/*Alert.show("Label: " + evt.item.@label + "\n" +
"Data: " + evt.item.@data, "Clicked menu item");
*/
}
private function fileselected(event:Event):void
{
//user selected a file:
File(event.currentTarget).addEventListener(Event.COMPLETE, fileloaded)
File(event.currentTarget).load();
}
private function fileloaded(event:Event):void
{
//user selected file is loaded:
Global.levelfile = File(event.currentTarget);
Global.levelXML = XML(File(event.currentTarget).data.toString());
//initialize level project
Global.editor.initlevel();
}
protected function windowedapplication1_resizeHandler(event:ResizeEvent):void
{
// TODO Auto-generated method stub
if (started)
{
windowsize.x = nativeWindow.width;
windowsize.y = nativeWindow.height
myMenubar.width = nativeWindow.width;
}
}
]]>
</fx:Script>
</s:WindowedApplication>
Flashpunk库有自己的输入“Input.as”的事件监听器。出于某种原因,他们似乎没有跑。我认为flex组件以某种方式劫持了这些侦听器,或者SpriteVisualElement不允许或识别它们。我如何启用SpriteVisualElement事件侦听器?我需要设置什么设置?请注意,鼠标或键盘输入都不起作用。
编辑:添加了我的主要mxml代码。有没有办法创建一个“catch all”监听器,然后将事件提供给FP的Input类?