大家好,我正在努力让精灵陷入游戏中。我搜索了整个网络,我做了这个:
scene = new Scene();
main = new Sprite(sX, sY, mainTextureRegion);
main.setScale(1);
main.setFlippedHorizontal(true);
scene.attachChild(main);
mPhysicsWorld = new PhysicsWorld(new Vector2(0, SensorManager.GRAVITY_EARTH), false);
final FixtureDef objectFixtureDef = PhysicsFactory.createFixtureDef(1, 0.5f, 0.5f);
final Body body = PhysicsFactory.createBoxBody(mPhysicsWorld, main, BodyType.DynamicBody, objectFixtureDef);
mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(main, body, true, true));
final Vector2 gravity = new Vector2(0, 5f);
mPhysicsWorld.setGravity(gravity);
scene.registerUpdateHandler(new IUpdateHandler() {
@Override
public void onUpdate(float pSecondsElapsed) {
mPhysicsWorld.onUpdate(pSecondsElapsed);
}
@Override
public void reset() {}
});
但是当我启动游戏时,精灵不会掉下来!为什么?请我绝望!!
答案 0 :(得分:3)
Sprite不使用物理,但身体确实如此。您应该使用物理连接器(将您的精灵与身体连接):
设置正文变量:
Body yourBody = PhysicsFactory.createBoxBody(mPhysicsWorld, main, BodyType.DynamicBody, objectFixtureDef);
然后使用此物理连接器:
mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(main, yourBody, true, true));
抱歉我的英文。