在Qt服务器上验证用户

时间:2012-11-02 16:24:45

标签: c++ qt

我正在尝试使用C ++ / QtTcpSocket为个人项目(多人国际象棋游戏)实现身份验证系统。

我的朋友建议了一种验证用户的方法,但我想询问是否有更简单或更好的方法。来自Python背景,主要是做这个项目,以便更深入地理解C ++。

我会发布我朋友建议的方法,并要求提供更好的解决方案。

他以一种伪代码方式构建它。服务器主要是构建的,我现在希望实现身份验证

*欢呼声

void process_packet(PACKET *pkt)
{
    switch(pkt->PacketID)
    {
        case 0: // let's say packet id 0 is the logon packet; packet contents are username and password
        {
            //let's say packet size is 101 bytes; packet id was already received, so get the other 100 bytes
            unsigned char BUFFER[101] = {0}; // i always add an extra byte to the end of the buffer to allow for off-by-one errors ^_^

            int result = recv_packet(pkt->cSocket, 100, BUFFER);

            if(result <= 0)
                return; // connection error; no packet data was received

            unsigned char *UserName = BUFFER+0; //+0 is not neccessary, but the username starts at the beginning. just getting the point across.
            unsigned char *PassWord = BUFFER+50;

            //side note: if we did "unsigned long *blah = BUFFER+4" or something, we would have to make sure the byte order is right. network byte order is BIG ENDIAN
            //  WINDOWS byte order is LITTLE ENDIAN

            result = QueryDatabase("SELECT username, password FROM chess_players WHERE username = '%s'", FILTER_INVALID_CHARS(UserName));

            // check result

            unsigned char ServerResponse[2] = {0};

            if(result['password'] == PassWord)
            {
                ServerResponse[0] = 1; // packet id will be 1. the next byte can be 1 or 0 to indicate logon success or failure.
                ServerResponse[1] = true; // so packet 0x0101 mean logon success, packet 0x0100 means logon failure
                send_packet(pkt->cSocket, ServerResponse, 2);
            } else {

                ServerResponse[0] = 1;
                ServerResponse[1] = false;
                send_packet(pkt->cSocket, ServerResponse, 2);
            }
        }
        break;

        default:
        {
            // received an unknown packet id; send a packet to the client that indicates an error_status_t

            unsigned char *ServerResponse[2] = {0};
            ServerResponse[0] = 2; // packet id 2 means server error
            ServerResponse[1] = 0; // error code 0 means 'unknown packet id'

            send_packet(pkt_cSocket, ServerResponse, 2);
        }
        break;
    }

    delete pkt; // must delete pkt, was created with 'new' in get_client_packets()
}

2 个答案:

答案 0 :(得分:1)

这看起来很C风格,而不像Qt的做事方式。 您的问题没有一般性答案,但我的建议如下:

收听newConnection()的{​​{1}}信号。您的处理程序必须调用QTcpServer以使下一个客户端在队列中等待。您要做的第一件事可能是您的用户身份验证。 经过身份验证后,您将QTcpSocket保留在活动连接列表中。

看看例如fortune客户端/服务器示例如何实际写入/读取数据包。 您可能还想查看流操作符nextPendingConnection()以序列化对象。与您发布的低级方法相比,这更容易且更不容易出错。此外,QDataStream将自动处理主机和网络字节顺序。

答案 1 :(得分:0)

如果你已经关注了fortune客户端/服务器示例,你应该有一个带有QThread子类(Rfserver的QTcpServer(Rfdevice),其实例变量在下面被称为thread代码)包含QTcpSocket(listenSocket)。

话虽如此,在你的服务器类中,监听传入的连接,我的设置如下:

void Rfserver::incomingConnection(int socketDescriptor){
    if(thread){ //if thread exists, there is probably still an open connection
        if(thread->listenSocket){//if thread exists and the listenSocket is filled, there is definately an open connection
            if(thread->listenSocket->state() == QAbstractSocket::UnconnectedState){ 
                //but alas, it could just be in the unconnected state, if so kill it.
                this->disconnect();
                thread->terminate();
                thread=0;
                connected=false;
            }//otherwise, do nothing, because the software is happily connected to a device
        }
    }
    if(!thread){    //if no thread exists, we are by no means connected
        thread = new rfdevice(socketDescriptor, this); //set up a new thread
        //this first connection communicates the string from your socket to the server parent...use it if you want.
        connect( thread, SIGNAL(RemoteButton(QString)),this,SLOT(remoteButton(QString)),Qt::BlockingQueuedConnection); 
        connect( thread, SIGNAL(error(QTcpSocket::SocketError)),this,SLOT(tcpError(QTcpSocket::SocketError)),Qt::AutoConnection);
        connect( thread, SIGNAL(finished()), this, SLOT(threadZero())); //I have a threadZero function that deletes all the data then schedules the socket for deletion.
        thread->start(); 
        connected=true;
        QString *welcome = new QString("Enter your password:\r\n");
        echoCommand(welcome); //this is a function you will implement that sends the welcome message to the pending device.
    }
}

好的,现在,当设备尝试连接到服务器时,设备会显示"Enter your password:\r\n"。您的设备可能会使用密码和用户名对此做出响应。但Qt方面看起来像这样:

/*
 FUNCTION:read
    this is a polling runloop that listens for data as long as the socket is connected or connecting.  If a
 write is ever scheduled, it will be called from this runloop..
 */
void Rfdevice::read(void){
    while((listenSocket->state() == QAbstractSocket::ConnectedState) || (listenSocket->state() == QAbstractSocket::ConnectingState)){
        //if there is data available to send write it to the socket
        if(dataToSend) this->write();
        if(listenSocket->waitForReadyRead(50)) readBytes(); 
        //wait for 50ms for data from the device
        //if there is ever data available to be read, read it.
    }
}

您的设备使用username---password\r\n格式的用户名/密码进行回复。然后套接字执行此操作:

/*
FUNCTION:readBytes
this is like a callback function because it only gets called when there is data available for read.
It basically converts the data to a string.
 */
void Rfdevice::readBytes(void){
    QByteArray newData;
    newData = listenSocket->readAll();
    QString *recieved = new QString(newData);
    QStringList userAndPass = recieved.split("---");//this is your delimiter
    QString username = userAndPass.at(0);
    QString password = userAndPass.at(1);

    //NOW, check the username and password vs your SQL or wherever it's saved.

}

伪代码在细节上非常完整。希望你能把它们放在一起!如果您需要更多代码,请与我们联系。