在我的应用程序中,我使用googlemaps进行该主要活动,并在googlemaps上为该一个覆盖类免费手绘草图。对于存储路径的这个自由手绘草图,在覆盖类中使用一个数组列表。接下来在主活动中执行撤消和重做功能,所以我必须在主活动中使用数组列表,因为我将覆盖类中的数组列表声明为公共静态。随着静态的使用我有连续绘图这是我的问题..如何使用数组列表,而不是在我的应用程序中使用静态....
public class HandDrawOverlay extends Overlay {
private boolean iseditMode = true;
private boolean isTouched = false;
private Paint paint = new Paint();
private Point screenPt1 = new Point();
private Point screenPt2 = new Point();
public static ArrayList<GeoPoint> points = new ArrayList<GeoPoint>();
int x, y;
GeoPoint geoP;
HandDrawOverlay handDrawOverlay;
private GoogleMapActivity mview = null;
private boolean isUp = false;
public HandDrawOverlay(GoogleMapActivity mapviewdata){
paint.setStrokeWidth(4.0f);
paint.setStyle(Style.STROKE);
paint.setColor(Color.BLUE);
mview = mapviewdata;
}
public static ArrayList<GeoPoint> getBitmap(){
return points;
}
@Override
public void draw(Canvas canvas, MapView mapView, boolean shadow) {
if (points != null && points.size() > 1) {
mapView.getProjection().toPixels(points.get(0), screenPt1);
for (int i = 1; i < points.size(); i++) {
mapView.getProjection().toPixels(points.get(i), screenPt2);
canvas.drawLine(screenPt1.x, screenPt1.y, screenPt2.x, screenPt2.y, paint);
screenPt1.set(screenPt2.x, screenPt2.y);
}
}
}
@Override
public boolean onTouchEvent(MotionEvent e, MapView mapView) {
if(mview.isEditMode() && (iseditMode)){
x = (int) e.getX();
y = (int) e.getY();
geoP = mapView.getProjection().fromPixels(x, y);
Log.i("", "geoP" +geoP);
switch (e.getAction()) {
case MotionEvent.ACTION_DOWN:
isTouched = true;
points.add(geoP);
break;
case MotionEvent.ACTION_MOVE:
if (isTouched = true)
points.add(geoP);
break;
case MotionEvent.ACTION_UP:
if (isTouched = true)
points.add(geoP);
isUp = true;
handDrawOverlay = new HandDrawOverlay(mview);
mapView.getOverlays().add(handDrawOverlay);
break;
}
mapView.postInvalidate();
return true;
}
return false;
}
}
答案 0 :(得分:0)
为此你可以使用它。
public class Hiroshima {
private static Hiroshima hr = new Hiroshima();
public ArrayList<String> mImages = new ArrayList<String>();
private Hiroshima(){}
public static Hiroshima getInstance(){
return hr;
}
}
现在你可以在Anywhere.And中使用这个ArrayList。它会给你相同的内容。
在你的活动中写下如下。
Hiroshima hx = Hiroshima.getInstance();