我正在使用http://craftyjs.com/用于Github游戏关闭,我在动画方面遇到了一些麻烦。我第一次开始动画(当我在主场景中初始化播放器实体时)它可以工作。但是当我通过CustomControls组件设置动画时,它只播放动画的第一帧。
我认为问题出在CustomControls组件中,所以这里是代码: https://gist.github.com/3992392
如果你想克隆它并测试:https://github.com/RylandAlmanza/dragons-suck
,这是所有代码如果有人知道问题可能是什么,请告诉我。谢谢!
编辑:这是一个最小的jsfiddle示例,除了移动和动画应该是动画之外,所有内容都被删除:http://jsfiddle.net/x7FDF/
var SPRITE_SIZE = 32;
Crafty.init();
Crafty.canvas.init();
Crafty.sprite(SPRITE_SIZE, "http://i.imgur.com/9sN9V.png", {
player_east_1: [0, 0],
player_east_2: [1, 0],
player_east_3: [2, 0],
player_west_1: [0, 1],
player_west_2: [1, 1],
player_west_3: [2, 1],
player_south_1: [0, 2],
player_south_2: [1, 2],
player_south_3: [2, 2],
player_north_1: [0, 3],
player_north_2: [1, 3],
player_north_3: [2, 3]
});
Crafty.scene("loading", function() {
Crafty.background("#000");
Crafty.e("2D, DOM, Text")
.attr({
w: 100,
h: 20,
x: 150,
y: 120
})
.text("Loading")
.css({"text-align": "center"});
Crafty.load(["http://i.imgur.com/9sN9V.png"], function() {
Crafty.scene("main");
});
});
Crafty.scene("main", function() {
Crafty.background("#000");
var player = Crafty.e("2D, DOM, SpriteAnimation, player_east_1, Collision, TileCollision, CustomControls")
.attr({
x: 0,
y: 0,
x_velocity: 0,
y_velocity: 0,
w: SPRITE_SIZE,
h: SPRITE_SIZE
})
.animate("stand_east", 0, 0, 0)
.animate("stand_west", 0, 1, 0)
.animate("stand_south", 0, 2, 0)
.animate("stand_north", 0, 3, 0)
.animate("walk_east", [[0, 0], [1, 0], [0, 0], [2, 0]])
.animate("walk_west", [[0, 1], [1, 1], [0, 1], [2, 1]])
.animate("walk_south", [[0, 2], [1, 2], [0, 2], [2, 2]])
.animate("walk_north", [[0, 3], [1, 3], [0, 3], [2, 3]])
.animate("stand_east", 45, -1)
.CustomControls();
});
Crafty.c("CustomControls", {
CustomControls: function() {
this.bind("EnterFrame", function() {
var up = Crafty.keydown[Crafty.keys.UP_ARROW];
var down = Crafty.keydown[Crafty.keys.DOWN_ARROW];
var left = Crafty.keydown[Crafty.keys.LEFT_ARROW];
var right = Crafty.keydown[Crafty.keys.RIGHT_ARROW];
if (up) {
this.y_velocity = -2;
if (!this.isPlaying("walk_north")) {
this.stop().animate("walk_north", 45, -1);
}
}
if (down) {
this.y_velocity = 2;
if (!this.isPlaying("walk_south")) {
this.stop().animate("walk_south", 45, -1);
}
}
if (left) {
this.x_velocity = -2;
if (!this.isPlaying("walk_west")) {
this.stop().animate("walk_west", 45, -1);
}
}
if (right) {
this.x_velocity = 2;
if (!this.isPlaying("walk_east")) {
this.stop().animate("walk_east", 45, -1);
}
}
if (!left && !right) {
this.x_velocity = 0;
this.stop();
}
if (!up && !down) {
this.y_velocity = 0;
this.stop();
}
this.x += this.x_velocity;
this.y += this.y_velocity;
});
}
});
Crafty.scene("loading");
答案 0 :(得分:2)
在"enterFrame"
的末尾,你有:
if (!left && !right) {
this.x_velocity = 0;
this.stop();
}
if (!up && !down) {
this.y_velocity = 0;
this.stop();
}
因此,动画始终停止,然后从下一帧的开头重新启动。例如,当您的播放器向下移动时,(!left && !right)
会评估为true并停止播放动画。
一种解决方案是,如果所有4个方向均为假,则仅停止动画 。
if (!left && !right) {
this.x_velocity = 0;
}
if (!up && !down) {
this.y_velocity = 0;
}
if (!(up | down | left | right)) {
this.stop();
}