好吧,我正在尝试为Blender编写一个附加组件,我需要每隔n秒做一次,但是,我不能使用while循环,因为它冻结了Blender!我该怎么办?
答案 0 :(得分:3)
from threading import Timer
def doSomeThings():
print "Things are being done"
t = Timer(5.0, doSomeThings) # every 5 seconds
t.start()
答案 1 :(得分:1)
来自Blender API文档的Strange errors using ‘threading’ module:
使用Blender的Python线程仅在脚本完成之前完成线程时才能正常工作。例如,使用threading.join()。
注意:Pythons线程只允许共同货币,不会加速多处理器系统上的脚本,子进程和多进程模块可以与blender一起使用,也可以使用多个CPU
from threading import Thread, Event
class Repeat(Thread):
def __init__(self,delay,function,*args,**kwargs):
Thread.__init__(self)
self.abort = Event()
self.delay = delay
self.args = args
self.kwargs = kwargs
self.function = function
def stop(self):
self.abort.set()
def run(self):
while not self.abort.isSet():
self.function(*self.args,**self.kwargs)
self.abort.wait(self.delay)
示例:
from time import sleep
def do_work(foo):
print "busy", foo
r = Repeat(1,do_work,3.14) # execute do_work(3.14) every second
r.start() # start the thread
sleep(5) # let this demo run for 5s
r.stop() # tell the thread to wake up and stop
r.join() # don't forget to .join() before your script ends
答案 2 :(得分:1)
根据您的需要,time.sleep
或threading.Timer
可能会完成这项工作。
如果您需要更全面的调度程序,我最喜欢的版本是在http://code.activestate.com/recipes/496800-event-scheduling-threadingtimer/找到的食谱:
import thread
import threading
class Operation(threading._Timer):
def __init__(self, *args, **kwargs):
threading._Timer.__init__(self, *args, **kwargs)
self.setDaemon(True)
def run(self):
while True:
self.finished.clear()
self.finished.wait(self.interval)
if not self.finished.isSet():
self.function(*self.args, **self.kwargs)
else:
return
self.finished.set()
class Manager(object):
ops = []
def add_operation(self, operation, interval, args=[], kwargs={}):
op = Operation(interval, operation, args, kwargs)
self.ops.append(op)
thread.start_new_thread(op.run, ())
def stop(self):
for op in self.ops:
op.cancel()
class LockPrint(object):
def __init__(self):
self.lock = threading.Lock()
def lprint(self, value):
with self.lock:
print value
if __name__ == '__main__':
import time
import datetime
lp = LockPrint()
def hello1():
lp.lprint('{}\thello1!'.format(datetime.datetime.now()))
def hello2():
lp.lprint('{}\thello2!'.format(datetime.datetime.now()))
def hello3_blocking(): # this is bad, so don't do it in real code ;)
lp.lprint('{}\thello3_blocking starting... '.format(
datetime.datetime.now()
)),
t = time.time() # get a timestamp
x = 0
while time.time() - t < 3: # iterate in a blocking loop for 3 secs
x += 1
lp.lprint('{}\thello3_blocking complete! ({} iterations)'.format(
datetime.datetime.now(), x
))
timer = Manager()
timer.add_operation(hello1, 1)
timer.add_operation(hello2, 2)
timer.add_operation(hello3_blocking, 2)
t0 = time.time()
while time.time() - t0 < 10:
time.sleep(0.1)
# turn off everything and exit...
timer.stop()
这通常是时间安全的,因为每个操作都在一个线程下执行,主线程仍然可以切换出各个操作线程中的阻塞部分,并维护其他操作的时间表(假设你的功能不是不要一直提到解释器的任何异常,打破主调度程序线程......)
我不确定这会如何与blender一起使用,但它在我使用的其他环境(特别是基于龙卷风的服务器)的非阻塞模式下运行良好。
答案 3 :(得分:-1)
import threading
def hello():
print "hello, world"
t = threading.Timer(30.0, hello)
t.start() # after 30 seconds, "hello, world" will be printed
我对python不是很好,并没有尝试过这个。看看这有助于你:)