我有一行(PointF[]
),一些string
和Graphics
对象。现在我想在我的线上绘制这个字符串。
以下是一个例子:
有没有算法以最简单的方式做到这一点?
[编辑] 好的,我已经尝试了@ endofzero的代码并对其进行了一些修改。这是整个解决方案(使用角度和距离计算):
private static void DrawBrokenString(Graphics g, IList<PointF> line, string text, Font font)
{
g.SmoothingMode = SmoothingMode.AntiAlias;
g.TextRenderingHint = TextRenderingHint.AntiAlias;
Pen pen = new Pen(Brushes.Black);
for (int index = 0; index < line.Count - 1; index++)
{
float distance = GetDistance(line[index], line[index + 1]);
if (text.Length > 0)
{
for (int cIndex = text.Length; cIndex >= 0; cIndex--)
{
SizeF textSize = g.MeasureString(text.Substring(0, cIndex).Trim(), font);
if (textSize.Width <= distance)
{
float rotation = GetAngle(line[index], line[index + 1]);
g.TranslateTransform(line[index].X, line[index].Y);
g.RotateTransform(rotation);
if (index != line.Count - 2)
{
g.DrawString(text.Substring(0, cIndex).Trim(), font, new SolidBrush(Color.Black),
new PointF(0, -textSize.Height));
}
else
{
g.DrawString(text.Trim(), font, new SolidBrush(Color.Black),
new PointF(0, -textSize.Height));
}
g.RotateTransform(-rotation);
g.TranslateTransform(-line[index].X, -line[index].Y);
text = text.Remove(0, cIndex);
break;
}
}
}
else
{
break;
}
g.DrawLine(pen, line[index].X, line[index].Y, line[index + 1].X, line[index + 1].Y);
}
}
private static float GetDistance(PointF p1, PointF p2)
{
return (float) Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
}
private static float GetAngle(PointF p1, PointF p2)
{
float c = (float) Math.Sqrt(Math.Pow(p2.X - p1.X, 2) + Math.Pow(p2.Y - p1.Y, 2));
if (c == 0)
return 0;
if (p1.X > p2.X)
return (float) (Math.Asin((p1.Y - p2.Y)/c)*180/Math.PI - 180);
return (float) (Math.Asin((p2.Y - p1.Y)/c)*180/Math.PI);
}
现在我只需要一件事来完成我的问题。我不希望字符串相互重叠。有任何想法吗?啊,当我们不能在路径上画一个字符串时(由于断点太多,它应该画在线上方(中间顶部)。
以下是不需要的重叠示例:
答案 0 :(得分:1)
以下是如何按虚线绘制文本的简单示例。
private static void DrawBrokenLine(PointF[] line, string text, Graphics g, Font font)
{
for (int index = 0; index < line.Length - 1; index++)
{
float distance = distanceBetween(line[index], line[index + 1]);
if (text.Length > 0)
{
for (int cIndex = text.Length; cIndex >= 0; cIndex--)
{
SizeF textSize = g.MeasureString(text.Substring(0, cIndex).Trim(), font);
if (textSize.Width <= distance)
{
float rotation = angleBetween(line[index], line[index + 1]);
g.TranslateTransform(line[index].X, line[index].Y);
g.RotateTransform(rotation);
g.DrawString(text.Substring(0, cIndex).Trim(), font, new SolidBrush(Color.Black),
new PointF(0, -textSize.Height));
g.RotateTransform(-rotation);
g.TranslateTransform(-line[index].X, -line[index].Y);
text = text.Remove(0, cIndex);
break;
}
}
}
else
break;
}
}
如果您希望它只在单词之间的空格处断开,则必须更改它在测量时缩短字符串的方式。
修改强>
为了修复角上的文字重叠,我为它添加了一个计算:
private static void DrawBrokenLine(PointF[] line, string text, Graphics g, Font font)
{
float lastOverlap = 0;
for (int index = 0; index < line.Length - 1; index++)
{
float distance = distanceBetween(line[index], line[index + 1]);
float angleOfLines = 180;
if (index < line.Length - 2)
{
angleOfLines = angleBetweenLines(line[index], line[index + 1], line[index + 2]);
}
if (text.Length > 0)
{
SizeF textSize = g.MeasureString(text, font);
float overlap = 0;
if (angleOfLines < 180)
{
if (angleOfLines <= 90)
{
overlap = (textSize.Height / 1.5f) / (
Convert.ToSingle(Math.Tan((angleOfLines / 2) * Math.PI / 180))
);
}
else
{
overlap = Convert.ToSingle(
Math.Sin(angleOfLines * Math.PI / 180) * (textSize.Height / 1.5f));
}
}
for (int cIndex = text.Length; cIndex >= 0; cIndex--)
{
textSize = g.MeasureString(text.Substring(0, cIndex).Trim(), font);
if (textSize.Width <= distance - overlap - lastOverlap) //notice the subtraction of overlap
{
float rotation = angleBetween(line[index], line[index + 1]);
g.TranslateTransform(line[index].X, line[index].Y);
g.RotateTransform(rotation);
g.DrawString(text.Substring(0, cIndex).Trim(), font, new SolidBrush(Color.Black),
new PointF(lastOverlap, -textSize.Height));
g.RotateTransform(-rotation);
g.TranslateTransform(-line[index].X, -line[index].Y);
text = text.Remove(0, cIndex);
break;
}
}
lastOverlap = overlap;
}
else
break;
}
}
private static float angleBetweenLines(PointF A, PointF B, PointF C)
{
float angle1 = 360 - angleBetween(A, B);
float angle2 = 360 - angleBetween(B, C);
if (angle1 < 0)
angle1 += 360;
if (angle2 < 0)
angle2 += 360;
float delta = 180 + angle1 - angle2;
if (delta < 0)
delta += 360;
if (delta > 360)
delta -= 360;
return delta;
}
我的例子有一个警告:如果你注意到,我将文字高度除以特殊数字。我在MeasureString
没有为文本返回准确的高度时遇到问题,因此我尝试手动纠正此问题。
关于在线上方绘制一个字符串(因为中断太多),这取决于你想要检测那种情况的方式(构成太多,文本放在哪里,它应该是一个角度?)。也许如果您能提供这种情况的示例图像,请记住这有助于澄清。