我正在尝试在“播放器”div中显示图像,然后在访问者点击按钮后,将其替换为视频(将div替换为iFrame)。这是我的代码:
<!DOCTYPE html>
<head>
<style type="text/css">
html {
text-align: center;
}
#player {
display: inline-block;
width: 640px;
height: 360px;
background: url(http://placehold.it/640x360) no-repeat;
}
</style>
</head>
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<p><button onclick="playMe()">Play</button></p>
<script>
function playMe() {
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
player = new YT.Player('player', {
height: '360',
width: '640',
videoId: 'JW5meKfy3fY',
playerVars: { 'autoplay': 0, 'controls': 0, 'rel': 0, 'showinfo': 0 },
events: {
'onReady': onPlayerReady
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
}
</script>
</body>
</html>
但它不起作用。
当删除“playMe”功能时它会起作用,但是在点击按钮/ div /链接后我需要启动视频。我试图将图片和视频放在视频顶部的单独div
s图片上,而不是点击后隐藏顶部div并启动视频,但这也不起作用。
答案 0 :(得分:7)
这是一个变量范围问题。
onYouTubeIframeAPIReady上的函数需要是一个全局变量 - 播放器变量也是如此。
我相信这个例子应该作为你想要的基础(如果你在api下载之前单击按钮就会出现竞争条件,但是完整的实现可能是特定于应用程序的,所以我会把它留给读取器)
<!DOCTYPE html>
<head>
<style type="text/css">
html {
text-align: center;
}
#player {
display: inline-block;
width: 640px;
height: 360px;
background: url(http://placehold.it/640x360) no-repeat;
}
</style>
</head>
<html>
<body>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<p><button onclick="playMe()">Play</button></p>
<script>
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. called after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
// don't need anything here
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
event.target.playVideo();
}
function playMe() {
if (window.YT) {
player = new YT.Player('player', {
height: '360',
width: '640',
videoId: 'JW5meKfy3fY',
playerVars: { 'autoplay': 0, 'controls': 0, 'rel': 0, 'showinfo': 0 },
events: {
'onReady': onPlayerReady
}
});
}
}
</script>
</body>
</html>