我完全陷入了一个问题,我正在使用这个程序,我必须画一个带摇摆的城市。基本上我正在尝试做的是让窗户不会改变每一帧。我已经尝试了我能想到的一切,但还没有任何工作。
这是绘制所有内容的主要类
import java.applet.Applet;
import java.awt.*;
import java.util.*;
import javax.swing.JFrame;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
public class Skyline extends JFrame implements MouseMotionListener
{
private int mX, mY; //Mouse cooddinates
private Image mImage; //Image buffer
//private Image mImage2; //Image buffer
private int num = 0;
private Building bldg1 = new Building(305, 110, 30);
private Building bldg2 = new Building(380, 125, 170);
private Building bldg3 = new Building(245, 200, 325);
private Building bldg4 = new Building(470, 170, 555);
private Building bldg5 = new Building(395, 200, 755);
private Background bg = new Background();
public void init ()
{
}
public static void main(String []args)
{
Skyline f = new Skyline();
f.setSize(1017, 661); //Sets size of window
f.setTitle("Skyline"); //Sets title of window
f.show();
}
public void paintOffscreen(Graphics page)
{
//Draws the background
bg.draw(page);
//Moving square
num++;
if (num > 1200)
num = 0;
page.setColor(Color.yellow);
page.fillRect(num,100,100,100);
//Draws the buildings
bldg1.draw(page);
bldg2.draw(page);
bldg3.draw(page);
bldg4.draw(page);
bldg5.draw(page);
//Mouse move square
int s = 100;
page.setColor(Color.yellow);
page.fillRect(mX - s / 2, mY - s / 2, s, s);
repaint();
}
//====================================BUFFER CODE========================================
public void paint(Graphics g)
{
//Clear the buffer
Dimension d = getSize();
checkOffscreenImage();
Graphics offG = mImage.getGraphics();
offG.setColor(getBackground());
offG.fillRect(0, 0, d.width, d.height);
//Save frame to buffer
paintOffscreen(mImage.getGraphics());
//Draw the buffer
g.drawImage(mImage, 0, 0, null);
}
private void checkOffscreenImage()
{
Dimension d = getSize();
if (mImage == null || mImage.getWidth(null) != d.width || mImage.getHeight(null) != d.height)
mImage = createImage(d.width, d.height);
}
//=======================================================================================
//==================================MOUSE MOVE CODE======================================
public Skyline()
{
addMouseMotionListener(this);
setVisible(true);
}
public void mouseMoved(MouseEvent me)
{
Graphics g = getGraphics();
mX = (int) me.getPoint().getX();
mY = (int) me.getPoint().getY();
update(g);
//repaint();
}
public void mouseDragged(MouseEvent me)
{
mouseMoved(me);
}
//=======================================================================================
}
这里的窗口类可以以某种方式修复。
import java.applet.Applet;
import java.awt.*;
import java.util.Random;
import javax.swing.JFrame;
public class Windows extends JFrame
{
private Random gen = new Random();
private int height, width, locX;
private int onOff = 0;
public Windows()
{
height = 305;
width = 110;
locX = 30;
}
public Windows(int height, int width, int locX)
{
this.height = height;
this.width= width;
this.locX = locX;
}
public void draw(Graphics page)
{
page.setColor (Color.darkGray);
page.fillRect (locX, 550 - height, width, height);
for (int i = 550 - height + 5; i < 550; i += 15)
{
for (int x = locX + 5; x < locX + width; x += 15)
{
onOff = gen.nextInt(2);
if(onOff == 0)
page.setColor(Color.black);
else
page.setColor(Color.yellow);
page.fillRect (x,i,10,10);
}
}
}
}
以下是建筑类别。
import java.applet.Applet;
import java.awt.*;
import javax.swing.JFrame;
public class Building extends JFrame
{
private int height, width, locX;
private int onOff;
private Windows windows1;// = new Windows(height, width, locX);
public Building()
{
height = 305;
width = 110;
locX = 30;
windows1 = new Windows(height, width, locX);
}
public Building(int height, int width, int locX)
{
this.width = width;
this.height = height;
this.locX = locX;
windows1 = new Windows(height, width, locX);
}
public void draw(Graphics page)
{
page.setColor (Color.darkGray);
page.fillRect (locX, 550 - height, width, height);
windows1.draw(page);
}
}
而且bg类只是为了安全
import java.applet.Applet;
import java.awt.*;
public class Background extends Applet
{
private int height, width;
public Background()
{
height = 400;
width = 2000;
}
public Background(int height, int width)
{
this.height = height;
this.width = width;
}
public void draw(Graphics page)
{
//Draws the sky
page.setColor(Color.cyan);
page.fillRect(0,0,2000,2000);
//Draws the grass
page.setColor (Color.green);
page.fillRect (0,500,width,height);
}
}
答案 0 :(得分:3)
很多事情立即向我跳出来......
您正在尝试使用屏幕外缓冲区,但每次刷到屏幕时都会重新创建它...
public void paintOffscreen(Graphics page)
{
//Draws the background
bg.draw(page);
//Moving square
num++;
if (num > 1200)
num = 0;
page.setColor(Color.yellow);
page.fillRect(num,100,100,100);
//Draws the buildings
bldg1.draw(page);
bldg2.draw(page);
bldg3.draw(page);
bldg4.draw(page);
bldg5.draw(page);
//Mouse move square
int s = 100;
page.setColor(Color.yellow);
page.fillRect(mX - s / 2, mY - s / 2, s, s);
repaint();
}
此外,该方法的最后一次调用是repaint
。这是一个坏主意。这可能导致您paint
方法一次又一次地被召回......
只有在需要更改后才能渲染后备缓冲区...
public void paint(Graphics g)
{
super.paint(g); // YOU MUST CALL super.paint!!!!
//Clear the buffer
Dimension d = getSize();
checkOffscreenImage();
//Draw the buffer
g.drawImage(mImage, 0, 0, null);
}
private void checkOffscreenImage()
{
Dimension d = getSize();
if (mImage == null || mImage.getWidth(null) != d.width || mImage.getHeight(null) != d.height) {
mImage = createImage(d.width, d.height);
Graphics offG = mImage.getGraphics();
offG.setColor(getBackground());
offG.fillRect(0, 0, d.width, d.height);
//Save frame to buffer
paintOffscreen(offG);
offG.dispose(); // If you create it, you must dispose of it...
}
}
现在,这会引起缓冲区无效的一些问题。这可以通过覆盖invalidate
并将mImage
设置为null
public void invalidate() {
mImage = null;
super.invalidate();
}
您正在从JFrame
???
Building
,Window
和Background
没有自己的绘画(来自Swing的内容),您只是调用draw
方法。没有必要从JFrame
或JApplet
延伸,它们不会给您的计划带来任何好处,只会让问题混乱。
您应该(很少)需要覆盖paint
等顶级容器上的JFrame
。最好使用JPanel
之类的东西并覆盖paintComponent
方法,如果没有其他原因,它们(顶级容器)不是双缓冲的。
我会将Skyline
的逻辑移到JPanel
,然后将其添加到JFrame
进行显示 - 恕我直言
<强>已更新强>
我已经完成了代码并更新了它以我认为应该的(基本)方式工作,并在此过程中发现了其他一些事情......
这是个坏主意......
public void mouseMoved(MouseEvent me) {
Graphics g = getGraphics();
mX = (int) me.getPoint().getX();
mY = (int) me.getPoint().getY();
update(g);
//repaint();
}
永远不需要你拨打update(Graphics)
,此外,你获得的Graphics
上下文只是最后一次重绘的快照。这会以任何方式大大减慢您的绘画过程,因为它反复调用paint
。
所以,这是我的看法......
public class Skyline extends JFrame {
private int num = 0;
private Building bldg1 = new Building(305, 110, 30);
private Building bldg2 = new Building(380, 125, 170);
private Building bldg3 = new Building(245, 200, 325);
private Building bldg4 = new Building(470, 170, 555);
private Building bldg5 = new Building(395, 200, 755);
private Background bg = new Background();
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException ex) {
} catch (InstantiationException ex) {
} catch (IllegalAccessException ex) {
} catch (UnsupportedLookAndFeelException ex) {
}
Skyline f = new Skyline();
f.setSize(1017, 661); //Sets size of window
f.setTitle("Skyline"); //Sets title of window
f.setVisible(true);
}
});
}
public Skyline() {
setLayout(new BorderLayout());
add(new SkyLinePane());
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public class SkyLinePane extends JPanel {
private Image mImage; //Image buffer
private boolean painting = false;
private int mX, mY; //Mouse cooddinates
public SkyLinePane() {
addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent me) {
mX = (int) me.getPoint().getX();
mY = (int) me.getPoint().getY();
repaint();
}
});
}
protected void updateBuffer() {
if (!painting && mImage == null) {
painting = true;
new BackgroundPainter(this).execute();
}
}
//====================================BUFFER CODE========================================
@Override
public void paintComponent(Graphics g) {
Dimension d = getSize();
if (mImage != null) {
g.drawImage(mImage, 0, 0, null);
} else {
updateBuffer();
}
g.setColor(Color.RED);
g.drawOval(mX - 5, mY - 5, 10, 10);
}
//=======================================================================================
protected void setBackground(Image image) {
mImage = image;
painting = false;
repaint();
}
}
public class BackgroundPainter extends SwingWorker<Image, Image> {
private SkyLinePane skyLinePane;
public BackgroundPainter(SkyLinePane skyLinePane) {
this.skyLinePane = skyLinePane;
}
@Override
protected Image doInBackground() throws Exception {
Dimension d = skyLinePane.getSize();
Image backgroundBuffer = null;
if (d.width > 0 && d.height > 0) {
System.out.println("Paint offscreen...");
backgroundBuffer = createImage(d.width, d.height);
Graphics offG = backgroundBuffer.getGraphics();
offG.setColor(getBackground());
offG.fillRect(0, 0, d.width, d.height);
//Save frame to buffer
paintOffscreen(offG);
offG.dispose();
System.out.println("Done Paint offscreen...");
}
return backgroundBuffer;
}
@Override
protected void done() {
try {
skyLinePane.setBackground(get());
} catch (ExecutionException exp) {
exp.printStackTrace();
} catch (InterruptedException exp) {
exp.printStackTrace();
}
}
public void paintOffscreen(Graphics page) {
//Draws the background
bg.draw(page);
//Moving square
num++;
if (num > 1200) {
num = 0;
}
page.setColor(Color.yellow);
page.fillRect(num, 100, 100, 100);
//Draws the buildings
bldg1.draw(page);
bldg2.draw(page);
bldg3.draw(page);
bldg4.draw(page);
bldg5.draw(page);
}
}
//=======================================================================================
public class Windows {
private Random gen = new Random();
private int height, width, locX;
private int onOff = 0;
public Windows() {
height = 305;
width = 110;
locX = 30;
}
public Windows(int height, int width, int locX) {
this.height = height;
this.width = width;
this.locX = locX;
}
public void draw(Graphics page) {
page.setColor(Color.darkGray);
page.fillRect(locX, 550 - height, width, height);
for (int i = 550 - height + 5; i < 550; i += 15) {
for (int x = locX + 5; x < locX + width; x += 15) {
onOff = gen.nextInt(2);
if (onOff == 0) {
page.setColor(Color.black);
} else {
page.setColor(Color.yellow);
}
page.fillRect(x, i, 10, 10);
}
}
}
}
public class Building {
private int height, width, locX;
private int onOff;
private Windows windows1;// = new Windows(height, width, locX);
public Building() {
height = 305;
width = 110;
locX = 30;
windows1 = new Windows(height, width, locX);
}
public Building(int height, int width, int locX) {
this.width = width;
this.height = height;
this.locX = locX;
windows1 = new Windows(height, width, locX);
}
public void draw(Graphics page) {
page.setColor(Color.darkGray);
page.fillRect(locX, 550 - height, width, height);
windows1.draw(page);
}
}
public class Background {
private int height, width;
public Background() {
height = 400;
width = 2000;
}
public Background(int height, int width) {
this.height = height;
this.width = width;
}
public void draw(Graphics page) {
//Draws the sky
page.setColor(Color.cyan);
page.fillRect(0, 0, 2000, 2000);
//Draws the grass
page.setColor(Color.green);
page.fillRect(0, 500, width, height);
}
}
}
基本上,我将天窗的核心渲染移动到了自己的面板,并使用JComponent#paintComponent
渲染天际线。
我使用SwingWorker
将后备缓冲区的渲染卸载到另一个线程,允许UI在渲染后备缓冲区时保持响应。