#include <windows.h>
#include <iostream>
using namespace std;
int count = 0;
DWORD WINAPI Tf1 ( LPVOID n )
{
HANDLE hEvent = OpenEvent ( EVENT_ALL_ACCESS , false, (LPCWSTR)"MyEvent" );
if ( !hEvent ) { return -1; }
// Loop through and wait for an event to occur
for ( ;; )
{
// Wait for the Event
WaitForSingleObject ( hEvent, INFINITE );
count++;
printf("In function1, Counter value: %d\n",count);
// No need to Reset the event as its become non signaled as soon as
// some thread catches the event.
if( count > 7 ) return 0;
}
CloseHandle(hEvent);
return 0;
}
DWORD WINAPI Tf2 ( LPVOID n )
{
HANDLE hEvent = OpenEvent ( EVENT_MODIFY_STATE , false, (LPCWSTR)"MyEvent" );
if ( !hEvent ) return -1;
for ( ;; )
{
if( count % 2 == 0)
SetEvent (hEvent);
else
{
count++;
printf("In function2, Counter value: %d\n",count);
}
// No need to Reset the event as its become non signaled as soon as
// some thread catches the event.
if( count > 7 ) return 0;
}
CloseHandle(hEvent);
return 0;
}
int main()
{
// Create an Auto Reset Event which automatically reset to
// Non Signalled state after being signalled
HANDLE hEvent = CreateEvent ( NULL , false , false , (LPCWSTR)"MyEvent" );
if ( !hEvent ) return -1;
// Create a Thread Which will wait for the events to occur
HANDLE mutex = CreateMutex(NULL, FALSE, NULL);
DWORD Id;
HANDLE hThrd1 = CreateThread ( NULL, 0, (LPTHREAD_START_ROUTINE)Tf1,0,0,&Id );
HANDLE hThrd2 = CreateThread ( NULL, 0, (LPTHREAD_START_ROUTINE)Tf2,0,0,&Id );
if ( !hThrd1 ) { CloseHandle (hEvent); return -1; }
if ( !hThrd2 ) { CloseHandle (hEvent); return -1; }
// Wait for a while before continuing....
Sleep ( 1000 );
// Give the signal twice as the thread is waiting for 2 signals to occur
// Wait for the Thread to Die
WaitForSingleObject ( hThrd1, INFINITE );
WaitForSingleObject ( hThrd2, INFINITE );
CloseHandle ( hThrd1 );
CloseHandle ( hThrd2 );
CloseHandle ( hEvent );
system ( "PAUSE" );
return 0;
}
O / P:
In function1, Counter value: 1
In function1, Counter value: 3
In function2, Counter value: 2
In function2, Counter value: 4
In function2, Counter value: 6
In function1, Counter value: 5
In function1, Counter value: 7
In function2, Counter value: 8
期望的O / P:
In function1, Counter value: 1
In function2, Counter value: 2
In function1, Counter value: 3
In function2, Counter value: 4
In function1, Counter value: 5
In function2, Counter value: 6
In function1, Counter value: 7
In function2, Counter value: 8
我知道我没有利用线程的力量。但我的要求是这样的。我怎样才能做到这一点?
答案 0 :(得分:0)
如果你想一个接一个地执行一个线程,你可以为每个线程分配一个Id并使用一个共享令牌,假设一个变量,每个线程递增1.一个线程只有当它的值等于这是我的。获取令牌后,线程执行其主体,然后将令牌增加1并释放它。
如果要连续执行代码,使用线程有什么意义? :)
答案 1 :(得分:0)
此代码中没有任何可以阻止竞争条件的内容。你需要两个事件,所以线程与信号打乒乓并等待,或者你用一个关键部分保护你的计数器。
选项1:
// Thread 1
{
increment counter
Signal event 2
Wait on event 1
}
// Thread 2
{
Wait on event 2
increment counter
Signal event 1
}
选项2:(使用您现有的范例)
// Thread 1
{
Wait on event
Acquire mutex
if count is even
increment counter
end
Release mutex
}
// Thread 2
{
Acquire mutex
if count is even
Signal event
else
increment counter
end
Release mutex
}
请注意,选项2在线程2中有点争吵......当线程1响应事件时,它可能会旋转多次。在这方面,您也可以完全删除该事件并将两个线程分开...如果您试图避免这种情况,那么请使用我的选项1.
还有其他方法,包括使用互锁增量,但无论如何都要尝试其中一种。