iOS上的HLS AVPlayer - 返回现场

时间:2012-10-30 18:04:06

标签: ios live avplayer http-live-streaming

我有一个AVPlayer正在流式传输实时HLS流。

当用户多任务应用程序时,我看到播放速率下降到0.0(暂停),当用户返回时它返回到1.0(播放),但是从暂停点开始播放。

在不重新启动流的情况下强制播放器恢复生效的最佳方法是什么?是否有seekToTime方法处理最接近的实时时间参数?

谢谢!

7 个答案:

答案 0 :(得分:7)

我用:

 double time = MAXFLOAT;
 [player seekToTime: CMTimeMakeWithSeconds(time, NSEC_PER_SEC)];

在我的应用中运行良好。

答案 1 :(得分:1)

假设播放器是AVPlayer实例:

CMTimeRange seekableRange = [player.currentItem.seekableTimeRanges.lastObject CMTimeRangeValue];
CGFloat seekableStart = CMTimeGetSeconds(seekableRange.start);
CGFloat seekableDuration = CMTimeGetSeconds(seekableRange.duration);
CGFloat livePosition = seekableStart + seekableDuration;

[player seekToTime:CMTimeMake(livePosition, 1)];

答案 2 :(得分:1)

Swift 3.0版本

public func resumeLive() {
    guard let livePosition = player.currentItem?.seekableTimeRanges.last as? CMTimeRange else {
        return
    }
    player.seek(to:CMTimeRangeGetEnd(livePosition))
}

答案 3 :(得分:0)

快速版Karim Mourra的回答:

let seekableRanges = player.currentItem!.seekableTimeRanges
guard seekableRanges.count > 0 else {
  return
}

let range = seekableRanges.last!.CMTimeRangeValue
let livePosition = range.start + range.duration

let minus = CMTimeMakeWithSeconds(Float64(timeOffset), Int32(NSEC_PER_SEC))
let time = livePosition - minus

player.seekToTime(time)

答案 4 :(得分:0)

如果您使用Apple的CMTimeRange操作函数,则无需转换为浮点数:

NSValue *value = player.currentItem.seekableTimeRanges.lastObject;
if (value) {
    CMTimeRange seekableRange = [value CMTimeRangeValue];
    CMTime latestTime = CMTimeRangeGetEnd(seekableRange);
    [player seekToTime:latestTime];
} else {
    // there are no seekable time ranges
}

编辑:请在下面提名Fabian的评论

答案 5 :(得分:0)

快速版Igor Kulagin回答:

player.seek(to: kCMTimePositiveInfinity)
player.play()

在任何条件下都能完美运作。其他解决方案在计算NaN值时出现livePosition错误,或直接与{INVALID}一起使用时出现CMTime错误。

答案 6 :(得分:0)

Swift 4版本:

if let seekableRange = player.currentItem?.seekableTimeRanges.last?.timeRangeValue {
    let seekableStart = seekableRange.start
    let seekableDuration = seekableRange.duration
    let livePosition = seekableStart + seekableDuration

    player.seek(to: livePosition, completionHandler: { [weak self] _ in
        self?.player.play()
    })
}