所以我有
IWavePlayer waveOutDevice;
WaveStream mainOutputStream;
WaveChannel32 volumeStream;
private WaveStream CreateInputStream(string fileName)
{
WaveChannel32 inputStream;
if (fileName.EndsWith(".mp3"))
{
WaveStream mp3Reader = new Mp3FileReader(fileName);
inputStream = new WaveChannel32(mp3Reader);
}
else
{
throw new InvalidOperationException("Unsupported extension");
}
volumeStream = inputStream;
return volumeStream;
}
private void Stop()
{
if (waveOutDevice != null)
{
waveOutDevice.Stop();
}
if (mainOutputStream != null)
{
// this one really closes the file and ACM conversion
volumeStream.Close();
volumeStream = null;
// this one does the metering stream
mainOutputStream.Close();
mainOutputStream = null;
}
if (waveOutDevice != null)
{
waveOutDevice.Dispose();
waveOutDevice = null;
}
}
private void Play(string was)
{
waveOutDevice = new WaveOut();
mainOutputStream = CreateInputStream(was);
waveOutDevice.Init(mainOutputStream);
waveOutDevice.Play();
}
private void Form1_Load(object sender, EventArgs e)
{
Play(@"E:\Eigene Audiodateien\Musik\Alben\Pur\Abenteuerland\ - - .mp3");
}
private void button1_Click(object sender, EventArgs e)
{
Stop();
}
有一个停止按钮(button1),停止播放。加载表单后,将播放该文件。当文件正在播放时,我希望通过运行函数来获取文件的当前音量。那么像这样的函数在“......”看起来像什么?
private int currentVolumeLevel(...some suitable parameters...)
{
int currentVolumeLevelValue = 0;
//....
return currentVolumeLevelValue;
}
我不是在谈论你可以用windows的声音控制来调节音量。我正在谈论当前播放的声音文件的音量在它正在播放的位置,基于像byte []数组这样的东西。
答案 0 :(得分:1)
NAudioDemo展示了如何做到这一点。在AudioPlaybackPanel.cs
中查看如何将MeteringSampleProvider
添加到回放管道中。 MeteringSampleProvider
会定期提出StreamVolume
个事件,告诉您在过去100毫秒内收到的最大样本值(这是可配置的)。您需要决定是否要在任何软件音量调整之前或之后放置MeteringSampleProvider
(对于通常在之前的波形绘制,以及通常在之后的音量计量)
这是一个有效的WindowsForms演示,将流量写入控制台:
var player = new WaveOut();
var file = new AudioFileReader(@"test.mp3");
var meter = new MeteringSampleProvider(file);
meter.StreamVolume += (s,e) => Console.WriteLine("{0} - {1}", e.MaxSampleValues[0],e.MaxSampleValues[1]);
player.Init(new SampleToWaveProvider(meter));
var form = new Form();
form.Load += (s,e) => player.Play();
form.FormClosed += (s,e) => player.Dispose();
form.ShowDialog();