我正在尝试编写一个程序,可以跟踪每个玩家在扑克中的筹码数量。这不是扑克游戏,只是一个可以保持每个玩家拥有的筹码数量的程序。但是,我希望能够“下注”“打电话”“折叠”等,并能够自动跟踪。
我的问题是,有没有办法在不编写每个排列的情况下调整玩家数量?目前,它只能跟踪2个人。我怎么能这样做它理论上可以跟踪无限数量的人?我写过每一个排列都可能,我知道它不是很有效,所以有更有效的编码方式吗?
我是一个java noob所以任何帮助将不胜感激。
import java.util.Scanner;
import static java.lang.System.out;
class Chips {
static String move; //first move
static int betVal1, betVal2;
static int pot;
static int P1, P2;
static int roundcount;
static String player;
static Scanner myScanner = new Scanner(System.in);
static int turncount;
static String outcome;
public static void firstP1() { //first move when P1 start
out.print("P1 - will you 'Bet', 'Check' or 'Fold'? ");
move = myScanner.next();
while (!move.equals("Bet") && !move.equals("Check") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold'");
move = myScanner.next();
}
switch(move) {
case "Bet":
out.print("How much will you bet? If you've changed your mind: Type '0' to check and '-1' to fold. ");
betVal1 = myScanner.nextInt();
while (betVal1 > P1) {
out.print("You cannot bet more than your chip count. How much will you bet? ");
betVal1 = myScanner.nextInt();
}
if (betVal1 == 0) { //check
P2aftercheck();
}
if (betVal1 == -1) { //fold
P2 += pot;
pot = 0;
roundcount = 0;
turncount++;
out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");
if (turncount % 2 == 0) { //check to see who begins next turn
player = "One";
} else {
player = "Two";
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
}
pot += betVal1;
P1 -= betVal1;
//out.println(betVal);
//out.print(pot);
P2afterbet();
break;
case "Check":
P2aftercheck();
break;
case "Fold":
P2 += pot;
pot = 0;
roundcount = 0;
turncount++;
if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
}
}
public static void firstP2() { //first move when P2 start
out.print("P2 - will you 'Bet', 'Check' or 'Fold'? ");
move = myScanner.next();
while (!move.equals("Bet") && !move.equals("Check") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold' ");
move = myScanner.next();
}
switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal2 = myScanner.nextInt();
while (betVal2 > P2) {
out.print("You can not bet more than your chip count. How much will you bet? ");
betVal2 = myScanner.nextInt();
}
pot += betVal2;
P2 -= betVal2;
//out.println(betVal);
//out.print(pot);
P1afterbet();
break;
case "Check":
P1aftercheck();
break;
case "Fold":
P1 += pot;
pot = 0;
roundcount = 0;
turncount++;
out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");
if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
}
}
public static void P1afterbet() { //P1 move after P2 bet
out.print("P1 - will you 'Bet', 'Call' or 'Fold'? ");
move = myScanner.next();
while (!move.equals("Bet") && !move.equals("Call") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold' ");
move = myScanner.next();
}
switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal1 = myScanner.nextInt();
while (betVal1 < betVal2){
out.print("Please bet at least ");
out.print(betVal2);
out.println(" chips.");
out.print("How much will you bet? ");
betVal1 = myScanner.nextInt();
}
pot += betVal1;
P1 -= betVal1;
P2afterbet();
break;
case "Call":
pot += betVal1;
P1 -= betVal1;
roundcount++;
if (roundcount == 4){
roundend();
}
if( player.equals("P1")) {
firstP1();
} else {
firstP2();
}
break;
case "Fold":
P2 += pot;
pot = 0;
roundcount = 0;
turncount++;
out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");
if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
}
}
public static void P1aftercheck() { //P1 move after P2 check
out.print("P1 - will you 'Bet', 'Check' or 'Fold'? ");
move = myScanner.next();
while (!move.equals("Bet") && !move.equals("Check") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold'");
move = myScanner.next();
}
switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal1 = myScanner.nextInt();
while (betVal1 > P1) {
out.print("You can not bet more than your chip count. How much will you bet? ");
betVal1 = myScanner.nextInt();
}
pot += betVal1;
P1 -= betVal1;
//out.println(betVal);
//out.print(pot);
P2afterbet();
break;
case "Check":
roundcount++;
if (roundcount == 4) {
roundend();
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
case "Fold":
P2 += pot;
pot = 0;
roundcount=0;
turncount++;
out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");
if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
}
}
public static void P2afterbet() { //P2 move after P1 bet
out.print("P2 - will you 'Bet', 'Call' or 'Fold'? ");
move = myScanner.next();
while (!move.equals("Bet") && !move.equals("Call") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold'");
move = myScanner.next();
}
switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal2 = myScanner.nextInt();
while (betVal2 > P2) {
out.print("You can not bet more than your chip count. How much will you bet? ");
betVal2 = myScanner.nextInt();
}
while (betVal2 < betVal1) {
out.print("You must bet at least ");
out.print(betVal1);
betVal2 = myScanner.nextInt();
}
pot += betVal2;
P2 -= betVal2;
//out.println(betVal);
//out.print(pot);
P1afterbet();
break;
case "Call":
P2 -= betVal1;
pot += betVal1;
roundcount++;
if (roundcount == 4){
roundend();
}
if( player.equals("P1")) {
firstP1();
} else {
firstP2();
}
break;
case "Fold":
P1 += pot;
pot = 0;
roundcount = 0;
turncount++;
out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");
if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
}
}
public static void P2aftercheck() { //P2 move after P1 check
out.print("P2 - will you 'Bet', 'Check' or 'Fold'? ");
move = myScanner.next();
while (!move.equals("Bet") && !move.equals("Check") && !move.equals("Fold")){
out.print("Please type 'Bet', 'Check' or 'Fold'");
move = myScanner.next();
}
switch(move) {
case "Bet":
out.print("How much will you bet? ");
betVal2 = myScanner.nextInt();
while (betVal2 > P1) {
out.print("You can not bet more than your chip count. How much will you bet? ");
betVal2 = myScanner.nextInt();
}
pot += betVal2;
P2 -= betVal2;
//out.println(betVal);
//out.print(pot);
P1afterbet();
break;
case "Check":
roundcount++;
if (roundcount == 4){
roundend();
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
case "Fold":
P1 += pot;
pot = 0;
roundcount=0;
turncount++;
out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");
if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
break;
}
}
public static void roundend() {
out.print("Who won the round? 'P1' or 'P2'? ");
outcome = myScanner.next();
turncount++;
if (turncount % 2 == 0) {
player = "One";
} else {
player = "Two";
}
while (!outcome.equals("P1") && !outcome.equals("P2")){
out.print("Please type 'P1' or 'P2'");
outcome = myScanner.next();
}
if (outcome.equals("P1")){
P1 += pot;
pot = 0;
roundcount = 0;
out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");
if (P1 != 0 && P2 != 0){
if( player.equals("One")) {
firstP1();
} else {
firstP2();
}
} else if (P1 == 0) {
out.print("P1 is out of chips. P2 Wins!");
} else {
out.print("P2 is out of chips. P2 Wins!");
}
} else {
P2 += pot;
pot = 0;
roundcount = 0;
out.print("P1: ");
out.println(P1);
out.print("P2: ");
out.println(P2);
out.println("Next turn");
if (P1 != 0 && P2 != 0) {
if( player.equals("P1")) {
firstP1();
} else {
firstP2();
}
} else if (P1 == 0) {
out.print("P1 is out of chips. P2 Wins!");
} else {
out.print("P2 is out of chips. P2 Wins!");
}
}
System.exit(0);
}
public static void main(String args[]){
pot = 0;
roundcount = 0; //status within turn i.e. Flop, Turn, River
turncount = 2; //use for who starts
out.print("Please enter starting chip count ");
P1 = myScanner.nextInt();
P2 = P1;
firstP1();
}
}
答案 0 :(得分:1)
是的,但您需要重新考虑程序的设计方式。
最简单的方法是创建一个Player
类,并实现玩家在此类中作为方法执行的每个操作。为了管理玩家的筹码,您可以使用变量Player.chips
进行全局访问,或使用Player.getChips()
和Player.setChips()
等方法进行管理。
对于多个玩家,你会有一个Player
的数组ie。
Player[] Players;
Players[0] = new Player();
Players[1] = new Player();
以下帖子可能对您有所帮助(类似问题,但使用二十一点而不是扑克) - How to initialize an array of objects in Java。
答案 1 :(得分:0)
我认为您遗漏的主要内容是方法可以采用参数。
所以,而不是采用风格的东西;
private static void player1Move() {
//player 1 takes his move
}
private static void player2Move() {
//player 2 takes her move
}
你会有;
private static void move(int playerID) {
//player playerID takes their move
}
Java命名约定规定方法和字段名称必须以小写字母开头,类名称大写。另外不要忘记方法可以返回内容,有用的东西。您的所有方法都是void
,请尝试考虑如何将某种状态返回给调用函数。
例如,你可以有一个方法int getBet(int playerID)
,它要求用户输入他们的下注金额,检查它们的筹码堆栈(使用playerID参数),并在有效时返回他们的下注金额。比重写一遍又一遍好多了好多了?
最后提示:如果您发现自己正在复制单个代码行,那么您做错了。
编辑:Nathan Dunn的回答也非常相关。 Java是一种面向对象的语言,学会利用这一事实。你当然需要一个Player
课程。