将整个Class作为参数传递到另一个Class中

时间:2012-10-29 00:55:19

标签: php oop methods

到目前为止,我觉得我已经理解了OOP编程的概念和优点,而且我对理解如何使用PHP中的类没有任何困难。

然而,这让我有点困惑。我想我可能会理解,但我仍然不确定。

我一直在关注一组视频教程(不确定链接到外部资源的规则,但我在youtube上找到它们),并且它们非常自我解释。除了令人沮丧的是,当导师决定将一个类作为参数传递给另一个类时。至少我认为这是正在发生的事情;

Class Game
{

    public function __construct()
    {
        echo 'Game Started.<br />';
    }
    public function createPlayer($name)
    {
        $this->player= New Player($this, $name);
    }
}


Class Player
{

    private $_name;

    public function __construct(Game $g, $name)
    {
        $this->_name = $name;
        echo "Player {$this->_name} was created.<br />";
    }
}

然后我实例化Game类的一个对象并调用它的方法;

$game = new Game();
$game-> createPlayer('new player');

相当令人沮丧的是,导师并没有真正解释他为什么这样做,并且在我看来,并没有显示代码中任何可以证明其合理性的调用。

Player中的魔术方法构造函数是否在Game类中作为引用传递?这是否意味着可以通过引用在Player类中访问整个类?在引用$ this而不指向任何特定方法或属性时,是否引用了整个类?

如果发生了这种情况,那我为什么要这样做呢?如果我在我的游戏类中创建了一个播放器,那么我肯定可以在游戏类中访问我的播放器属性和方法,对吧?为什么我还要在我的Player类中使用我的Game Class?那么,我可以在Player类中调用createPlayer()吗?

如果我的解释一直令人困惑,我道歉。

我想我的问题归结为;什么是我作为参数完全传递,为什么我想在每天的OOP编程中做到这一点?

3 个答案:

答案 0 :(得分:4)

它被称为type hinting并且他没有将整个类作为参数传递,而是在暗示类播放器关于第一个参数的类型

  

PHP 5引入了类型提示。函数现在能够强制参数为对象(通过在函数原型中指定类的名称),接口,数组(自PHP 5.1起)或可调用(自PHP 5.4起)。但是,如果将NULL用作默认参数值,则允许将其作为后续调用的参数。

(摘自php手册)

  

这是否意味着可以通过引用在Player类中访问整个类?

不是整个类,但您可以访问作为参数传递的类的实例

答案 1 :(得分:3)

该方法期望获得一个对象,该对象是Game的任何其他实例,并且它将会出错。

您正在此处传递Game的实例:New Player($this, $name);关键字$this指的是您所在的对象实例。

最后......我(也没有其他任何人)知道作者为什么这样做,因为他在通过它后没有使用Game实例。

为什么你要通过一个班级的实例?
想象一个接受用户作为输入的类,并根据某些逻辑对它们做一些事情。 (代码中没有注释,因为函数名和类名应该是不言自明的)

class User{
  protected $name,$emp_type,$emp_id;
  protected $department;

  public function __construct($name,$emp_type,$emp_id){
     $this->name = $name;
     $this->emp_type = $emp_type;
     $this->emp_id = $emp_id;
  }

  public function getEmpType(){
     return $this->emp_type;
  }

  public function setDep($dep){
    $this->department = $dep;
  }
}


class UserHub{

  public function putUserInRightDepartment(User $MyUser){
      switch($MyUser->getEmpType()){
           case('tech'):
                $MyUser->setDep('tech control');
                break;
           case('recept'):
                $MyUser->setDep('clercks');
                break;
           default:
                $MyUser->setDep('waiting HR');
                break;
      }
  }
}

$many_users = array(
    0=>new User('bobo','tech',2847),    
    1=>new User('baba','recept',4443), many more
}

$Hub = new UserHub;
foreach($many_users as $AUser){
   $Hub->putUserInRightDepartment($AUser);
}

答案 2 :(得分:2)

/**
* Game class.
*/
class Game implements Countable {
    /**
    * Collect players here.
    * 
    * @var array
    */
    private $players = array();

    /**
    * Signal Game start.
    * 
    */
    public function __construct(){
        echo 'Game Started.<br />';
    }

    /**
    * Allow count($this) to work on the Game object.
    * 
    * @return integer
    */
    public function Count(){
        return count($this->players);
    }

    /**
    * Create a player named $name.
    * $name must be a non-empty trimmed string.
    * 
    * @param string $name
    * @return Player
    */
    public function CreatePlayer($name){
        // Validate here too, to prevent creation if $name is not valid
        if(!is_string($name) or !strlen($name = trim($name))){
            trigger_error('$name must be a non-empty trimmed string.', E_USER_WARNING);
            return false;
        }
        // Number $name is also not valid
        if(is_numeric($name)){
            trigger_error('$name must not be a number.', E_USER_WARNING);
            return false;
        }
        // Check if player already exists by $name (and return it, why create a new one?)
        if(isset($this->players[$name])){
            trigger_error("Player named '{$Name}' already exists.", E_USER_NOTICE);
            return $this->players[$name];
        }
        // Try to create... this should not except but it's educational
        try {
            return $this->players[$name] = new Player($this, $name);
        } catch(Exception $Exception){
            // Signal exception
            trigger_error($Exception->getMessage(), E_USER_WARNING);
        }
        // Return explicit null here to show things went awry
        return null;
    }

    /**
    * List Players in this game.
    * 
    * @return array
    */
    public function GetPlayers(){
        return $this->players;
    }

    /**
    * List Players in this game.
    * 
    * @return array
    */
    public function GetPlayerNames(){
        return array_keys($this->players);
    }
} // class Game;


/**
* Player class.
*/
class Player{
    /**
    * Stores the Player's name.
    * 
    * @var string
    */
    private $name = null;

    /**
    * Stores the related Game object.
    * This allows players to point to Games.
    * And Games can point to Players using the Game->players array().
    * 
    * @var Game
    */
    private $game = null;

    /**
    * Instantiate a Player assigned to a Game bearing a $name.
    * $game argument is type-hinted and PHP makes sure, at compile time, that you provide a proper object.
    * This is compile time argument validation, compared to run-time validations I do in the code.
    * 
    * @param Game $game
    * @param string $name
    * @return Player
    */
    public function __construct(Game $game, $name){
        // Prevent object creation in case $name is not a string or is empty
        if(!is_string($name) or !strlen($name = trim($name))){
            throw new InvalidArgumentException('$name must be a non-empty trimmed string.');
        }
        // Prevent object creation in case $name is a number
        if(is_numeric($name)){
            throw new InvalidArgumentException('$name must not be a number.');
        }
        // Attach internal variables that store the name and Game
        $this->name = $name;
        $this->game = $game;
        // Signal success
        echo "Player '{$this->name}' was created.<br />";
    }

    /**
    * Allow strval($this) to return the Player name.
    * 
    * @return string
    */
    public function __toString(){
        return $this->name;
    }

    /**
    * Reference back to Game.
    * 
    * @return Game
    */
    public function GetGame(){
        return $this->game;
    }

    /**
    * Allow easy access to private variable $name.
    * 
    * @return string
    */
    public function GetName(){
        return $this->name;
    }
} // class Player;

// Testing (follow main comment to understand this)
$game = new Game();
$player1 = $game->CreatePlayer('player 1');
$player2 = $game->CreatePlayer('player 2');
var_dump(count($game)); // number of players
var_dump($game->GetPlayerNames()); // names of players

以更好的方式重写了代码,并添加了一些缺失的变量,使代码变得毫无意义:

  • 在玩家类中,你不存储游戏。
  • 在游戏课程中,您只支持一名玩家。
  • 在任何地方都没有错误检查。

修正了所有这些加号:

  • 添加了例外(以防止对象创建)
  • Try{} catch(...){}处理任何OOP开发的异常应该知道
  • 实施Countable接口以允许计数($游戏)玩家
  • 一些能让你阅读良好的技巧

按照评论进行操作,我希望您的代码在阅读后更有意义。