我有这个花程序,它应该从上面掉落花....我需要它等待几秒钟,然后调用方法放下花。我知道该方法运行是因为我打印出y值下降的值。但它不会在屏幕上绘制它。我真的不知道我做错了什么。这是一些代码...
//Ignore starting here
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.Random;
//Ignore ending here
public class RedFlower implements ActionListener{
Timer time;
ImageIcon i = new ImageIcon("graphics//flowers//red_flower.png");
Image flower = i.getImage();
int y, x;
int dy = 1;
public void dropFlower(){
Random rnd = new Random();
y = 50;
x = rnd.nextInt(1216);
time = new Timer(5, this);
time.start();
}
public void actionPerformed(ActionEvent e){// used for stoping the timer when off the screen
int checky = y++;
if(checky < 720){
y++;
}else{
time.stop();
}
System.out.println(y);
}
//everything after this is what i call in the other method
public Image getImage(){
return flower;
}
public int getX(){
return x;
}
public int getY(){
return y;
}
}
现在这是我的绘图代码......
public void paintComponent(java.awt.Graphics g){
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.drawImage(rf.getImage(), rf.getX(), rf.getY(), null);// rf is what i called the method
g2d.drawImage(sc.getImage(), sc.getX(), sc.getY(), null);//this is the basket that you control
}
另外一个奇怪的事情是,当我按下按钮调用它的工作方法但不是当线程运行时...
答案 0 :(得分:0)
删除双斜杠。
ImageIcon i = new ImageIcon("graphics/flowers/red_flower.png");