我正在尝试用Python创建一个基于回合制的策略游戏(想想Dominion)。核心游戏对象和方法是Python类,其中包含方法(只是典型的OO东西)。 UI是使用Bottle的HTML客户端。我的目标是完全异步的方法。因此,唯一页面的内容是从Python对象生成的,我希望从页面提交更新这些对象,而不必通过瓶子网络服务器(使用jQuery AJAX)离开页面。
目前我正在开发一个基本的聊天系统,它可以检索播放器编写的消息,并将它们存储为聊天对象(包含播放器和文本数据,没有其他内容)。然后使用AJAX将这些对象写入聊天窗口,每秒更新一次窗口。聊天行的HTML格式为<div class="chatLine"><p>Player > </p><p>Text</p></div>
非常标准的内容。
这个基本图表可能会让它更清晰一点,即使它不是真正的技术性,更具概念性:
我的BottleUI.py(这是我为启动服务器而运行的):
from Populate import * # Everything in Populate can now be directly called.
# NOTE: Populate allows access to "bottle" and "Main"
# This ensures the css file is available
@route('/theCSS')
def static():
return static_file('main.css', root='static')
@route('/citadel/:game/:player')
def gamePage(game, player):
if not (game.isdigit()) or not (player.isdigit()):
return "Invalid page."
game = int(game)
player = int(player)
if ((game >= 0) and (game < listOfGames.__len__())) and ((player >= 0) and (player < listOfGames[game].listOfPlayers.__len__())):
return '''
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" type="text/css" href="/theCSS">
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script>
<!-- Sample AJAX script below, change as needed -->
<script type="text/javascript">
$(document).ready(function() {
$('#chatForm').submit(function(e) {
$.ajax({
type: 'POST',
url: "/AddToChat/''' + str(game) + '''/''' + str(player) + '''",
success: function() {
$('#chatInput').val("");
}
});
e.preventDefault();
});
});
setInterval("updateChat();", 1000);
$(function() {
updateChat = function() {
$('#chatText').load('/GenerateChat/''' + str(game) + '''');
};
});
</script>
<!-- Script to scroll to bottom of divs - needs to be changed into called function -->
<script type="text/javascript">
window.onload = function () {
var objDiv = document.getElementById("gameFlow");
objDiv.scrollTop = objDiv.scrollHeight;
objDiv = document.getElementById("chatText");
objDiv.scrollTop = objDiv.scrollHeight;
};
</script>
</head>
<body>
<div id="container">
<!-- Make this have background-image with the game number displaying programmatically -->
<div id="banner">
<h1>Citadel - Game ''' + str(game) + ''', Player ''' + str(player) + '''</h1>
</div>
<div id="main">
<div id="leftPanel">
<div id="playerTotals">
<h4>Player Totals:</h4>
<div id="totalsText">
<p>Money:</p>
<p>Population:</p>
<p>Troops:</p>
<p>Friend:</p>
<p>Enemy:</p>
</div>
<!-- Player totals go here (money, population/limit, troops, friend, enemy) -->
<div id="totalsNums">
</div>
<div class="clear"></div>
</div>
<div class="leftSegment">
<h4>Troop Cards:</h4>
<!-- Player's troopCards here -->
<select size=2>
</select>
</div>
<div class="leftSegment">
<h4>Territory Cards:</h4>
<!-- Player's territoryCards here -->
<select size=2>
</select>
</div>
<div class="leftSegment">
<h4>Region Cards:</h4>
<!-- Player's regionCards here -->
<select size=2>
</select>
</div>
<div class="leftSegment">
<h4>Resource Cards:</h4>
<!-- Player's resourceCards here -->
<select size=2>
</select>
</div>
<div class="leftSegment">
<h4>Diplomacy Cards:</h4>
<!-- Player's diplomacyCards here -->
<select size=2>
</select>
</div>
<div id="chatPane">
<form id="chatForm" method="POST" action="/AddToChat/''' + str(game) + '''/''' + str(player) + '''">
<textarea name="theChatText" id="chatInput"></textarea>
<input id="chatSubmit" class="button" type="submit" value="Send" />
</form>
</div>
<div class="clear"></div>
</div>
<div id="rightPanel">
<!-- Game flow goes here (shows current player/phase, attacks with results, etc) -->
<div id="gameFlow">
</div>
<!-- Player turn stuff goes here (changes depending on which phase, etc) -->
<div id="playerActions">
</div>
<!-- Chat goes here (implement last) -->
<div id="chatText">
</div>
<div class="clear"></div>
</div>
</div>
</div>
</body>
</html>
'''
else:
return "Invalid page."
run(host='localhost', port=8080)
这是我的Populate.py(这是存储我的AJAX @route方法的地方):
"""
This module contains the bottle routs for AJAX population of the various parts
of the game page.
"""
from bottle import route, run, template, static_file, request
from Main import * # Everything in Main can now be directly called.
globalBegin()
@route('/AddToChat/:game/:player', method='POST')
def AddToChat(game, player):
theText = request.POST.get('theChatText', '').strip()
game = int(game)
player = int(player)
listOfGames[game].listOfPlayers[player].addChat(theText)
@route('/GenerateChat/:game')
def GenerateChat(game):
chatText = ""
game = int(game)
for line in listOfGames[game].chatList:
chatText += '<div class="chatLine"><p>'
chatText += line.player.name
chatText += ' > </p><p>'
chatText += line.text
chatText += '</p></div>'
return chatText
问题是,'chatForm'表单没有按预期工作。当我尝试提交短信时,AddToChat()
似乎认为request.POST.get('theChatText', '')
是NoneType
。
所以是的,我很难过为什么会这样做。据我所知,'theChatText'
应该是POST词典中的有效密钥。
我还要说明我所有的核心游戏逻辑都有效(尽管很明显这不是问题所在。)
感谢任何帮助。
答案 0 :(得分:2)
原始jQuery功能:
$(document).ready(function() {
$('#chatForm').submit(function(e) {
$.ajax({
type: 'POST',
url: "/AddToChat/''' + str(game) + '''/''' + str(player) + '''",
success: function() {
$('#chatInput').val("");
}
});
e.preventDefault();
});
});
需要添加 data: $(this).serialize(),
,如下所示:
$(document).ready(function() {
$('#chatForm').submit(function(e) {
$.ajax({
type: 'POST',
url: "/AddToChat/''' + str(game) + '''/''' + str(player) + '''",
data: $(this).serialize(),
success: function() {
$('#chatInput').val("");
}
});
e.preventDefault();
});
});
否则服务器(在这种情况下为Bottle)将无法读取提交的表单。