我正在构建一个应用程序,用户可以无限次地操作svg对象(例如图像),即旋转和缩放它们。我使用 Raphael.js 来处理SVG。
如何在应用新转换之前将对象“重置”为其初始状态,以便新转换不会与之前的转换重叠?
Bellow是一个测试(这里有一个工作小提琴: jsfiddle.net/5TsW6/3/ )我在第一个应用SAME转换之前尝试重置第二个视口中的对象一,但我的尝试没有效果,因为两个视口中的结果是不同的,当它应该是相同的时候:
<div id="wrapper1" style="width:250px; height:250px; outline:1px solid invert; float:left; margin-right:5px;"></div>
<div id="wrapper2" style="width:250px; height:250px; outline:1px solid invert; float:left;"></div>
脚本:
var img_width=100, img_height=75,
canvas1, canvas2,
image1, image2,
w1, w2, // contours
x,y, // attributes "x" and "y"
rx,ry; // coordinates for the rotation pivot
// Create the canvases
canvas1 = new Raphael(document.getElementById("wrapper1"), 250, 250);
canvas2 = new Raphael(document.getElementById("wrapper2"), 250, 250);
// Add the images to the canvases
image1 = canvas1.image("http://picselbocs.com/projects/cakemyface/image-gallery/intermediate/3295094303_2b50e5fe03_z.jpg",0,0,img_width,img_height);
image2 = canvas2.image("http://picselbocs.com/projects/cakemyface/image-gallery/intermediate/3295094303_2b50e5fe03_z.jpg",0,0,img_width,img_height);
// Modify (x,y)
x = 40;
y = 80;
image1.attr({"x":x,"y":y});
image2.attr({"x":x,"y":y});
// Add the objects' contours
canvas1.rect(x,y,img_width,img_height).attr({"stroke-width":"1px","stroke":"#00F"});
canvas2.rect(x,y,img_width,img_height).attr({"stroke-width":"1px","stroke":"#00F"});
// Compute the rotation pivot coordinates (the pivot should coincide with the object's center)
var scaling = 1.2;
rx = (x + img_width / 2) * scaling;
ry = (y + img_height / 2) * scaling;
// Apply transformations
image1.transform("S"+scaling+","+scaling+",0,0R45,"+rx+","+ry);
image2.transform("S"+scaling+","+scaling+",0,0R45,"+rx+","+ry);
// ----- Here starts second transformation ------ //
image2.transform("").transform("S"+scaling+","+scaling+",0,0r45,"+rx+","+ry); // I've attempted to reset the transform string, but with no effect
答案 0 :(得分:1)
重置正常。您在第二次转换中使用r45
而不是R45
输入了拼写错误,意思是“在应用之前将先前的转换考虑在内”,因此存在差异。