我正在尝试收到外部应用程序何时关闭的警报。对于我的测试,我已经检索了记事本的hwnd并将其设置到我的显示器中。奇怪的是,即使记事本尚未关闭,每当我从记事本点击其他应用程序时,我都会收到系统事件。有谁知道为什么?
调用代码的一些快速示例:
uint EVENT_OBJECT_DESTROY = 0x8001;
IntPtr notepadHwnd = <your pointer>
var mon = new WindowMonitor(notepadHwnd, EVENT_OBJECT_DESTROY);
mon.EventOccurred += (sender, args) => Console.WriteLine("closed");
显示器:
public class WindowMonitor : IDisposable
{
//store delegate to prevent GC
private User32.WinEventDelegate dEvent;
private IntPtr _hook;
private readonly IntPtr _window;
private readonly List<uint> _watchedEvents = new List<uint>();
public event EventHandler<AccessibleEventTypeEventArgs> EventOccurred;
public WindowMonitor(IntPtr windowToMonitor, params User32.AccessibleEventType[] eventsToMonitor)
{
//prevent junk
if (eventsToMonitor == null || eventsToMonitor.Length == 0)
throw new ArgumentNullException("eventsToMonitor", "Must specify events to monitor");
if (windowToMonitor == IntPtr.Zero)
throw new ArgumentNullException("windowToMonitor", "Must specify a valid window handle to monitor");
_window = windowToMonitor;
//cast them now so we dont have to cast each one when evaluting events
uint lowest = (uint) User32.AccessibleEventType.EVENT_MAX;
uint highest = (uint) User32.AccessibleEventType.EVENT_MIN;
foreach (User32.AccessibleEventType eventType in eventsToMonitor)
{
var castType = (uint) eventType;
_watchedEvents.Add(castType);
//need the range of events to subscribe to
if (castType > highest)
highest = castType;
if (castType < lowest)
lowest = castType;
}
//sign up for the event
dEvent = this.winEvent;
_hook = User32.SetWinEventHook(lowest, highest, IntPtr.Zero, dEvent, 0, 0, User32.WINEVENT_OUTOFCONTEXT);
//ensure it worked
if (IntPtr.Zero.Equals(_hook)) throw new Win32Exception();
//no kill callback
GC.KeepAlive(dEvent);
}
private void winEvent(IntPtr hWinEventHook, uint eventType, IntPtr hWnd, int idObject, int idChild, uint dwEventThread, uint dwmsEventTime)
{
//only care about the events for the specified window
if (hWnd != _window)
return;
if (_watchedEvents.Contains(eventType))
{
if (EventOccurred != null)
EventOccurred(this, new AccessibleEventTypeEventArgs((User32.AccessibleEventType) eventType));
}
}
public void Dispose()
{
//unhook the listener
if (!IntPtr.Zero.Equals(_hook))
User32.UnhookWinEvent(_hook);
//clear variables
_hook = IntPtr.Zero;
dEvent = null;
//kill any event listeners
EventOccurred = null;
GC.SuppressFinalize(this);
}
}
和一些winapi(我省略了事件竞争列表):
public delegate void WinEventDelegate(IntPtr hWinEventHook, uint eventType, IntPtr hwnd,
int idObject, int idChild, uint dwEventThread, uint dwmsEventTime);
[DllImport("user32.dll")]
public static extern IntPtr SetWinEventHook(uint eventMin, uint eventMax, IntPtr hmodWinEventProc,
WinEventDelegate lpfnWinEventProc, uint idProcess, uint idThread, uint dwFlags);
[DllImport("user32.dll")]
public static extern bool UnhookWinEvent(IntPtr hWinEventHook);
答案 0 :(得分:1)
您可能会看到插入事件的事件。当你获得winevent时,你通常需要检查HWND 和 idObject,以确保它实际上是关于你关心的窗口部分的事件;窗口本身(OBJID_WINDOW)或其他方面,如滚动条,插入符号或其他内容。
要调试winevents,请查看Accessible Event Watcher tool - 将其配置为通过Mode菜单收听WinEvents,然后在Mode / Settings ...中选择您想要的事件 - 例如。 EVENT_OBJECT_DESTROY,然后显示事件信息,通常是hwnd,idObject和idChild。
-
顺便说一下,对你的代码发表一条评论:如果你只是从特定窗口查找事件,那么获取该窗口的线程(GetWindowThreadProcessId)会更有效,然后只使用带有该idThread的SetWinEventHook从该特定线程获取事件而不是传递0来监听所有线程;这允许Win32在事件源处为您进行过滤,这比从整个桌面上的所有线程获取该类型的事件更有效,然后忽略那些您不需要的事件。