套接字BeginReceive问题

时间:2012-10-27 21:35:06

标签: c# sockets asynchronous

为什么我收到BeginReceive大小(第3个参数)方法的错误?

但是BUFFER_SIZE它永远不会更大(以长度计)然后是常数值(它的2048字节)。

这是我的代码:

public void Send(byte[] byteData, M.StateObject _stateObj, Socket client)
    {
        // Begin sending the data to the remote client(s):
        client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendData), _stateObj);
    }

    void SendData(IAsyncResult ar)
    {
        try
        {
            M.StateObject stateObj = (M.StateObject)ar.AsyncState;
            Socket client = stateObj.server;
            byte[] data = stateObj.data;
            int bytesSent = client.EndSend(ar);
            client.BeginReceive(data, 0, M.StateObject.BUFFER_SIZE, SocketFlags.None, new AsyncCallback(ReceiveData), stateObj);
            allDone.Set();
        }
        catch (Exception ex)
        {
            OnMessageShowing(ex.Message);
        }
    }

    private void ClientLogging(object _data, M.StateObject _stateObj)
    {
        M.UserData client = _data as M.UserData;
        if (client != null)
        {
            //setting properties:
            client.bConnectred = true;

            // 1. add client to list of clients:
            ClientAddingRemoving(_stateObj, client, true);

            // 2. showing welcome on server
            OnMessageShowing(client.ServerNotifying());

            // 3. refreshing the list of clients on server`s main form
            OnClientsListRefreshing(bll.ClientsListCreating(listOfClients));

            // 4. send welcome note to all clients:
            byte[] bytesToSend = M.SerializeServer.Login_WelcomeToAllClients(client);
            bytesToSend = M.BytesArrayGetSet.BytesSending_Set(bytesToSend);
            SendToAll(bytesToSend, _stateObj.server);

            // 5. send list of all users to logged client:
            bytesToSend = M.SerializeServer.Login_ToLoggedClient(bll.ListOfAllUsers(listOfClients));
            bytesToSend = M.BytesArrayGetSet.BytesSending_Set(bytesToSend);
            Send(bytesToSend, _stateObj, _stateObj.server);

            //6. send new client to list of all other clients:
            bytesToSend = M.SerializeServer.Login_ToAllClients(client);
            bytesToSend = M.BytesArrayGetSet.BytesSending_Set(bytesToSend);
            SendToAll(bytesToSend, _stateObj.server);
        }
    }

    private void SendToAll(byte[] data, Socket _socket)
    {
        foreach (M.StateObject stObj in listOfClients.Keys) //dictionary<StateObject, Client>, Client is a custom client class
        {
            Send(data, stObj, _socket);
        }
    }

这是StateObject类:

public class StateObject 
{    
    public Socket Server;
    public const int BUFFER_SIZE = 2048;
    public byte[] data = new byte[BUFFER_SIZE];
}

也许多次调用Send()方法?我是否必须使用“ManualResetEvent”委托来阻止或执行其他操作?我真的不知道该怎么做。

1 个答案:

答案 0 :(得分:2)

M.StateObject.BUFFER_SIZE替换为stateObj.data.Length,不知何故data小于BUFFER_SIZE

此外,我看到你将数据输出到一个数组但不对它做任何事情。我会建议改变这个

byte[] data = stateObj.data;
int bytesSent = client.EndSend(ar);
client.BeginReceive(data, 0, M.StateObject.BUFFER_SIZE, SocketFlags.None, new AsyncCallback(ReceiveData), stateObj);

到这个

int bytesSent = client.EndSend(ar);
client.BeginReceive(stateObj.data, 0, stateObj.data.Length, SocketFlags.None, new AsyncCallback(ReceiveData), stateObj);

并查看是否可以解决您的错误。


另外我注意到你的BeginSend正在传递状态对象blob。您用于发送数据的数组stateObj.data吗?如果是这样,是否使用新的stateObj对象多次调用BeginSend?如果它们都共享相同的状态对象,则可以在当前接收写入的同时读取下一个发送读取。