在Android中,如何在SurfaceView
上为用户绘制旋转/翻转硬币。使用动画非常容易,并在ImageView
中显示翻转硬币,但我要求SurfaceView
上具有相同的平滑度。有没有什么方法可以在ImageView
中翻动动画,然后在每个瞬间取出它的内容,然后在SurfaceView
连续画出来?
答案 0 :(得分:2)
您可以使用Matrix类在绘制位图上执行此操作。
类似
Paint paint = new Paint();
paint.setAntiAlias(true);
Matrix needleTransMatrix = new Matrix();
needleTransMatrix.postRotate(rotationAngle,needleImage.getWidth()/2,needleImage.getHeight());
needleTransMatrix.postTranslate( centerX+METER_OFFSET-needleImage.getWidth()/2, centerY-needleImage.getHeight());
Matrix dialTransMatrix = new Matrix();
dialTransMatrix.postRotate(rotationAngle,dialImage.getWidth()/2,dialImage.getHeight()/2);
dialTransMatrix.postTranslate( METER_OFFSET,0);
canvas.drawBitmap(bgImage, METER_OFFSET, 0, paint);
canvas.drawBitmap(dialImage, dialTransMatrix, paint);
canvas.drawBitmap(needleImage, needleTransMatrix, paint);
下面是我正在讨论的绘图线程
private class AnimationThread extends Thread{
private boolean isRunning = true;
private int destinationNeedlePosition = NEEDLE_POSITION_ENQURIES;
public AnimationThread(int destinationNeedlePosition) {
this.destinationNeedlePosition = destinationNeedlePosition;
}
public void cancelAnimation(){
isRunning = false;
}
@Override
public void run() {
int destinationAngle = destinationNeedlePosition *45;
while(isRunning && destinationAngle != rotationAngle){
if(destinationAngle > rotationAngle)
rotationAngle++;
else
rotationAngle--;
postInvalidate();
try {
sleep(10);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}