我正在尝试将背景与前景图像混合,前景图像是带有线条的透明图像。
我试图这样做。
UIGraphicsBeginImageContext(CGSizeMake(320, 480));
CGContextRef context = UIGraphicsGetCurrentContext();
// create rect that fills screen
CGRect bounds = CGRectMake( 0,0, 320, 480);
// This is my bkgnd image
CGContextDrawImage(context, bounds, [UIImage imageNamed:@"bkgnd.jpg"].CGImage);
CGContextSetBlendMode(context, kCGBlendModeSourceIn);
// This is my image to blend in
CGContextDrawImage(context, bounds, [UIImage imageNamed:@"over.png"].CGImage);
UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext();
UIImageWriteToSavedPhotosAlbum(outputImage, self, nil, nil);
// clean up drawing environment
//
UIGraphicsEndImageContext();
但似乎不起作用。
任何建议都将受到赞赏。
答案 0 :(得分:89)
这就是我在我的应用中所做的,类似于Tyler的 - 但没有UIImageView
:
UIImage *bottomImage = [UIImage imageNamed:@"bottom.png"];
UIImage *image = [UIImage imageNamed:@"top.png"];
CGSize newSize = CGSizeMake(width, height);
UIGraphicsBeginImageContext( newSize );
// Use existing opacity as is
[bottomImage drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Apply supplied opacity
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height) blendMode:kCGBlendModeNormal alpha:0.8];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
如果图像已经具有不透明度,则无需进行设置(如bottomImage
中所述),否则您可以设置它(与image
一样)。
答案 1 :(得分:19)
UIImage* bottomImage = [UIImage imageNamed:@"bottom.png"];
UIImage* topImage = [UIImage imageNamed:@"top.png"];
UIImageView* imageView = [[UIImageView alloc] initWithImage:bottomImage];
UIImageView* subView = [[UIImageView alloc] initWithImage:topImage];
subView.alpha = 0.5; // Customize the opacity of the top image.
[imageView addSubview:subView];
UIGraphicsBeginImageContext(imageView.frame.size);
[imageView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
[subView release];
[imageView release];
[self doWhateverIWantWith: blendedImage];
答案 2 :(得分:9)
我的回答基于Eric's answer,但允许@ 2x图像在图像合并后保留其分辨率。请注意我的评论中的URL REF,因为我承认为我在iOS应用程序中使用的此功能的开发提供了帮助的来源。
- (UIImage*) mergeTwoImages : (UIImage*) topImage : (UIImage*) bottomImage
{
// URL REF: http://iphoneincubator.com/blog/windows-views/image-processing-tricks
// URL REF: https://stackoverflow.com/questions/1309757/blend-two-uiimages?answertab=active#tab-top
// URL REF: http://www.waterworld.com.hk/en/blog/uigraphicsbeginimagecontext-and-retina-display
int width = bottomImage.size.width;
int height = bottomImage.size.height;
CGSize newSize = CGSizeMake(width, height);
static CGFloat scale = -1.0;
if (scale<0.0)
{
UIScreen *screen = [UIScreen mainScreen];
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 4.0)
{
scale = [screen scale];
}
else
{
scale = 0.0; // Use the standard API
}
}
if (scale>0.0)
{
UIGraphicsBeginImageContextWithOptions(newSize, NO, scale);
}
else
{
UIGraphicsBeginImageContext(newSize);
}
[bottomImage drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
[topImage drawInRect:CGRectMake(0,0,newSize.width,newSize.height) blendMode:kCGBlendModeNormal alpha:1.0];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
答案 3 :(得分:4)
与alpha混合
UIGraphicsBeginImageContext(area.size);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextRetain(context);
// mirroring context
CGContextTranslateCTM(context, 0.0, area.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
for (...) {
CGContextBeginTransparencyLayer(context, nil);
CGContextSetAlpha( context, alpha );
CGContextDrawImage(context, area, tempimg.CGImage);
CGContextEndTransparencyLayer(context);
}
// get created image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
CGContextRelease(context);
UIGraphicsEndImageContext();
答案 4 :(得分:3)
Swift 3
此功能将拍摄两张图片,并CGSize
并返回一个可选的UIImage
。当两个图像大小相同时,它的效果最佳。如果你的顶部图像有alpha,它将通过它显示底部图像。
// composit two images
func compositeTwoImages(top: UIImage, bottom: UIImage, newSize: CGSize) -> UIImage? {
// begin context with new size
UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0)
// draw images to context
bottom.draw(in: CGRect(origin: CGPoint.zero, size: newSize))
top.draw(in: CGRect(origin: CGPoint.zero, size: newSize))
// return the new image
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
// returns an optional
return newImage
}
<强>用法强>
let outputSize = CGSize(width: 100, height: 100)
if let topImage = UIImage(named: "myTopImage") {
if let bottomImage = UIImage(named: "myBottomImage") {
// composite both images
if let finalImage = compositeTwoImages(top: topImage, bottom: bottomImage, newSize: outputSize) {
// do something with finalImage
}
}
}
答案 5 :(得分:1)
你能否详细说明你的意思“它似乎不起作用?”它只绘制一个图像还是另一个图像?画黑?噪声?崩溃?你为什么选择kCGBlendModeSourceIn
;你想要达到什么效果(有很多方法来混合图像)?你的任何一张图片都有alpha吗?
我假设你要做的是混合两个图像,每个图像的不透明度为50%?使用CGContextSetAlpha()
代替CGContextSetBlendMode()
。
答案 6 :(得分:0)
您可以使用UIImage
的{{1}}或drawInRect:
代替CGContextDrawImage(它们绘制到当前上下文)。使用它们会给你带来任何输出差异吗?
确保从drawAtPoint:
返回的UIImage*
值有效也可能会有所帮助。