C ++模板HashMap实现错误

时间:2012-10-27 02:01:43

标签: c++ compiler-errors hashmap implementation

我的HashMap函数似乎存在一些模板问题。我需要最后运行一个<string, vector<string>>哈希映射。它提出了很多问题。

我需要能够在向量上推送项目。我正在使用[]运算符。

测试

using namespace std;
#include "MyHashMap.hpp"
#include <vector>
int main()
{
    MyHashMap <string, vector <string> > test (10);
    test["x"].push_back("Y");    
}

错误(其中有很多。我认为它们是相关的所以我只会显示1)

在成员函数'valueType&amp; MyHashMap :: operator [with keyType = std :: basic_string,std :: allocator&gt;,valueType = std :: vector,std :: allocator&gt;,std :: allocator,std :: allocator&gt; &GT; &GT;]”:

test.cpp:13:从这里实例化

MyHashMap.hpp:52:错误:无法转换'MyHashMap,std :: allocator&gt;,std :: vector,std :: allocator&gt;,std :: allocator,std :: allocator&gt; &GT; &GT;分配中的&gt; :: EntryType'到'EntryType' MyHashMap.hpp:在成员函数'int MyHashMap :: findPos(keyType&amp;)[with keyType = std :: basic_string,std :: allocator&gt;,valueType = std :: vector,std :: allocator&gt;,std :: allocator,std :: allocator&gt; &GT; &GT;]”:

MyHashMap.hpp:46:从'valueType&amp;中实例化MyHashMap :: operator [with keyType = std :: basic_string,std :: allocator&gt;,valueType = std :: vector,std :: allocator&gt;,std :: allocator,std :: allocator&gt; &GT; &GT;]”

MyHashMap.hpp

#include <string>
#include "HashEntry.hpp"
using namespace std;

template <typename keyType, typename valueType>
class MyHashMap
{
    public:
        /***********************************************
        explicit HashTable( int size = 1009 ) : array(size)
        CONSTRUCTOR with default size of 1009
        ***********************************************/

        explicit MyHashMap(int size=1000):tableSize(size)
        {
        array = new HashEntry <keyType, valueType> [tableSize];
        }

        int size()
        {
        return tableSize;
    }

    /***********************************************

    ***********************************************/
    valueType& operator[](keyType x )
    {
        // Insert x as active
        int currentPos = findPos( x );
        if( isActive( currentPos ) )
        {
            return array[currentPos].value;
        }
        array[ currentPos ].key = x;
        array[ currentPos ].info = ACTIVE;
        return array[currentPos].value;
    }
    /***********************************************
    Returns pointer to HashEntry if it is active
    Returns NULL otherwise
    ***********************************************/
    HashEntry<keyType,valueType>& getPos(int n)
    {
        if(isActive(n))
        {
            return array[n];
        }
    }

    /***********************************************
    bool insert(  keyType & x,  & valueType y)
    inserts x and y into hashMap    
    ***********************************************/
    bool insert(  keyType & x,  valueType&  y)
    {
        // Insert x as active
        //currentPos gets position to try to insert 
        int currentPos = findPos( x );
        if( isActive( currentPos ) )
        {
            return false;
        }
        array[ currentPos ].key = x;
        array[ currentPos ].value = y;
        return true;
    }


    /***********************************************
    LAZY DELETION
    ***********************************************/
    bool remove(  keyType x )
    {
        int currentPos = findPos( x );
        if( !isActive( currentPos ) )
            return false;
        array[ currentPos ].info = DELETED;
        return true;
    }

    /***********************************************

    ***********************************************/
    valueType* find(  keyType & x ) 
    {
        //currentPos gets position where Search for x terminates
        int currentPos = findPos(x);
        if(isActive(currentPos))
            return array[currentPos].value;
        else
            return NULL;

    }

    enum EntryType { ACTIVE, EMPTY, DELETED };

private:

    HashEntry <keyType, valueType>* array;
    int tableSize;
    /***********************************************
    ***********************************************/
    bool isActive( int currentPos ) 
    {
        return array[ currentPos ].info == ACTIVE; 
    }

    /***********************************************
    int findPos(  HashedObj & x ) 
    Returns the position where the search for x terminates
    ***********************************************/
    int findPos(  keyType & x ) 
    {
        int offset = 1;
        int currentPos = myhash( x );

      // Assuming table is half-empty, and table length is prime,
      // this loop terminates
        while( array[ currentPos ].info != EMPTY &&
        array[ currentPos ].element != x )
        {
            currentPos += offset;  // Compute ith probe
            offset += 2;
            if( currentPos >= tableSize )
                currentPos -= tableSize;
        }

        return currentPos;
    }
    /***********************************************
    Hash function for string
    ***********************************************/

    int myhash(  string & x )
    {
        int hashVal = 0;
        for(int i = 0; i < x.length(); i++)
        {
            hashVal = 37*hashVal+x[i];
        }
        hashVal %= tableSize;
        if(hashVal < 0)
            hashVal += tableSize;
        return hashVal;
    }
};



#endif

哈希条目

using namespace std;

enum EntryType { ACTIVE, EMPTY, DELETED };
template <typename keyType, typename valueType>

struct HashEntry
{
    keyType key;
    valueType value;
    EntryType info;
    /***********************************************
    HashEntry CONSTRUCTOR
    ***********************************************/
    HashEntry(keyType x = keyType(), valueType y = valueType(),
     EntryType i = EMPTY ):key(x), value(y),info( i ) { }
};
#endif

1 个答案:

答案 0 :(得分:2)

您的会员MyHashMap::array的声明是错误的。将其更改为:

HashEntry <keyType, valueType>* array;

在构造函数中:

explicit MyHashMap(int size = 1000) : tableSize(size)
{
    array = new HashEntry<keyType, valueType>[tableSize];
}

它应该可以正常工作!