我正在尝试将我的旧游戏转换为Windows 8,并且我在加载文件时遇到了很多麻烦。我正在尝试使用DataReader进行简单测试,但我没有得到正确的值。
首先我这样写:
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile file = await folder.CreateFileAsync("file.dat",CreationCollisionOption.ReplaceExisting);
using (IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
using (IOutputStream outputStream = fileStream.GetOutputStreamAt(0))
{
using (DataWriter writer = new DataWriter(outputStream))
{
try
{
writer.UnicodeEncoding = UnicodeEncoding.Utf8;
writer.ByteOrder = ByteOrder.LittleEndian;
writer.WriteInt32(1);
writer.WriteInt32(2);
await writer.StoreAsync();
writer.DetachStream();
}
catch (IOException)
{
}
}
}
}
然后我读了
StorageFolder folder = ApplicationData.Current.LocalFolder;
StorageFile file = await folder.GetFileAsync("file.dat");
using (var fileStream = await file.OpenReadAsync())
{
using (IInputStream inputStream = fileStream.GetInputStreamAt(0))
{
using (DataReader reader = new DataReader(inputStream))
{
reader.UnicodeEncoding = UnicodeEncoding.Utf8;
reader.ByteOrder = ByteOrder.LittleEndian;
await reader.LoadAsync((uint)fileStream.Size);
var number = reader.ReadInt32();
var number2 = reader.ReadInt32();
reader.DetachStream();
}
}
}
但是当我阅读时,我没有得到1和2,只有两个非常大的数字。所以,我错过了这个,现在你是怎么做到的?我也试图弄清楚使用字符串的最佳方法,我想现在也要编写字节长度,因为它在我读取时要求“codeUnitCount”?
似乎所有东西都是旧二进制阅读器的退步。