Javascript二十一点游戏

时间:2012-10-26 04:20:34

标签: javascript blackjack

我正在为我的一类游戏开发一个JavaScript二十一点游戏。到目前为止,我有一种为牌组,玩家和经销商创建筹码的方法。另一个创建甲板,一个创建每个卡作为对象。另一个洗牌,一个从牌组堆叠卡片,另一个将这些卡片添加到其他堆栈。在我完成之前,我正试图让一些显示器看看到底发生了什么,但是对于我的生活,我无法得到任何东西。我已经出演了好几个小时并完全期望它是一些愚蠢的语法错误。我真的很感激任何能够为我看一眼的人,并告诉我为什么我没有让我的显示器显示出来。随意复制和修补。

<html>

<head>
<script type="text/javascript">

function stack()
{
    this.cards = new Array();

    this.makeDeck  = createDeck();
    this.shuffle   = shuffle();
    this.deal      = dealHand();
    this.addCard   = AddCard();
    this.combine   = Combine();
    this.cardCount = CardCount();
}

function createDeck()
{
    var ranks = new Array("Ace", "2", "3", "4", "5", "6", "7", "8", "9", "10", "Jack", "Queen", "King");
    var suits = new Array("Clubs", "Diamonds", "Hearts", "Spades");

    var  count = ranks.length * suits.length;
    count = parseInt(count);

    this.cards = new Array(count);

    for (s = 0; s < suits.length; s++)
    {
      for (r = 0; r < ranks.length; r++)
      {
         this.cards[s * ranks.length + r] = new card(ranks[r], suits[s]);
      }
    }
}

function card (inrank, insuit)
{
    this.suit = insuit;
    this.rank = inrank;
}

function shuffle(n) 
{
  var i, j, k;
  var temp;

    for (i = 0; i < n; i++)
    for (j = 0; j < this.cards.length; j++)
    {
      k = Math.floor(Math.random() * this.cards.length);
      temp = this.cards[j];
      this.cards[j] = this.cards[k];
      this.cards[k] = temp;
    }

function dealHand()
{
    return this.cards.shift();
}

function addCard(card)
{
    this.cards.push(card);
}

function newGame()
{
    var deck = new stack();
    var player = new stack();
    var dealer = new stack();

    deck.makeDeck;
    deck.shuffle;
    player.addCard(deck.deal);
    player.addCard(deck.deal);
    dealer.addCard(deck.deal);
    dealer.addCard(deck.deal);

    display();
    document.write("here");
}

function display()
{
document.display.player_card_1.value ="here"; //player.cards.card[0].rank + " of " + player.cards.card[0].suit;
//document.display.player_card_1_val.value = player.cards.card[0].value;
}

</script>
<style type="text/css">
input {
    background:transparent
}
</style>


</head>

<body>
<script type="text/javascript">

</script>
<table bgcolor="#33CC33">
    <tr>
        <td style="font:14pt bold">Your cards</td>
        <td></td>
        <td style="font:14pt bold">Dealer's cards</td>
        <td></td>
    </tr>
    <tr>
        <td><input type="text" readonly="readonly" value="" name="player_card_1"></td>
        <td><input type="text" readonly="readonly" value="" name="p_card_1_val"></td>
        <td><input type="password" readonly="readonly" value="" name="dealer_card_1"></td>
        <td><input type="password" readonly="readonly" value="" name="d_card_1_val"></td>
    </tr>
    <tr>
        <td><input type="text" readonly="readonly" value="" name="player_card_2"></td>
        <td><input type="text" readonly="readonly" value="" name="p_card_2_val"></td>
        <td><input type="text" readonly="readonly" value="" name="dealer_card_2"></td>
        <td><input type="text" readonly="readonly" value="" name="d_card_2_val"></td>
    </tr>
    <tr>
        <td><input type="text" readonly="readonly" value="" name="player_card_3"></td>
        <td><input type="text" readonly="readonly" value="" name="p_card_3_val"></td>
        <td><input type="text" readonly="readonly" value="" name="dealer_card_3"></td>
        <td><input type="text" readonly="readonly" value="" name="d_card_3_val"></td>
    </tr>
    <tr>
        <td><input type="text" readonly="readonly" value="" name="player_card_4"></td>
        <td><input type="text" readonly="readonly" value="" name="p_card_4_val"></td>
        <td><input type="text" readonly="readonly" value="" name="dealer_card_4"></td>
        <td><input type="text" readonly="readonly" value="" name="d_card_4_val"></td>
    </tr>
    <tr>
        <td><input type="text" readonly="readonly" value="" name="player_card_5"></td>
        <td><input type="text" readonly="readonly" value="" name="p_card_5_val"></td>
        <td><input type="text" readonly="readonly" value="" name="dealer_card_5"></td>
        <td><input type="text" readonly="readonly" value="" name="d_card_5_val"></td>
    </tr>
    <tr>
        <td><input type="text" readonly="readonly" value="Total"></td>
        <td><input type="text" readonly="readonly" value=""></td>
        <td><input type="text" readonly="readonly" value="Total"></td>
        <td><input type="text" readonly="readonly" value=""></td>
    </tr>
</table>
<br>
<form name="buttons" action="">
<input type="button" value="Deal" name="deal" onclick="newGame()">
<input type="button" value="Hit" name="hit">
<input type="button" value="Stand" name="stand">
</form>

</body>

</html>

2 个答案:

答案 0 :(得分:1)

对于初学者,您的shuffle()功能缺少结束括号:

改变这个:

function shuffle(n) 
{
  var i, j, k;
  var temp;

    for (i = 0; i < n; i++)
    for (j = 0; j < this.cards.length; j++)
    {
      k = Math.floor(Math.random() * this.cards.length);
      temp = this.cards[j];
      this.cards[j] = this.cards[k];
      this.cards[k] = temp;
    }

对此:

function shuffle(n) 
{
  var i, j, k;
  var temp;

    for (i = 0; i < n; i++)
    for (j = 0; j < this.cards.length; j++)
    {
      k = Math.floor(Math.random() * this.cards.length);
      temp = this.cards[j];
      this.cards[j] = this.cards[k];
      this.cards[k] = temp;
    }
}    

答案 1 :(得分:0)

一些句法&amp;逻辑问题

括号中的适当值括号:

this.cards[s * ranks.length + r] = new card(ranks[r], suits[s]);

as

(s*ranks.length) + r 

!= 

s * (ranks.length + r)

修改 我也不喜欢你的stack()函数有这么多的本地“成员”。例如,你的玩家对象是否真的需要持有createDeck()或shuffle()的本地实例?这些应该具有更高(全局)的范围。

我相信你过分复杂了。如果您愿意的话,我可以为您提供额外的建议,但会看到这一点有多远。 :)