我想在c ++中创建一个快速四叉树,但发现当我在函数中更改结构的值时,值会恢复。在递归函数中,我也不会创建一些全局数据。我该怎么做?
#include <iostream>
struct a{
unsigned int value;
struct a * leaf[4];
};
void build(struct a root, unsigned int depth){
depth++;
root.value = 0;
struct a leaf0;
root.leaf[0] = &leaf0;
struct a leaf1;
root.leaf[1] = &leaf1;
struct a leaf2;
root.leaf[2] = &leaf2;
struct a leaf3;
root.leaf[3] = &leaf3;
if (depth != 5) {
build(*root.leaf[0], depth);
build(*root.leaf[1], depth);
build(*root.leaf[2], depth);
build(*root.leaf[3], depth);
}
}
int main(int argc, const char * argv[])
{
struct a root;
root.value = 364;
build(root, 0);
std::cout << root.value;
return 0;
}
答案 0 :(得分:0)
您必须将结构的地址传递给您的函数(它应该接受指向结构的指针):
void build(struct a *root, unsigned int depth) {
...
}
int main(int argc, const char * argv[])
...
build(&root, 0);
}