所以我是C ++的初学者,我正在使用一个名为VBot的抽象类,其中我继承了其他的bot类。现在我知道我需要覆盖VBot类中的纯虚拟代码,我这样做,我不认为这是问题。我认为因为我对C ++缺乏经验,所以我对构造函数做了一些错误,因为我不断实现抽象类的实例化。 这是VBot.h文件
class VBot
{
public:
VBot( int startX, int startY, Panel ^ drawingPanel ) :
x(startX), y(startY), panel(drawingPanel), energy(100), image(NULL) { };
virtual ~VBot() { };
virtual void Move() = 0;
virtual int EnergyToFightWith() = 0;
bool IsDead() const { return energy <= 0; }
virtual void Show();
bool CollidedWith ( VBot * b ) const;
void DoBattleWith ( VBot * b );
protected:
int x, y; // Current position of the VBot
gcroot<Drawing::Bitmap ^> image; // Image displayed for the VBot
gcroot<Panel ^> panel; // Panel on which to show the VBot.
int energy // Current energy of the VBot
};
class CNNBot : public VBot
{
public:
CNNBot( int startX, int startY, Panel ^ drawingPanel ){
VBot::VBot(startX,startY,drawingPanel);
image = gcnew Drawing::Bitmap("HappyBot.bmp");}
~CNNBot(){};
void Move();
int EnergyToFightWith();
bool IsDead() { return (VBot::IsDead()); }
virtual void Show() { VBot::Show();}
bool CollidedWith ( VBot * b ) { return VBot::CollidedWith(b);}
void DoBattleWith ( VBot * b ){ VBot::DoBattleWith(b);}
private:
static const int MOVE_VAL = 55;
static const int RIGHT_BOUND = 490;
static const int DOWN = 40;
static const int MAXY = 379;
bool switcher;
};
这将是VBot.cpp
#include "stdafx.h"
#include "Vbot.h"
void VBot::Show()
{
Graphics ^ g = panel->CreateGraphics();
g->DrawImageUnscaled( image, x, y );
g->~Graphics();
}
bool VBot::CollidedWith ( VBot * b ) const
{
if ( b == NULL )
return false;
return ( x + image->Width ) >= b->x
&& ( b->x + b->image->Width ) >= x
&& ( y + image->Height ) >= b->y
&& ( b->y + b->image->Height ) >= y;
}
void VBot::DoBattleWith ( VBot * b )
{
int mine = EnergyToFightWith();
int yours = b->EnergyToFightWith();
if( mine == yours )
{
energy = energy - mine / 2;
b->energy = b->energy - yours / 2;
}
else if ( mine > yours )
{
if ( b->energy > 1 )
{
b->energy = b->energy - yours;
energy = energy + yours / 2;
}
else
{
b->energy = b->energy - 1;
energy = energy + 1;
}
}
else
{
if ( energy > 1 )
{
energy = energy - mine;
b->energy = b->energy + mine / 2;
}
else
{
b->energy = b->energy + 1;
energy = energy - 1;
}
}
}
int CNNBot::EnergyToFightWith()
{
return this->energy;
}
所以错误是无法实例化一个抽象类,所以我认为它试图构建VBot而不是CNNBot,因为在输出中它给了我 void VBot :: Move(void)':是抽象的 和 'int VBot :: EnergyToFightWith(void)':是抽象的
对不起,我忘了在这里添加那部分是Move()
void CNNBot::Move()
{
if (this->switcher)
{
this->x += MOVE_VAL;
if( this->x >= RIGHT_BOUND)
{
this->x = 0;
this->y += DOWN;
if(this->y > MAXY)
{
this->switcher = false;
this->y = MAXY;
}
}
}
else
{
this->x += MOVE_VAL;
if( this->x >= RIGHT_BOUND)
{
this->x = 0;
this->y -= DOWN;
if(this->y < 0)
{
this->switcher = true;
this->y = 0;
}
}
}
panel->Invalidate();
}
无论你们给予什么帮助,我都将非常感谢这位新手。
答案 0 :(得分:1)
要调用父类的构造函数,需要将其放在初始化列表中:
CNNBot( int startX, int startY, Panel ^ drawingPanel ):
VBot(startX, startY, drawingPanel)
{
image = gcnew Drawing::Bitmap("HappyBot.bmp");
}
你有这个,试图创建然后扔掉一个无名的VBot
对象:
CNNBot( int startX, int startY, Panel ^ drawingPanel ){
VBot::VBot(startX,startY,drawingPanel);
image = gcnew Drawing::Bitmap("HappyBot.bmp");}
答案 1 :(得分:0)
您不重写Move(),并且根据定义,具有任何纯虚函数的类是抽象的,无法实例化。给一个身体移动,你应该是好的。