我有一个返回bool值的方法,但是应该等待返回值,直到System.Timers.Timer引发elapsed事件,因为我要返回的值是在计时器的elapsed事件中设置的。 / p>
public static bool RecognizePushGesture()
{
List<Point3D> shoulderPoints = new List<Point3D>();
List<Point3D> handPoints = new List<Point3D>();
shoulderPoints.Add(Mouse.shoulderPoint);
handPoints.Add(Mouse.GetSmoothPoint());
Timer dt = new Timer(1000);
bool click = false;
dt.Elapsed += (o, s) =>
{
shoulderPoints.Add(Mouse.shoulderPoint);
handPoints.Add(Mouse.GetSmoothPoint());
double i = shoulderPoints[0].Z - handPoints[0].Z;
double j = shoulderPoints[1].Z - handPoints[1].Z;
double k = j - i;
if (k >= 0.04)
{
click = true;
dt.Stop();
}
};
dt.Start();
//should wait with returning the value until timer raises elapsed event
return click;
}
谢谢,蒂姆
答案 0 :(得分:0)
使用AutoResetEvent
public static bool RecognizePushGesture()
{
AutoResetEvent ar = new AutoResetEvent(false);
List<Point3D> shoulderPoints = new List<Point3D>();
List<Point3D> handPoints = new List<Point3D>();
shoulderPoints.Add(Mouse.shoulderPoint);
handPoints.Add(Mouse.GetSmoothPoint());
Timer dt = new Timer(1000);
bool click = false;
dt.Elapsed += (o, s) =>
{
shoulderPoints.Add(Mouse.shoulderPoint);
handPoints.Add(Mouse.GetSmoothPoint());
double i = shoulderPoints[0].Z - handPoints[0].Z;
double j = shoulderPoints[1].Z - handPoints[1].Z;
double k = j - i;
if (k >= 0.04)
{
click = true;
dt.Stop();
}
ar.Set();
};
dt.Start();
//should wait with returning the value until timer raises elapsed event
ar.WaitOne();
return click;
}