也许这可能会更清楚。该方法返回值...但是在返回值之后,我无法在程序的其余部分访问它。我对困难部分发表评论。
class CharacterStats
{
public int CharacterHitPoints()
{
int Health = 0;
Random rnd = new Random();
Health = rnd.Next(30,70);
return (Health);
}
public int CharacterStrength()
{
int Strength = 0;
Random rnd = new Random();
Strength = rnd.Next(1,20);
return (Strength);
}
}
class ApplicationObject
{
static void Main()
{
string CharName;
string KeepStats;
MonsterAttackRolls GoblinAttack = new MonsterAttackRolls();
MonsterAttackRolls OrcAttack = new MonsterAttackRolls();
MonsterAttackRolls OgreAttack = new MonsterAttackRolls();
MonsterAttackRolls DragonAttack = new MonsterAttackRolls();
MonsterHitPoints GoblinHealth = new MonsterHitPoints();
MonsterHitPoints OrcHealth = new MonsterHitPoints();
MonsterHitPoints OgreHealth = new MonsterHitPoints();
MonsterHitPoints DragonHealth = new MonsterHitPoints();
CharacterStats PlayerHealth = new CharacterStats();
CharacterStats PlayerStrength = new CharacterStats();
Console.WriteLine("Welcome to Realm, the top adventure game in the world! Please enter the name of your character if you wish to continue:");
CharName = Console.ReadLine();
Console.WriteLine("Welcome {0} to Realm! You will be given stats. They may be good or they may be bad.\nYou only get 2 rolls for your stats though, so pick wisely! From there you must fight 4 fearsome beasts.\n If you survive, you will win the game. If you die, well, you die. Press any key to continue.", CharName);
Console.ReadLine();
Console.WriteLine("You will be given a strength number which augments your damage. Your strength can range from 1 - 20.\n A strength of 15 or over gives you a bonus to damage. A strength of 5 or less gives you a penalty. You will be start with a hit point number between 30-70. Good luck!");
Console.ReadLine();
Console.WriteLine("Your first set of stats is:\n Health = {0}.\nYour strength is {1}.\nIf you would like to roll again press 1. If you want to keep your stats press any other key.", PlayerHealth.CharacterHitPoints(), PlayerStrength.CharacterStrength());
KeepStats = Console.ReadLine();
if (KeepStats == "1")
{
Console.WriteLine("So you want a second set of stats. Okay.\n Your health is now: {0}.\n Your strength is now: {1}.", PlayerHealth.CharacterHitPoints(), PlayerStrength.CharacterStrength());
Console.ReadLine();
}
Console.WriteLine("Okay {0} you are ready to go. Good luck!\n. Once again, your stats are: Health: {1}\n Strength: {2}", CharName, //How do I access the return value? x 2?;
Console.ReadLine();
}
}
}
评论在上面的行中,我想放置返回的值,并且可以访问程序的其余部分。
答案 0 :(得分:4)
您只需致电
即可int strength = characterStatsObject.CharacterStrength()
创建CharacterStats-Object之后。
答案 1 :(得分:2)
CharacterStats charObj = new CharacterStats();
int CharacterStrengthInt = charObj.CharacterStrength();
int CharacterHitPointsInt = charObj.CharacterHitPoints();
编辑:,因为您编辑的问题更清晰。我相信你正在寻找以下。
您需要将返回值分配给代码中的某个变量,然后在Console.WriteLine 中显示这些变量的值。否则他们会迷路。
如下所示。
int CharacterStrengthInt = PlayerStrength.CharacterStrength();
int CharacterHitPointsInt = PlayerHealth.CharacterHitPoints();
if (KeepStats == "1")
{
Console.WriteLine("So you want a second set of stats. Okay.\n Your health is now: {0}.\n Your strength is now: {1}."
, CharacterHitPointsInt, CharacterStrengthInt);
Console.ReadLine();
}
答案 2 :(得分:2)
CharacterStats objCS = new CharacterStats();
int CHP = objCS.CharacterHitPoints();
int CRS = objCS.CharacterStrength();
如果在MAIN子句中执行此操作,则可以使用两个变量