我对 IShellDispatch COM界面有一个非常奇怪的问题,更具体地说是 FolderItemVerbs 对象,这让我疯了!
调用 FolderItemVerbs :: Release(),然后调用 CoUninitialze()将导致崩溃。它显然是可重复的,但只发生在10次中的10次。
崩溃是“0xC0000005:访问冲突”错误。在循环中运行有问题的代码100%迟早会再现崩溃: - (
请参阅示例程序:
static int TestProc(const TCHAR *pcDirectoryName, const TCHAR *pcFileName)
{
int iSuccess = 0;
IShellDispatch *pShellDispatch = NULL;
Folder *pFolder = NULL; FolderItem *pItem = NULL;
FolderItemVerbs *pVerbs = NULL;
HRESULT hr = CoCreateInstance(CLSID_Shell, NULL, CLSCTX_INPROC_SERVER, IID_IShellDispatch, (void**)&pShellDispatch);
if(FAILED(hr) || (pShellDispatch == NULL))
{
iSuccess = -3;
return iSuccess;
}
variant_t vaDirectory(pcDirectoryName);
hr = pShellDispatch->NameSpace(vaDirectory, &pFolder);
if(FAILED(hr) || (pFolder == NULL))
{
iSuccess = -4;
pShellDispatch->Release();
return iSuccess;
}
variant_t vaFileName(pcFileName);
hr = pFolder->ParseName(vaFileName, &pItem);
if(FAILED(hr) || (pItem == NULL))
{
iSuccess = -5;
pFolder->Release();
pShellDispatch->Release();
return iSuccess;
}
hr = pItem->Verbs(&pVerbs);
if(FAILED(hr) || (pVerbs == NULL))
{
iSuccess = -6;
pItem->Release();
pFolder->Release();
pShellDispatch->Release();
return iSuccess;
}
/* Here we would do something with the FolderItemVerbs */
pVerbs->Release(); pVerbs = NULL; //If this line is commented out, we don't get a crash, but a massive memory leak!
pItem->Release(); pItem = NULL;
pFolder->Release(); pFolder = NULL;
pShellDispatch->Release(); pShellDispatch = NULL;
iSuccess = 1;
return iSuccess;
}
//-----------------------------------------------------------------------------
static unsigned __stdcall ThreadProc(void* pArguments)
{
HRESULT hr = CoInitialize(NULL);
if((hr == S_OK) || (hr == S_FALSE))
{
threadParam_t *params = (threadParam_t*) pArguments;
params->returnValue = TestProc(params->pcDirectoryName, params->pcFileName);
CoUninitialize();
}
else
{
if(threadParam_t *params = (threadParam_t*) pArguments)
{
params->returnValue = -10;
}
}
return EXIT_SUCCESS;
}
请下载完整的示例代码在这里: http://pastie.org/private/0xsnajpia9lsmgnlf2afa
请注意,我明确跟踪崩溃到 FolderItemVerbs ,因为如果我从未创建 FolderItemVerbs 对象,则崩溃立即消失。
此外,如果我从未在 CoUninitialize()之前调用“pVerbs-> Release()”,那么崩溃也会消失,但这显然会导致大量的memleak。
另一个奇怪的事情是,如果我在Debugger下运行程序,崩溃将不会发生!但我可以运行程序,等待崩溃,然后让调试器处理崩溃。
不幸的是,我得到的Stack Trace并没有多大帮助: http://pastie.org/private/cuwunlun2t5dc5lembpw
我不认为我在这里做错了什么。我在过去两天一遍又一遍地检查了代码。所以这一切似乎都是FolderItemVerbs中的一个错误!
之前是否有人遇到此问题和/或可以确认这是FolderItemVerbs中的错误?此外,该问题是否有解决方法?
提前致谢!!!
答案 0 :(得分:0)
谢谢大家!
以下是执行显式消息调度的“已更正”代码:
void DispatchPendingMessages(void)
{
const DWORD uiTimeout = GetTickCount() + 10000;
const HANDLE hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
unsigned int counter = 0;
if(hEvent)
{
for(;;)
{
MSG Message;
while(PeekMessage(&Message, NULL, WM_NULL, WM_NULL, PM_REMOVE))
{
TranslateMessage(&Message);
DispatchMessage(&Message);
}
const DWORD nWaitResult = MsgWaitForMultipleObjects(1, &hEvent, FALSE, 250, QS_ALLINPUT | QS_ALLPOSTMESSAGE);
if((nWaitResult == WAIT_TIMEOUT) || (nWaitResult == WAIT_FAILED) || (GetTickCount() >= uiTimeout)) break;
}
CloseHandle(hEvent);
}
}
//-----------------------------------------------------------------------------
static int TestProc(const TCHAR *pcDirectoryName, const TCHAR *pcFileName)
{
int iSuccess = 0;
IShellDispatch *pShellDispatch = NULL;
Folder *pFolder = NULL; FolderItem *pItem = NULL;
FolderItemVerbs *pVerbs = NULL;
HRESULT hr = CoCreateInstance(CLSID_Shell, NULL, CLSCTX_INPROC_SERVER, IID_IShellDispatch, (void**)&pShellDispatch);
if(FAILED(hr) || (pShellDispatch == NULL))
{
iSuccess = -3;
return iSuccess;
}
variant_t vaDirectory(pcDirectoryName);
hr = pShellDispatch->NameSpace(vaDirectory, &pFolder);
if(FAILED(hr) || (pFolder == NULL))
{
iSuccess = -4;
pShellDispatch->Release();
return iSuccess;
}
variant_t vaFileName(pcFileName);
hr = pFolder->ParseName(vaFileName, &pItem);
if(FAILED(hr) || (pItem == NULL))
{
iSuccess = -5;
pFolder->Release();
pShellDispatch->Release();
return iSuccess;
}
hr = pItem->Verbs(&pVerbs);
if(FAILED(hr) || (pVerbs == NULL))
{
iSuccess = -6;
pItem->Release();
pFolder->Release();
pShellDispatch->Release();
return iSuccess;
}
/* Here we would do something with the FolderItemVerbs */
pVerbs->Release(); pVerbs = NULL;
pItem->Release(); pItem = NULL;
pFolder->Release(); pFolder = NULL;
pShellDispatch->Release(); pShellDispatch = NULL;
iSuccess = 1;
return iSuccess;
}
//-----------------------------------------------------------------------------
static unsigned __stdcall ThreadProc(void* pArguments)
{
HRESULT hr = CoInitialize(NULL);
if((hr == S_OK) || (hr == S_FALSE))
{
threadParam_t *params = (threadParam_t*) pArguments;
params->returnValue = TestProc(params->pcDirectoryName, params->pcFileName);
DispatchPendingMessages(); //This is required before CoUninitialize() to avoid crash with certain Shell Extensions !!!
CoUninitialize();
}
else
{
if(threadParam_t *params = (threadParam_t*) pArguments)
{
params->returnValue = -10;
}
}
return EXIT_SUCCESS;
}
目前无法使用 代码重现崩溃: - )