如何获取NSStatusItem的屏幕位置

时间:2009-08-19 18:13:54

标签: objective-c cocoa macos nsstatusitem

我对mac osx中的cocoa NSStatusItem有疑问。如果你看一下名为snippets的mac app(请参阅http://snippetsapp.com/上的电影)。你会看到,一旦你点击你的状态栏图标,一个完美对齐的视图/面板或甚至窗口就会出现在图标下方。

我的问题是......如何像这个应用一样计算NSWindow的放置位置?

我尝试了以下内容:

  1. 子类NSMenu
  2. 为菜单的第一项设置视图(工作但足够)
  3. 使用addSubview代替图标NSStatusItem这可行,但无法达到高于20px

7 个答案:

答案 0 :(得分:10)

为NSStatusItem提供视图,然后获取该视图窗口的框架。从技术上讲,这就像UndocumentedGoodness一样,所以如果它有一天中断(例如,如果他们开始将窗口保持在屏幕外),请不要感到惊讶。

我不知道你的意思是“不能再高于20px”。

答案 1 :(得分:7)

要做到这一点,没有自定义视图的麻烦,我尝试了以下(这是有效的)。在设置为状态项操作的方法中,即用户单击状态项时调用的方法,可以通过以下方式检索状态项的框架:

[[[NSApp currentEvent] window] frame]

为我服务

答案 2 :(得分:2)

鉴于NSMenuItemNSWindow,您可以获得使窗口位于菜单项正下方的点,如下所示:

fileprivate var centerBelowMenuItem: CGPoint {
    guard let window = window, let barButton = statusItem.button else { return .zero }
    let rectInWindow = barButton.convert(barButton.bounds, to: nil)
    let screenRect = barButton.window?.convertToScreen(rectInWindow) ?? .zero
    // We now have the menu item rect on the screen.
    // Let's do some basic math to center our window to this point.
    let centerX = screenRect.origin.x-(window.frame.size.width-barButton.bounds.width)/2
    return CGPoint(x: centerX, y: screenRect.origin.y)
}

无需使用未记录的API。

答案 3 :(得分:1)

此应用似乎使用了Matt's MAAttachedWindow。有一个具有相同布局和范围的示例应用程序。位置。

答案 4 :(得分:0)

来自Apple NSStatusItem Class Reference

  

设置自定义视图会覆盖NSStatusItem定义的所有其他外观和行为设置。自定义视图负责绘制自身并提供自己的行为,例如处理鼠标单击和发送操作消息。

答案 5 :(得分:0)

也许是另一种对我有用的解决方案(swift 4.1):

   let yourStatusItem = NSStatusBar.system.statusItem(withLength: NSStatusItem.variableLength)

   let frameOrigin = yourStatusItem.button?.window?.frame.origin
   let yourPoint = CGPoint(x: (frameOrigin?.x)!, y: (frameOrigin?.y)! - 22)


   yourWindow?.setFrameOrigin(yourPoint)

答案 6 :(得分:-1)

请注意:请不要使用,至少不是为了查找NSStatusItem。

当我发布这个时,这种疯狂的图像匹配技术是没有未记录的API解决这个问题的唯一方法。现在,您应该使用Oskar的解决方案。

如果您愿意使用图像分析来查找菜单栏上的状态项,这里是NSScreen的一个类别。

这样做可能看起来很疯狂,但它速度快,相对较小,而且它是唯一方式,可以在没有未记录的API的情况下查找状态项。

如果传入状态项的当前图像,则此方法应该找到它。

@implementation NSScreen (LTStatusItemLocator)

// Find the location of IMG on the screen's status bar.
// If the image is not found, returns NSZeroPoint
- (NSPoint)originOfStatusItemWithImage:(NSImage *)IMG
{
    CGColorSpaceRef     csK = CGColorSpaceCreateDeviceGray();
    NSPoint             ret = NSZeroPoint;
    CGDirectDisplayID   screenID = 0;
    CGImageRef          displayImg = NULL;
    CGImageRef          compareImg = NULL;
    CGRect              screenRect = CGRectZero;
    CGRect              barRect = CGRectZero;
    uint8_t             *bm_bar = NULL;
    uint8_t             *bm_bar_ptr;
    uint8_t             *bm_compare = NULL;
    uint8_t             *bm_compare_ptr;
    size_t              bm_compare_w, bm_compare_h;
    BOOL                inverted = NO;
    int                 numberOfScanLines = 0;
    CGFloat             *meanValues = NULL;

    int                 presumptiveMatchIdx = -1;
    CGFloat             presumptiveMatchMeanVal = 999;


    // If the computer is set to Dark Mode, set the "inverted" flag
    NSDictionary *globalPrefs = [[NSUserDefaults standardUserDefaults] persistentDomainForName:NSGlobalDomain];
    id style = globalPrefs[@"AppleInterfaceStyle"];
    if ([style isKindOfClass:[NSString class]]) {
        inverted = (NSOrderedSame == [style caseInsensitiveCompare:@"dark"]);
    }

    screenID = (CGDirectDisplayID)[self.deviceDescription[@"NSScreenNumber"] integerValue];

    screenRect = CGDisplayBounds(screenID);

    // Get the menubar rect
    barRect = CGRectMake(0, 0, screenRect.size.width, 22);

    displayImg = CGDisplayCreateImageForRect(screenID, barRect);
    if (!displayImg) {
        NSLog(@"Unable to create image from display");
        CGColorSpaceRelease(csK);
        return ret; // I would normally use goto(bail) here, but this is public code so let's not ruffle any feathers
    }

    size_t bar_w = CGImageGetWidth(displayImg);
    size_t bar_h = CGImageGetHeight(displayImg);

    // Determine scale factor based on the CGImageRef we got back from the display
    CGFloat scaleFactor = (CGFloat)bar_h / (CGFloat)22;

    // Greyscale bitmap for menu bar
    bm_bar = malloc(1 * bar_w * bar_h);
    {
        CGContextRef bmCxt = NULL;

        bmCxt = CGBitmapContextCreate(bm_bar, bar_w, bar_h, 8, 1 * bar_w, csK, kCGBitmapAlphaInfoMask&kCGImageAlphaNone);

        // Draw the menu bar in grey
        CGContextDrawImage(bmCxt, CGRectMake(0, 0, bar_w, bar_h), displayImg);

        uint8_t minVal = 0xff;
        uint8_t maxVal = 0x00;
        // Walk the bitmap
        uint64_t running = 0;
        for (int yi = bar_h / 2; yi == bar_h / 2; yi++)
        {
            bm_bar_ptr = bm_bar + (bar_w * yi);
            for (int xi = 0; xi < bar_w; xi++)
            {
                uint8_t v = *bm_bar_ptr++;
                if (v < minVal) minVal = v;
                if (v > maxVal) maxVal = v;
                running += v;
            }
        }
        running /= bar_w;
        uint8_t threshold = minVal + ((maxVal - minVal) / 2);
        //threshold = running;


        // Walk the bitmap
        bm_bar_ptr = bm_bar;
        for (int yi = 0; yi < bar_h; yi++)
        {
            for (int xi = 0; xi < bar_w; xi++)
            {
                // Threshold all the pixels. Values > 50% go white, values <= 50% go black
                // (opposite if Dark Mode)

                // Could unroll this loop as an optimization, but probably not worthwhile
                *bm_bar_ptr = (*bm_bar_ptr > threshold) ? (inverted?0x00:0xff) : (inverted?0xff:0x00);
                bm_bar_ptr++;
            }
        }


        CGImageRelease(displayImg);
        displayImg = CGBitmapContextCreateImage(bmCxt);

        CGContextRelease(bmCxt);
    }


    {
        CGContextRef bmCxt = NULL;
        CGImageRef img_cg = NULL;

        bm_compare_w = scaleFactor * IMG.size.width;
        bm_compare_h = scaleFactor * 22;

        // Create out comparison bitmap - the image that was passed in
        bmCxt = CGBitmapContextCreate(NULL, bm_compare_w, bm_compare_h, 8, 1 * bm_compare_w, csK, kCGBitmapAlphaInfoMask&kCGImageAlphaNone);

        CGContextSetBlendMode(bmCxt, kCGBlendModeNormal);

        NSRect imgRect_og = NSMakeRect(0,0,IMG.size.width,IMG.size.height);
        NSRect imgRect = imgRect_og;
        img_cg = [IMG CGImageForProposedRect:&imgRect context:nil hints:nil];

        CGContextClearRect(bmCxt, imgRect);
        CGContextSetFillColorWithColor(bmCxt, [NSColor whiteColor].CGColor);
        CGContextFillRect(bmCxt, CGRectMake(0,0,9999,9999));

        CGContextScaleCTM(bmCxt, scaleFactor, scaleFactor);
        CGContextTranslateCTM(bmCxt, 0, (22. - IMG.size.height) / 2.);

        // Draw the image in grey
        CGContextSetFillColorWithColor(bmCxt, [NSColor blackColor].CGColor);
        CGContextDrawImage(bmCxt, imgRect, img_cg);

        compareImg = CGBitmapContextCreateImage(bmCxt);


        CGContextRelease(bmCxt);
    }




    {
        // We start at the right of the menu bar, and scan left until we find a good match
        int numberOfScanLines = barRect.size.width - IMG.size.width;

        bm_compare = malloc(1 * bm_compare_w * bm_compare_h);
        // We use the meanValues buffer to keep track of how well the image matched for each point in the scan
        meanValues = calloc(sizeof(CGFloat), numberOfScanLines);

        // Walk the menubar image from right to left, pixel by pixel
        for (int scanx = 0; scanx < numberOfScanLines; scanx++)
        {

            // Optimization, if we recently found a really good match, bail on the loop and return it
            if ((presumptiveMatchIdx >= 0) && (scanx > (presumptiveMatchIdx + 5))) {
                break;
            }

            CGFloat xOffset = numberOfScanLines - scanx;
            CGRect displayRect = CGRectMake(xOffset * scaleFactor, 0, IMG.size.width * scaleFactor, 22. * scaleFactor);
            CGImageRef displayCrop = CGImageCreateWithImageInRect(displayImg, displayRect);

            CGContextRef compareCxt = CGBitmapContextCreate(bm_compare, bm_compare_w, bm_compare_h, 8, 1 * bm_compare_w, csK, kCGBitmapAlphaInfoMask&kCGImageAlphaNone);
            CGContextSetBlendMode(compareCxt, kCGBlendModeCopy);

            // Draw the image from our menubar
            CGContextDrawImage(compareCxt, CGRectMake(0,0,IMG.size.width * scaleFactor, 22. * scaleFactor), displayCrop);

            // Blend mode difference is like an XOR
            CGContextSetBlendMode(compareCxt, kCGBlendModeDifference);

            // Draw the test image. Because of blend mode, if we end up with a black image we matched perfectly
            CGContextDrawImage(compareCxt, CGRectMake(0,0,IMG.size.width * scaleFactor, 22. * scaleFactor), compareImg);

            CGContextFlush(compareCxt);

            // Walk through the result image, to determine overall blackness
            bm_compare_ptr = bm_compare;
            for (int i = 0; i < bm_compare_w * bm_compare_h; i++)
            {
                meanValues[scanx] += (CGFloat)(*bm_compare_ptr);
                bm_compare_ptr++;
            }
            meanValues[scanx] /= (255. * (CGFloat)(bm_compare_w * bm_compare_h));

            // If the image is very dark, it matched well. If the average pixel value is < 0.07, we consider this
            // a presumptive match. Mark it as such, but continue looking to see if there's an even better match.
            if (meanValues[scanx] < 0.07) {
                if (meanValues[scanx] < presumptiveMatchMeanVal) {
                    presumptiveMatchMeanVal = meanValues[scanx];
                    presumptiveMatchIdx = scanx;
                }
            }

            CGImageRelease(displayCrop);
            CGContextRelease(compareCxt);

        }
    }


    // After we're done scanning the whole menubar (or we bailed because we found a good match),
    // return the origin point.
    // If we didn't match well enough, return NSZeroPoint
    if (presumptiveMatchIdx >= 0) {
        ret = CGPointMake(CGRectGetMaxX(self.frame), CGRectGetMaxY(self.frame));
        ret.x -= (IMG.size.width + presumptiveMatchIdx);
        ret.y -= 22;
    }


    CGImageRelease(displayImg);
    CGImageRelease(compareImg);
    CGColorSpaceRelease(csK);

    if (bm_bar) free(bm_bar);
    if (bm_compare) free(bm_compare);
    if (meanValues) free(meanValues);

    return ret;
}

@end